#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
無事53.09
内52.69
如何した53.27
頼み53.67
やら52.96
いえ52.75
方51.96
李下54.23
感染54.35
本日53.28
それで52.44
呼ぶ52.52
リ54.22
もん52.71
止め52.78
世界線55.31
どうしたん53.53
す53.13
さあ53.10
未だ未だ53.13
こちら52.29
彼ら52.47
覚悟53.02
終了53.34
マルゲリータ55.04
抔52.04
相手52.18
あら53.12
ご免53.00
就いて53.02
助けて53.13
諦める53.20
僕たち53.28
新しい52.99
開始53.07
要請53.74
幾世54.37
元気53.07
お願いします53.20
解決53.27
以内52.31
ゲスト54.67
消える52.71
と言うことだ53.24
聞こえる52.77
出来52.54
それが52.31
欲しい52.46
剔52.60
逃げ53.21
代わりに53.10
ならない52.51
七日52.50
様に51.76
倒れ53.21
る53.36
野郎53.52
破壊52.94
さっき52.78
見る52.00
わっ53.63
感謝52.96
将に53.16
勝つ53.07
正義53.67
と言った52.53
主52.62
姉ちゃん53.78
やろう53.16
さぁ63.31
逃げて63.41
確認62.44
ニュース64.16
何だって63.60
じゃん63.55
時間62.25
出す62.43
指を鳴らす64.56
ボク63.12
少し62.13
マジ63.30
余意63.23
とか62.08
理論63.99
ます62.81
人間62.21
前62.31
持つ62.02
一体62.67
によって62.54
店62.73
だよね63.23
フフフ64.23
に取って62.44
ではない62.28
悲鳴63.14
オアシス64.44
もし62.64
ドリーム65.15
面白い62.98

Showing 2801 - 2900 of 3,317 words