#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
予定どおり15.00
何なの13.66
行動をとる14.83
一戦14.16
必要不可欠14.38
体力13.19
束の間14.34
炎天下15.20
物なら13.68
住む13.05
心外14.31
人生13.17
参与14.46
キュン14.93
かどうか13.06
血相14.45
キタコレ15.70
たっぷり13.52
お話し13.87
13.32
微量14.68
立て込む14.96
枕元14.48
紛れ込む14.21
全力13.10
安心12.88
すげえ14.09
探しに13.93
細やか13.95
認め13.14
取れる13.10
目いっぱい14.84
リセット14.43
安全地帯14.52
おっとっと15.42
捕らえる13.56
パラレルワールド15.38
上出来14.45
いけ13.59
立場12.93
輪廻13.89
端末14.03
輝く13.03
最優先13.97
福音14.74
逸材14.63
深い13.16
14.28
三日三晩14.93
無理難題14.57
13.56
調整13.40
花烏賊13.22
山野13.73
光る13.26
待った13.67
着る13.35
これぞ14.40
13.53
面白13.51
13.74
事になる12.71
乃ち13.69
阻止13.88
リンゴ13.88
真下13.15
取り13.16
お通り15.21
じっと13.19
さび15.32
争覇13.62
ペザンテ17.29
知らす14.00
全員12.61
14.25
揃って13.29
必然14.11
百発百中15.25
よりも12.48
聞こえ12.93
一連13.96
頭領14.47
余り12.47
力になる14.53
ジム14.59
収集14.11
13.74
当然12.54
13.28
潜める13.91
操る13.32
過去13.06
携える14.02
真っ当14.06
嬉しい12.74
憧れる13.97
っす13.15
契約13.12
に関して12.91
究極14.13

Showing 201 - 300 of 3,317 words