#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
追放83.96
でしょ83.03
現れる82.76
事件83.20
目的82.83
おっ83.38
82.95
飲み込む83.44
分け82.31
吹っ83.29
手前83.33
なんか82.48
出る82.34
これで82.58
市内82.23
関係82.73
話す82.73
コクリコ86.75
81.99
81.96
見つける82.80
このまま82.79
こいつ82.74
富ます84.56
ので81.80
困る82.85
仲間72.81
ずっと72.68
よう72.31
でしょう72.49
あの人73.29
その為72.87
なさい72.85
はずだ72.64
73.15
誰か72.71
72.13
狙う72.89
あっち73.48
約束73.02
かしら72.79
ライブ74.15
どんな72.69
見せる72.38
73.25
しまった72.19
71.97
三都72.91
好き72.59
最近72.84
なんです72.80
捜す73.93
大変72.84
戻る72.35
終わる72.44
73.55
起きる72.74
72.72
協力73.04
哭く72.05
上手く72.88
全然73.10
そして71.87
記憶72.80
させる72.36
発生73.13
ても71.96
かっけぇ75.77
ったく73.89
ちょっと72.29
もの71.96
73.78
だい73.56
うわっ73.72
行動72.64
まぁ72.52
早く72.72
と共に72.60
まさか72.68
73.14
否定73.07
存在72.32
62.31
フフフ64.23
ニュース64.16
じゃん63.55
ステージ63.94
時間62.25
理由62.47
仕様62.43
勝利62.88
中々62.84
人間62.21
タイミング63.16
逃げて63.41
凶暴64.05
死者63.65
3人63.32
よな62.69
思い62.61

Showing 301 - 400 of 3,317 words