#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
せる62.17
62.44
ボク63.12
悲鳴63.14
ます62.81
ステージ63.94
理解62.49
逃げて63.41
とか62.08
オアシス64.44
殊に62.16
思い62.61
62.72
事故63.64
何だって63.60
仕様62.43
少し62.13
勝利62.88
しか62.33
によって62.54
確認62.44
理論63.99
61.90
面白い62.98
どうしたの63.34
3人63.32
理由62.47
中々62.84
死者63.65
よし62.94
62.78
ニュース64.16
気持ち62.61
人間62.21
フフフ64.23
おめえ64.26
ドリーム65.15
タイミング63.16
62.31
解析63.69
マジ63.30
余意63.23
かも知れない62.21
に取って62.44
62.93
62.73
急に63.14
可能性62.61
未だ未だ53.13
開始53.07
始まる52.93
以内52.31
あら53.12
早速53.13
助けて53.13
だけど52.44
彼ら52.47
幾世54.37
ほう52.88
どうしたん53.53
マルゲリータ55.04
52.62
それで52.44
52.60
と言った52.53
ご免53.00
本日53.28
53.36
報告52.76
さっき52.78
お願いします53.20
僕たち53.28
52.69
楽しい52.76
倒れ53.21
終了53.34
と言うことだ53.24
如何した53.27
起こる52.94
54.22
見つかる53.09
をして52.06
それが52.31
出来52.54
兄貴53.52
53.24
任せる53.12
レッドカード55.84
何時も52.58
消える52.71
野郎53.52
解決53.27
さて52.78
52.98
逃げ53.21
計画53.25
感染54.35
頼み53.67
もん52.71
無事53.09

Showing 401 - 500 of 3,317 words