#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
と言った52.53
53.24
転舵53.34
感染54.35
李下54.23
だけど52.44
終了53.34
頼み53.67
マルゲリータ55.04
起こる52.94
世界線55.31
計画53.25
52.69
何の52.78
楽しい52.76
ええ52.61
将に53.16
何時も52.58
アバター54.25
見る52.00
呼ぶ52.52
彼ら52.47
逃げ53.21
される52.48
諦める53.20
全く52.49
以内52.31
をして52.06
貴方52.53
53.36
僕たち53.28
52.60
52.62
52.04
こちら52.29
聞こえる52.77
元気53.07
開始53.07
新しい52.99
破壊52.94
と言うことだ53.24
幾世54.37
さて52.78
アリーナ54.15
早速53.13
報告52.76
レッドカード55.84
兄貴53.52
砂漠53.59
アイドル43.96
オススメ44.35
たり42.26
いるか42.92
一度だけ43.95
自ら42.87
確かに42.39
この先43.52
爆発43.24
脱炭43.01
恐ろしい43.13
最後42.63
襲う42.75
タカ44.27
貰う42.51
干支43.94
怖い42.81
何でも43.05
想定外44.00
吸収43.34
今まで42.69
歩度42.23
がれ43.99
フン44.00
未来43.08
答え42.75
見える42.26
結構42.82
どうやって43.23
開く42.63
41.91
みたいです43.46
団員43.89
本当に42.34
夜呂死苦43.17
出し42.32
分かる42.00
申請44.03
やや43.25
ウソ44.04
先ほど42.88
転送43.73
時に42.57
探す42.81
43.69
向かう42.31
収穫43.65
偶然43.40
43.11
素敵43.41
始点43.69

Showing 501 - 600 of 3,317 words