#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
時に42.57
様子42.34
未来43.08
何者43.64
収穫43.65
爆発43.24
行ける43.40
異常43.12
結構42.82
我が43.03
調べ43.20
銃声44.34
実は42.91
くらい42.33
忍者44.00
ちゃんと42.69
43.11
恐ろしい43.13
やや43.25
唐名42.55
面倒42.94
優しい42.76
取材44.56
縛る43.53
意味42.49
医員43.06
貰う42.51
と言い42.96
始点43.69
巴豆42.47
何でも43.05
本気43.36
みたいだ42.84
探る43.44
転送43.73
先ほど42.88
取り戻す43.24
バグ44.24
43.90
やった42.95
まじか43.76
大事42.94
任せ43.02
履歴44.74
信じる42.80
ひと先ず43.58
ウソ44.04
出し42.32
ぶっ43.55
救う43.16
がれ43.99
たり42.26
難しい42.74
夜呂死苦43.17
答え42.75
凄い42.72
とも42.37
装置43.56
切り離す44.08
イス43.42
相変わらず43.09
自ら42.87
吸収43.34
動き出す43.46
確かに42.39
探す42.81
そん44.06
向かう42.31
追いかける43.34
イージー45.60
オススメ44.35
ならば42.57
想定外44.00
お願い42.92
すれば42.59
クソッ44.20
判断42.74
事がある42.89
いるか42.92
41.91
42.26
素敵43.41
望む43.04
かも知れません43.08
失う42.75
本当に42.34
くう43.45
作戦43.04
ううん33.63
33.03
メイン33.56
あらよっと35.71
緊急33.80
入れる32.73
お蔭33.53
潰す33.09
分離34.21
集中33.10
それに32.23
やっぱり32.64

Showing 601 - 700 of 3,317 words