#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
貸し33.38
おっさん33.27
話せる33.64
公安35.06
そちら33.02
夢見る34.40
同行33.40
引き続き34.02
ううん33.63
覚え32.76
お気に入り33.82
不可能33.19
お蔭33.53
院33.54
状況32.49
コーナー34.25
お蔭で33.05
分離34.21
あらよっと35.71
何だ33.17
復旧34.64
よる33.28
にして32.30
無茶33.39
考える32.30
情報32.52
消す33.13
規格外34.03
しな33.10
に応じて33.95
ゲーム32.86
慣れる33.12
上がる32.69
バカ33.23
正体33.33
そうだね33.30
ログアウト33.97
げ33.36
統括34.17
死神33.73
行う32.53
冗談33.17
所へ33.57
予定32.83
やだ33.69
ドア33.15
嫌32.74
メイン33.56
おかしな33.53
価34.13
可憐33.45
なよ33.13
普通32.64
別32.74
みたいな32.70
居場所33.65
思い出33.63
加速33.47
桜33.43
おっと33.55
年32.64
目覚め33.78
楽しむ33.09
始める32.48
減る33.15
大切33.25
竟に33.29
認識33.06
ばかり32.53
五日33.24
不穏33.93
済みません33.21
とやら33.43
頭32.23
体32.15
侵入33.44
交流33.50
急ぐ33.42
借り33.40
通る33.21
救援33.97
先日33.39
重力場35.12
直ぐに32.43
血32.71
勘違い33.28
コミュニケーション34.31
破る33.43
自身32.69
後で32.94
そもそも32.73
所縁34.55
ホント33.58
戦場33.04
そうです32.73
利用32.98
出来れば33.04
ヤツ33.26
摂理34.60
これから32.69

Showing 701 - 800 of 3,317 words