#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
キャッ34.92
ダメージ33.08
そっち33.10
近づく32.83
もう一つ33.36
利用32.98
覚え32.76
ポンコツ34.59
所へ33.57
普通32.64
壊す33.30
メイン33.56
感覚32.95
集まる32.88
そりゃ33.16
得る32.82
せえ34.65
止まる32.95
色々32.52
しな33.10
集中33.10
早々33.54
急ぐ33.42
色んな33.36
美少女33.50
32.51
ここから33.14
大切33.25
侵入33.44
バイブ35.06
配信34.47
に応じて33.95
お蔭で33.05
加速33.47
参上34.51
済みません33.21
ゲーム32.86
この辺33.73
ベイビー35.69
アハハハ34.64
32.85
不可能33.19
32.02
分離34.21
路地裏34.21
今度32.69
それでは33.06
ニコニコ33.89
遭う33.72
コーナー34.25
分析33.75
問題ない33.12
32.44
記録33.45
ううん33.63
ほうが良い33.44
盟友34.66
上がる32.69
与え32.95
遠慮なく33.85
行う32.53
通る33.21
32.23
地点33.68
可憐33.45
今回32.47
とする32.60
よる33.28
ですから32.87
来い33.52
武事35.67
四端33.17
34.13
先日33.39
我が輩35.15
バカ33.23
再び32.75
あらよっと35.71
丸で32.60
救援33.97
コミュニケーション34.31
夢見る34.40
外囲33.11
失礼33.13
統括34.17
33.54
五日33.24
冗談33.17
居場所33.65
貸し33.38
32.15
低位32.98
情報32.52
33.36
偵察33.68
そもそも32.73
こりゃ33.71
正体33.33
これなら33.45
33.54

Showing 801 - 900 of 3,317 words