#COMPASS2.0 ANIMATION PROJECT

#COMPASS2.0 ANIMATION PROJECT

In the combat providence analysis system, “COMPASS2.0,” heroes gather alongside human partners in a dreamlike space. The heroes have to keep fighting to produce enough energy to keep the system running. One hero named 13 is a troublemaker who refuses to find a partner. When 13 is nearly kicked out, a new player named Jin agrees to join him. Can they bring peace to the world of #COMPASS2.0? (Source: Crunchyroll) Note: A new animation project based on the #Compass Sentou Setsuri Kaiseki System game, announced at the sixth #Compass fes.

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Statistics

Reading Time
436 min
Words 16,977
Sentences 5,956
Characters 34,904
Unique Words 3,317
1-Occurrence Words
1,825
Unique Kanji 1,174
1-Occurrence Kanji
329
Avg Word Difficulty 2.41
Avg Sentence Length 2.9

Word List (3,317 words)

WordFrequencyDifficulty
感覚32.95
それでは33.06
引き続き34.02
32.74
ヤバい33.88
減る33.15
再び32.75
低位32.98
そうだね33.30
足りない33.25
32.74
33.54
話せる33.64
与え32.95
発見33.22
残念33.09
普通32.64
通る33.21
正体33.33
思い出33.63
解消33.69
予定32.83
上がる32.69
遠慮なく33.85
早々33.54
覚ます33.63
32.44
なれば32.99
お前たち33.46
何だ33.17
そうです32.73
薔薇33.65
後ろ32.63
暴れる33.33
32.94
1人で33.95
作り替える34.87
お目34.07
得る32.82
32.23
我が輩35.15
維持33.34
不穏33.93
上げる32.58
情報32.52
直ぐに32.43
不可能33.19
交流33.50
同行33.40
お蔭33.53
引っ33.62
消す33.13
自身32.69
受ける32.66
地点33.68
待ち33.69
そもそも32.73
32.15
今度32.69
遭う33.72
射手33.08
戦場33.04
バイブ35.06
準備32.67
仕事32.50
竟に33.29
分離34.21
32.54
しな33.10
結果32.73
規格外34.03
だったら32.90
現在32.87
摂理34.60
同じ32.31
潰す33.09
32.51
34.13
所へ33.57
勘違い33.28
所縁34.55
アハハハ34.64
ホント33.58
せえ34.65
絶望33.38
夢見る34.40
イベント33.27
なりません33.51
ここから33.14
とやら33.43
みたいな32.70
33.45
様です32.87
ばかり32.53
である31.76
おっと33.55
美少女33.50
慣れる33.12
33.03
こりゃ33.71

Showing 801 - 900 of 3,317 words