At age seven, Cecil Aldinton used magic for the first time and recovered memories from her previous life. She was a former Japanese woman who had been a flower of a high school girl, but died in a traffic accident—it seems she was reborn into the world of a crazy otome game with an all-yandere capture target that she had played in her previous life. Moreover, her position is as the protagonist's rival, with death flags constantly raised. On top of that, one of the capture targets is Cecil's servant, so she can't help but become involved with key characters whether she likes it or not. A story about a luckless yet fortunate heroine who skillfully avoids death flags. ※The main story was completed on September 23, 2014. ※We were honored to have this adapted into a book by "Iris NEO." This was all thanks to our readers. Thank you so much!
| Word | Frequency | Difficulty |
|---|---|---|
| 権力主義 | 2 | 7.11 |
| 咎 | 2 | 4.06 |
| 帰省 | 2 | 4.61 |
| 顔に出る | 2 | 5.24 |
| その場 | 2 | 2.86 |
| ガキ | 2 | 3.66 |
| 恵まれる | 2 | 3.79 |
| なさいませ | 2 | 4.32 |
| 興奮気味 | 2 | 4.42 |
| 読み | 2 | 3.20 |
| へえ | 2 | 3.66 |
| 腫らす | 2 | 5.00 |
| 下心 | 2 | 4.42 |
| からに | 2 | 3.79 |
| 犠牲者 | 2 | 4.13 |
| 聞き取る | 2 | 4.50 |
| 令息 | 2 | 4.12 |
| 必然 | 2 | 4.11 |
| 気にするな | 2 | 3.91 |
| すり抜ける | 2 | 4.01 |
| 否めない | 2 | 4.41 |
| 行事 | 2 | 4.17 |
| 止まれ | 2 | 4.37 |
| 話術 | 2 | 4.61 |
| 何が悲しくて | 2 | 5.09 |
| 色っぽい | 2 | 4.28 |
| 折れる | 2 | 3.58 |
| 勃つ | 2 | 4.12 |
| 現在 | 2 | 2.87 |
| 勢力 | 2 | 3.53 |
| 好感 | 2 | 4.36 |
| 心地 | 2 | 3.80 |
| 摸する | 2 | 3.34 |
| 寝顔 | 2 | 4.22 |
| 今も | 2 | 3.35 |
| 歯切れの悪い | 2 | 4.88 |
| 納め | 2 | 4.21 |
| 外出許可 | 2 | 5.28 |
| 胞衣 | 2 | 4.00 |
| 計算高い | 2 | 5.38 |
| 幸い | 2 | 3.30 |
| 人通り | 2 | 4.24 |
| 悲劇 | 2 | 3.99 |
| ど | 2 | 3.26 |
| 花屋 | 2 | 4.78 |
| 十三 | 2 | 3.87 |
| 弱る | 2 | 3.84 |
| クール | 2 | 4.16 |
| 日本人 | 2 | 3.58 |
| それどころか | 2 | 3.58 |
| 暴く | 2 | 4.16 |
| ケツ | 2 | 4.41 |
| 口に出す | 2 | 4.28 |
| 素振り | 2 | 3.69 |
| 模範生 | 2 | 6.14 |
| 心臓に悪い | 2 | 4.65 |
| 滲む | 2 | 3.60 |
| 鍛え | 2 | 3.51 |
| 半径 | 2 | 4.21 |
| 情熱的 | 2 | 4.64 |
| 綴る | 2 | 4.44 |
| 談話 | 2 | 5.20 |
| ほんの | 2 | 3.64 |
| ガッツポーズ | 2 | 4.40 |
| 唯でさえ | 2 | 3.72 |
| 一通 | 2 | 4.50 |
| 人質 | 2 | 3.66 |
| また明日 | 2 | 4.25 |
| ああ言う | 2 | 3.88 |
| ベッタリ | 2 | 5.18 |
| チート | 2 | 3.76 |
| 何処へやら | 2 | 4.66 |
| 我がまま | 2 | 3.88 |
| 空間 | 2 | 2.91 |
| ステージ | 2 | 3.94 |
| 結果的に | 2 | 3.83 |
| 単刀直入 | 2 | 4.39 |
| 持ち込む | 2 | 3.57 |
| 自分でも | 2 | 3.59 |
| 沈黙 | 2 | 3.25 |
| 手活け | 2 | 3.75 |
| 言ったって | 2 | 4.49 |
| 数人 | 2 | 3.53 |
| 二十 | 2 | 3.34 |
| ムッと | 2 | 4.44 |
| 頭の悪い | 2 | 4.90 |
| お仕事 | 2 | 3.73 |
| 出まかせ | 2 | 5.12 |
| 明確 | 2 | 3.49 |
| 殆どない | 2 | 3.92 |
| その点で | 2 | 4.57 |
| タレ目 | 2 | 5.41 |
| 会議 | 2 | 3.27 |
| 続いて | 2 | 3.13 |
| 推して | 2 | 4.91 |
| 規則正しい | 2 | 4.62 |
| 挙句 | 2 | 3.97 |
| 挑戦 | 2 | 3.70 |
| 溺れる | 2 | 4.07 |
| 先入観 | 2 | 4.63 |
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