At age seven, Cecil Aldinton used magic for the first time and recovered memories from her previous life. She was a former Japanese woman who had been a flower of a high school girl, but died in a traffic accident—it seems she was reborn into the world of a crazy otome game with an all-yandere capture target that she had played in her previous life. Moreover, her position is as the protagonist's rival, with death flags constantly raised. On top of that, one of the capture targets is Cecil's servant, so she can't help but become involved with key characters whether she likes it or not. A story about a luckless yet fortunate heroine who skillfully avoids death flags. ※The main story was completed on September 23, 2014. ※We were honored to have this adapted into a book by "Iris NEO." This was all thanks to our readers. Thank you so much!
| Word | Frequency | Difficulty |
|---|---|---|
| もじもじ | 2 | 4.29 |
| 空腹 | 2 | 4.02 |
| ごと | 2 | 3.29 |
| 比べ | 2 | 3.80 |
| すべき | 2 | 3.46 |
| 良家 | 2 | 4.95 |
| 行動力 | 2 | 4.50 |
| 気をつけて | 2 | 3.82 |
| 寒い | 2 | 3.54 |
| その辺り | 2 | 3.44 |
| 動かす | 2 | 2.95 |
| バイク | 2 | 4.27 |
| 口ぶり | 2 | 4.18 |
| 極まり | 2 | 4.99 |
| 顔を出す | 2 | 3.97 |
| 言い聞かせる | 2 | 3.74 |
| 微笑ましい | 2 | 3.74 |
| 安堵 | 2 | 3.31 |
| 今まで通り | 2 | 4.30 |
| 華奢 | 2 | 4.05 |
| 捕える | 2 | 4.11 |
| 猫を被る | 2 | 5.83 |
| 我が国 | 2 | 3.61 |
| 育ち | 2 | 4.01 |
| 呆れる | 2 | 3.09 |
| 本来なら | 2 | 3.43 |
| さえも | 2 | 3.68 |
| 懲りる | 2 | 4.43 |
| 大仰 | 2 | 4.31 |
| 落す | 2 | 4.27 |
| 王様 | 2 | 3.37 |
| 読み | 2 | 3.20 |
| 励み | 2 | 4.35 |
| 赤らめる | 2 | 4.05 |
| 正真正銘 | 2 | 4.26 |
| 描く | 2 | 3.10 |
| 細やか | 2 | 3.95 |
| 他意 | 2 | 4.61 |
| そうさ | 2 | 3.93 |
| マリッジブルー | 2 | 5.75 |
| 怪訝 | 2 | 3.72 |
| 達 | 2 | 1.88 |
| 居なくなる | 2 | 4.05 |
| をも | 2 | 3.54 |
| 進行 | 2 | 3.82 |
| 来い | 2 | 3.52 |
| 声を出す | 2 | 4.01 |
| 楽しみ | 2 | 3.11 |
| 程よい | 2 | 4.55 |
| 締め付け | 2 | 4.30 |
| 全 | 2 | 3.31 |
| 抵牾 | 2 | 3.86 |
| すれ違う | 2 | 3.95 |
| ただただ | 2 | 3.80 |
| 出まかせ | 2 | 5.12 |
| その物 | 2 | 3.04 |
| 訳にはいきません | 2 | 4.24 |
| 想い | 2 | 3.32 |
| 基本 | 2 | 3.31 |
| らっしゃる | 2 | 3.94 |
| 見目 | 2 | 4.55 |
| 西 | 2 | 3.22 |
| 咎 | 2 | 4.06 |
| 要注意人物 | 2 | 5.12 |
| ふわふわ | 2 | 3.89 |
| 仕方なく | 2 | 3.79 |
| 発見 | 2 | 3.22 |
| 気づき | 2 | 3.96 |
| 一線 | 2 | 4.20 |
| 邸 | 2 | 3.67 |
| 毎度 | 2 | 4.31 |
| ううん | 2 | 3.63 |
| 二十 | 2 | 3.34 |
| 企み | 2 | 4.33 |
| 拘束 | 2 | 3.37 |
| 戦う | 2 | 2.55 |
| 追い出す | 2 | 3.77 |
| 行われる | 2 | 3.62 |
| 犯す | 2 | 3.68 |
| 膝 | 2 | 3.14 |
| 暴く | 2 | 4.16 |
| 忠誠心 | 2 | 4.24 |
| 計画 | 2 | 3.25 |
| 所属 | 2 | 3.37 |
| 数人 | 2 | 3.53 |
| 追いかけっこ | 2 | 4.50 |
| いらっしゃい | 2 | 4.04 |
| 逃がす | 2 | 3.52 |
| 遊び | 2 | 3.37 |
| 冷静になる | 2 | 4.82 |
| はきはき | 2 | 4.84 |
| 美人 | 2 | 3.43 |
| 不可能 | 2 | 3.19 |
| 伊良 | 2 | 4.14 |
| 差し伸べる | 2 | 4.08 |
| さぼる | 2 | 4.72 |
| 取り乱す | 2 | 4.09 |
| 物体 | 2 | 3.75 |
| さえあれば | 2 | 3.98 |
| 最善 | 2 | 3.86 |
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