One day, Amemiya Hikari (the protagonist) is suddenly told to go to another world and save it. As a reincarnate, she heads to a world of swords and magic. Amemiya, who had many regrets in her previous life, struggles in her second life to avoid repeating the same mistakes. And in the process, she may or may not save the world... This is a serialized novel, but it's my first submission. Since I'm writing a novel for the first time, I expect the plot to be weak and there to be many grammatical errors and typos. I'd be happy if you could point out various things in your feedback. (Since I'm sensitive to criticism, please be gentle with me... I'm asking nicely) For now, the revision is complete. The sections marked with ★ are on hold for the time being.
| Word | Frequency | Difficulty |
|---|---|---|
| アピール | 1 | 3.80 |
| 一面 | 1 | 3.79 |
| 訳もなく | 1 | 4.23 |
| 稲 | 1 | 4.32 |
| タイムスリップ | 1 | 5.14 |
| 元より | 1 | 3.72 |
| 左派 | 1 | 3.44 |
| であろう | 1 | 3.07 |
| ハード | 1 | 4.17 |
| 高校時代 | 1 | 4.91 |
| 感慨深い | 1 | 4.28 |
| そういうもの | 1 | 3.77 |
| もらい泣き | 1 | 5.44 |
| ロング | 1 | 4.50 |
| 紛れ | 1 | 3.73 |
| 嘆く | 1 | 3.87 |
| 会食 | 1 | 4.55 |
| 崩れ去る | 1 | 4.98 |
| 意識を失う | 1 | 4.68 |
| 野生 | 1 | 3.95 |
| 堂々 | 1 | 3.53 |
| 火の粉 | 1 | 4.42 |
| 割り出し | 1 | 4.96 |
| 取り込む | 1 | 3.65 |
| 深める | 1 | 3.69 |
| 這う | 1 | 3.69 |
| 食い込む | 1 | 4.17 |
| 知覚 | 1 | 4.21 |
| おさらい | 1 | 4.90 |
| 装飾 | 1 | 3.71 |
| 傑作 | 1 | 4.71 |
| バラ | 1 | 3.96 |
| 引き伸ばす | 1 | 4.94 |
| ソワソワ | 1 | 4.79 |
| 舞い込む | 1 | 4.60 |
| 溢れる | 1 | 3.55 |
| 蒔く | 1 | 4.80 |
| 四捨五入 | 1 | 5.74 |
| 衛生状態 | 1 | 5.66 |
| 故人 | 1 | 4.72 |
| やっぱ | 1 | 3.52 |
| 思い通り | 1 | 4.17 |
| 例をあげる | 1 | 6.42 |
| 出回る | 1 | 4.12 |
| 住人 | 1 | 3.49 |
| ミリ | 1 | 4.20 |
| 肉親 | 1 | 4.56 |
| 運がいい | 1 | 4.61 |
| 尤もらしい | 1 | 4.88 |
| 絶えず | 1 | 4.45 |
| 神殺し | 1 | 4.59 |
| 余計 | 1 | 3.16 |
| 本命 | 1 | 3.97 |
| 何かの縁 | 1 | 5.00 |
| 汚らしい | 1 | 4.86 |
| 上半身 | 1 | 3.71 |
| ハイペース | 1 | 5.12 |
| 脳筋 | 1 | 4.11 |
| 坊主 | 1 | 3.96 |
| 凝固 | 1 | 5.02 |
| 特徴的 | 1 | 3.99 |
| 虚しく | 1 | 4.33 |
| わけが無い | 1 | 3.49 |
| 脱 | 1 | 4.72 |
| 笑いを取る | 1 | 5.91 |
| 実力者 | 1 | 3.89 |
| 追出す | 1 | 7.29 |
| 突っぱねる | 1 | 4.64 |
| 最上位 | 1 | 4.32 |
| 来い | 1 | 3.52 |
| あちこち | 1 | 3.50 |
| ダイブ | 1 | 4.44 |
| 射る | 1 | 4.32 |
| 単打 | 1 | 3.87 |
| 殺人 | 1 | 4.09 |
| 見届ける | 1 | 3.75 |
| 抱きしめる | 1 | 3.35 |
| 故 | 1 | 3.17 |
| 諸 | 1 | 4.20 |
| 店内 | 1 | 3.76 |
| 例 | 1 | 3.74 |
| 安全地帯 | 1 | 4.52 |
| 人材 | 1 | 3.62 |
| 余地 | 1 | 3.76 |
| 不確定要素 | 1 | 4.71 |
| 私事 | 1 | 5.06 |
| 潜在能力 | 1 | 4.89 |
| その癖 | 1 | 4.37 |
| 世界規模 | 1 | 5.08 |
| 倍率 | 1 | 4.71 |
| 秘密裏 | 1 | 4.31 |
| 総動員 | 1 | 4.47 |
| 察知 | 1 | 3.27 |
| 寄生 | 1 | 4.00 |
| 勝ち取る | 1 | 4.29 |
| 手間取る | 1 | 4.29 |
| コツ | 1 | 4.11 |
| 丸出し | 1 | 4.42 |
| 法律 | 1 | 4.11 |
| ってば | 1 | 3.84 |
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