"Real Infinity Online" (Commonly called RIO or ∞) A story about Kuboyama, a VR game beginner, causing chaos and getting caught up in it in a VRMMORPG known for its vastness and unlimited freedom. Kuboyama, a game beginner, unknowingly creates a character in Real Skin Mode. Real Skin Mode was created to allow players to enjoy RIO's world setting to the maximum. Only 1 character can be created per VR account, and character deletion is impossible. (A new feature that only works with RIO recommended gear) Player Name: Kuboyama Play Mode: Real Skin Mode Race: Human Talent: MIND value bonus when leveling up Level 1 HP: 200 MP: 300 STR 30 DEX 50 VIT 50 INT 30 AGI 5 MIND 100 LUK 0 *Real Skin Mode does not allow status or skill point allocation. There isn't even such a concept. Everything comes from your own experience. However, growth has corrections applied, so for talents you have, status increases at a surprising rate. Everything is decided by player skill. *Only this status will remain. *Twitter → @tera_father *This is terrible writing!! Please be warned!! New work posted! "I Who Fell into the Abyss Become Invincible with Superpowers" http://ncode.syosetu.com/n5083du/ Please give it a read! I've been updating this for the past year. Growing Skill Online http://ncode.syosetu.com/n7793dh/
| Word | Frequency | Difficulty |
|---|---|---|
| 表示 | 12 | 3.45 |
| 極 | 12 | 3.68 |
| まともに | 12 | 3.42 |
| 限る | 12 | 3.29 |
| 何気に | 12 | 4.22 |
| モニター | 12 | 3.83 |
| 付近 | 12 | 3.43 |
| 譲る | 12 | 3.54 |
| 奥深い | 12 | 4.22 |
| ヌンチャク | 12 | 5.51 |
| あんな | 12 | 2.93 |
| 泣き | 12 | 3.33 |
| 洞窟 | 12 | 3.22 |
| 守護 | 12 | 3.40 |
| マシ | 12 | 3.53 |
| つ | 12 | 3.24 |
| 走り | 12 | 3.44 |
| 踏む | 12 | 3.32 |
| 神官 | 12 | 3.11 |
| 飛ぶ | 12 | 3.33 |
| 海底 | 12 | 4.05 |
| 早めに | 12 | 3.70 |
| お礼 | 12 | 3.28 |
| 姉 | 12 | 2.91 |
| 刺さる | 12 | 3.65 |
| 我が子 | 12 | 4.04 |
| 変わった | 12 | 3.19 |
| け | 12 | 3.49 |
| 休憩 | 12 | 3.36 |
| 奇襲 | 12 | 3.43 |
| テント | 12 | 3.58 |
| 司る | 12 | 3.89 |
| 直撃 | 12 | 3.54 |
| 貰い | 12 | 3.44 |
| 表現 | 12 | 3.37 |
| 同行 | 12 | 3.40 |
| 待ち構える | 12 | 3.84 |
| 到着 | 12 | 3.05 |
| 極振り | 12 | 5.25 |
| 遊ぶ | 12 | 3.13 |
| 絡み | 12 | 4.14 |
| ぶん殴る | 12 | 4.19 |
| 低位 | 12 | 2.98 |
| 火種 | 12 | 4.29 |
| 揃う | 12 | 3.79 |
| 不可 | 12 | 4.25 |
| 遅れ | 12 | 3.37 |
| 置き換わる | 12 | 5.19 |
| ご免 | 12 | 3.00 |
| 発言 | 12 | 3.13 |
| 広く | 12 | 3.60 |
| 施設 | 12 | 3.37 |
| ブレス | 12 | 3.51 |
| 感 | 12 | 3.39 |
| 苦手 | 12 | 3.32 |
| 修復 | 12 | 3.54 |
| 離れ | 12 | 3.00 |
| 逃げ出す | 12 | 3.33 |
| 結ぶ | 12 | 3.30 |
| 比較的 | 12 | 3.55 |
| ルール | 12 | 3.54 |
| 続き | 12 | 3.30 |
| 鍵 | 12 | 3.33 |
| 方々 | 12 | 3.33 |
| 何だって | 12 | 3.60 |
| 気付け | 12 | 3.87 |
| 半減 | 13 | 4.37 |
| 試し | 13 | 3.38 |
| ネーム | 13 | 4.09 |
| 物理的 | 13 | 3.80 |
| 時には | 13 | 3.07 |
| とる | 13 | 3.14 |
| に対する | 13 | 2.99 |
| 開発 | 13 | 3.36 |
| 我々 | 13 | 3.01 |
| イライラ | 13 | 4.14 |
| そ | 13 | 2.90 |
| 地位 | 13 | 3.45 |
| 学び | 13 | 4.20 |
| お腹 | 13 | 3.37 |
| ロープ | 13 | 3.74 |
| コート | 13 | 3.86 |
| 発する | 13 | 3.43 |
| 本能 | 13 | 3.70 |
| 進行 | 13 | 3.82 |
| 対抗 | 13 | 3.55 |
| 通じる | 13 | 3.42 |
| 散らし | 13 | 3.73 |
| 会場 | 13 | 3.33 |
| 武技 | 13 | 3.94 |
| 活動 | 13 | 3.19 |
| 重力 | 13 | 3.68 |
| 繰り返し | 13 | 3.34 |
| 挑む | 13 | 3.33 |
| 掴まる | 13 | 4.27 |
| 口調 | 13 | 3.14 |
| 詳しく | 13 | 3.53 |
| 吐き出す | 13 | 3.41 |
| 基本的 | 13 | 4.03 |
| 道具 | 13 | 3.19 |
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