I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| そうになる | 1 | 3.49 |
| ワンド | 1 | 5.14 |
| 増血剤 | 1 | 6.10 |
| 付け加え | 1 | 4.39 |
| 生やす | 1 | 3.99 |
| 小っさい | 1 | 5.28 |
| 全方位 | 1 | 4.38 |
| 叙勲 | 1 | 4.91 |
| お暇 | 1 | 4.56 |
| 夕日 | 1 | 4.21 |
| お小言 | 1 | 4.95 |
| っぱなし | 1 | 3.91 |
| 何事もなく | 1 | 4.30 |
| 惨状 | 1 | 4.12 |
| 繁殖 | 1 | 4.32 |
| 合格 | 1 | 3.85 |
| 滅ぶ | 1 | 3.92 |
| 探知 | 1 | 3.75 |
| 応じる | 1 | 3.42 |
| 新内 | 1 | 5.82 |
| ドキドキ | 1 | 3.90 |
| 軸 | 1 | 4.29 |
| 礼儀作法 | 1 | 4.30 |
| 注意事項 | 1 | 4.61 |
| 釣り合う | 1 | 4.30 |
| 一向に | 1 | 3.92 |
| 寝ぼける | 1 | 4.76 |
| 熟練 | 1 | 3.88 |
| 同色 | 1 | 4.78 |
| 日本 | 1 | 3.01 |
| 滑り込む | 1 | 4.34 |
| 握り | 1 | 3.58 |
| 不意に | 1 | 3.38 |
| 堪まるか | 1 | 4.28 |
| 該当 | 1 | 4.16 |
| 実る | 1 | 4.32 |
| 蓄え | 1 | 4.11 |
| 暑苦しい | 1 | 4.49 |
| 切り株 | 1 | 4.67 |
| でっかい | 1 | 4.22 |
| 対 | 1 | 3.38 |
| 境遇 | 1 | 4.09 |
| 宿代 | 1 | 4.66 |
| 調書 | 1 | 4.98 |
| 評判 | 1 | 3.70 |
| 現状把握 | 1 | 5.23 |
| 39 | 1 | 4.40 |
| スーパー | 1 | 4.16 |
| 伐つ | 1 | 4.82 |
| 茶化す | 1 | 4.28 |
| 確かめる | 1 | 3.49 |
| 復元 | 1 | 4.32 |
| 塗工 | 1 | 4.13 |
| 上昇率 | 1 | 5.28 |
| 下ろし | 1 | 3.52 |
| 杞憂 | 1 | 4.21 |
| 食べ物 | 1 | 3.50 |
| 重なる | 1 | 3.65 |
| 散り散り | 1 | 4.60 |
| いらっしゃいませ | 1 | 4.15 |
| 立ち話 | 1 | 4.50 |
| 筆記用具 | 1 | 4.96 |
| 横槍 | 1 | 4.57 |
| くんくん | 1 | 5.00 |
| 救援 | 1 | 3.97 |
| 高揚感 | 1 | 4.61 |
| うろつく | 1 | 4.21 |
| 強固 | 1 | 3.94 |
| アプローチ | 1 | 4.31 |
| 懸念 | 1 | 3.68 |
| 敵意 | 1 | 3.67 |
| スレンダー | 1 | 4.76 |
| 微睡 | 1 | 4.89 |
| 平均 | 1 | 3.96 |
| 終盤 | 1 | 4.48 |
| 地道 | 1 | 4.22 |
| 死亡率 | 1 | 5.00 |
| 擂る | 1 | 5.97 |
| 一子相伝 | 1 | 5.53 |
| 標準装備 | 1 | 5.07 |
| 奥行き | 1 | 4.87 |
| 迎えに行く | 1 | 4.48 |
| 取り落とす | 1 | 4.52 |
| 引き取り | 1 | 4.49 |
| 舌打ち | 1 | 3.62 |
| 初日 | 1 | 3.84 |
| 主人 | 1 | 3.30 |
| 長時間 | 1 | 3.98 |
| 10日 | 1 | 4.28 |
| 漢 | 1 | 4.24 |
| 知人 | 1 | 4.21 |
| 別料金 | 1 | 5.25 |
| 噛みしめる | 1 | 4.08 |
| カーデガン | 1 | 6.81 |
| さー | 1 | 3.76 |
| 一石二鳥 | 1 | 4.55 |
| 凹凸 | 1 | 4.62 |
| らしからぬ | 1 | 4.41 |
| 対になる | 1 | 5.10 |
| 押して | 1 | 3.73 |
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