I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| ルール | 7 | 3.54 |
| 但し | 7 | 3.11 |
| 牢屋 | 7 | 4.05 |
| 変え | 7 | 3.14 |
| 語学 | 7 | 5.01 |
| 震え | 7 | 3.19 |
| 行商 | 7 | 4.35 |
| 中央 | 7 | 3.07 |
| 閉じる | 7 | 3.13 |
| 輪 | 6 | 3.59 |
| 白い | 6 | 2.82 |
| 高さ | 6 | 3.36 |
| 載る | 6 | 3.85 |
| 心配 | 6 | 2.58 |
| 買い | 6 | 3.70 |
| 麓 | 6 | 4.12 |
| メイン | 6 | 3.56 |
| 街中 | 6 | 3.66 |
| 注文 | 6 | 3.54 |
| 歳 | 6 | 2.78 |
| 想像 | 6 | 2.89 |
| 触れる | 6 | 3.08 |
| 資金 | 6 | 3.71 |
| 数値 | 6 | 3.94 |
| 雇う | 6 | 3.53 |
| 入り込む | 6 | 3.69 |
| 復活 | 6 | 3.43 |
| 出し手 | 6 | 3.89 |
| どっち | 6 | 3.48 |
| 迷う | 6 | 3.30 |
| 我慢 | 6 | 3.21 |
| 中には | 6 | 3.08 |
| のんびり | 6 | 3.46 |
| ヶ月 | 6 | 3.60 |
| 背中 | 6 | 2.80 |
| 許可 | 6 | 3.18 |
| 何かしら | 6 | 3.50 |
| 高速 | 6 | 3.51 |
| 形成 | 6 | 3.72 |
| 面倒 | 6 | 2.94 |
| D | 6 | 3.46 |
| 現在 | 6 | 2.87 |
| 纏め | 6 | 3.77 |
| 見た目 | 6 | 3.08 |
| 手織 | 6 | 2.80 |
| ウエイトレス | 6 | 5.06 |
| 詳しい | 6 | 3.29 |
| 嬉しそう | 6 | 3.06 |
| 眼差し | 6 | 3.40 |
| そこから | 6 | 3.10 |
| 射手 | 6 | 3.08 |
| 事はない | 6 | 2.83 |
| ニヤリ | 6 | 3.76 |
| 書物 | 6 | 3.89 |
| どういう | 6 | 2.81 |
| 鼓動 | 6 | 3.91 |
| 微妙 | 6 | 3.20 |
| 赤 | 6 | 3.11 |
| 食堂 | 6 | 3.25 |
| 可能な限り | 6 | 3.96 |
| 金髪 | 6 | 3.45 |
| 今のところ | 6 | 3.44 |
| 下手 | 6 | 3.26 |
| 重い | 6 | 3.10 |
| 精霊 | 6 | 2.62 |
| 当時 | 6 | 3.28 |
| 付き | 6 | 3.15 |
| 送る | 6 | 2.89 |
| でしたら | 6 | 3.49 |
| 北門 | 6 | 4.33 |
| はずです | 6 | 3.45 |
| ある程度 | 6 | 3.05 |
| 頑健 | 6 | 4.89 |
| ひたすら | 6 | 3.47 |
| 死体 | 6 | 3.16 |
| 声を掛ける | 6 | 3.77 |
| 大した | 6 | 3.24 |
| 状 | 6 | 3.61 |
| 集落 | 6 | 3.34 |
| 相変わらず | 6 | 3.09 |
| 窓口 | 6 | 4.19 |
| 鳰 | 6 | 3.24 |
| 唐名 | 6 | 2.55 |
| 時空間 | 6 | 4.58 |
| すり潰す | 6 | 4.70 |
| 蹴る | 6 | 3.28 |
| 学費 | 6 | 4.68 |
| 家 | 6 | 2.15 |
| 風穴 | 6 | 4.68 |
| 落とし | 6 | 3.24 |
| 同じく | 6 | 3.21 |
| 成るべく | 6 | 3.53 |
| 材木 | 6 | 4.78 |
| 殺す | 6 | 2.63 |
| スルー | 6 | 3.79 |
| 触る | 6 | 3.37 |
| 供給 | 6 | 3.80 |
| 十 | 6 | 2.98 |
| 梃 | 6 | 3.64 |
| 閉める | 6 | 3.66 |
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