I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| ぷるぷる | 1 | 4.81 |
| 一子相伝 | 1 | 5.53 |
| シェル | 1 | 4.33 |
| 接敵 | 1 | 5.05 |
| 途端 | 1 | 3.59 |
| 将校 | 1 | 4.30 |
| 戦闘不能 | 1 | 4.36 |
| 蝋燭 | 1 | 4.24 |
| 質疑応答 | 1 | 5.06 |
| 俗に言う | 1 | 4.82 |
| 根性 | 1 | 4.07 |
| 揺さぶる | 1 | 4.09 |
| 沖 | 1 | 3.65 |
| 切り刻む | 1 | 4.17 |
| 耳元 | 1 | 3.76 |
| 鼻歌交じり | 1 | 4.93 |
| 月 | 1 | 2.91 |
| 高らか | 1 | 4.07 |
| 満たない | 1 | 4.09 |
| 研究員 | 1 | 4.40 |
| 未使用 | 1 | 5.24 |
| リアルタイム | 1 | 4.64 |
| がしがし | 1 | 5.10 |
| だぼだぼ | 1 | 5.88 |
| 当方 | 1 | 4.85 |
| 後頭部 | 1 | 3.97 |
| 滅多に | 1 | 3.78 |
| 甲斐 | 1 | 3.92 |
| やり過ぎる | 1 | 4.95 |
| 私的 | 1 | 4.34 |
| 懇願 | 1 | 3.92 |
| 陽気 | 1 | 4.10 |
| ドヤ顔 | 1 | 4.12 |
| 古 | 1 | 3.76 |
| 配達 | 1 | 4.54 |
| 脚色 | 1 | 4.86 |
| 室長 | 1 | 4.52 |
| しゅー | 1 | 5.44 |
| お知らせ | 1 | 4.09 |
| 預け | 1 | 3.62 |
| 古事 | 1 | 5.83 |
| 散らし | 1 | 3.73 |
| 充実感 | 1 | 5.08 |
| 華美 | 1 | 4.56 |
| 押し切る | 1 | 4.17 |
| あれで | 1 | 3.75 |
| 半値 | 1 | 5.65 |
| 数字 | 1 | 3.71 |
| 今日も今日とて | 1 | 4.68 |
| わん子 | 1 | 4.64 |
| 見送る | 1 | 3.37 |
| 決断 | 1 | 3.64 |
| 買い手 | 1 | 3.97 |
| 一桁 | 1 | 4.82 |
| ぶっきら棒 | 1 | 4.42 |
| 理論 | 1 | 3.99 |
| 警戒レベル | 1 | 5.32 |
| 確率 | 1 | 3.74 |
| 結合 | 1 | 4.57 |
| 莫大 | 1 | 3.88 |
| 各 | 1 | 3.30 |
| 請求 | 1 | 4.34 |
| 追々 | 1 | 4.81 |
| しどろもどろ | 1 | 4.50 |
| 激励 | 1 | 4.50 |
| 共通 | 1 | 3.78 |
| 風土 | 1 | 5.11 |
| ナニ | 1 | 4.78 |
| トリップ | 1 | 4.62 |
| 病 | 1 | 3.69 |
| 擂る | 1 | 5.97 |
| 緩み | 1 | 4.39 |
| どっかり | 1 | 4.85 |
| 事情聴取 | 1 | 4.51 |
| 崩落 | 1 | 4.19 |
| 聞かせる | 1 | 4.31 |
| 熱 | 1 | 3.20 |
| 嫁 | 1 | 3.50 |
| 崩れ落ちる | 1 | 3.64 |
| 真っ先に | 1 | 3.65 |
| 大回り | 1 | 5.07 |
| 俱す | 1 | 4.60 |
| 握る | 1 | 3.01 |
| 滑り込む | 1 | 4.34 |
| おーい | 1 | 4.00 |
| オジサン | 1 | 4.73 |
| 着実 | 1 | 4.30 |
| 勝どき | 1 | 6.03 |
| 先行 | 1 | 3.80 |
| さぞや | 1 | 4.68 |
| 元気一杯 | 1 | 5.13 |
| 平均 | 1 | 3.96 |
| 動き出す | 1 | 3.46 |
| 確かめる | 1 | 3.49 |
| 旨 | 1 | 4.04 |
| おっと | 1 | 3.55 |
| チキン | 1 | 4.53 |
| 吹き抜け | 1 | 4.50 |
| 意外 | 1 | 3.21 |
| ひと時 | 1 | 4.51 |
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