I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| 斬撃 | 1 | 3.53 |
| 引き際 | 1 | 4.86 |
| 応接 | 1 | 4.75 |
| ぶんぶん | 1 | 4.24 |
| 言外 | 1 | 4.31 |
| くしゃみ | 1 | 4.62 |
| 怯える | 1 | 3.71 |
| 這う | 1 | 3.69 |
| 成人男性 | 1 | 4.57 |
| 売女 | 1 | 5.19 |
| 学がある | 1 | 5.97 |
| 見据える | 1 | 3.53 |
| 詰め込む | 1 | 3.93 |
| 建 | 1 | 4.09 |
| 巣 | 1 | 3.69 |
| 飛び跳ねる | 1 | 4.19 |
| 飛び掛る | 1 | 4.74 |
| 10進法 | 1 | 6.81 |
| 居ても立ってもいられない | 1 | 5.79 |
| あああ | 1 | 3.69 |
| 避ける | 1 | 3.08 |
| 似たり寄ったり | 1 | 4.87 |
| 斑点 | 1 | 5.02 |
| 毀れる | 1 | 4.50 |
| 鉱物 | 1 | 4.27 |
| 抽象的 | 1 | 4.78 |
| 十年 | 1 | 3.74 |
| 小銭 | 1 | 4.62 |
| 見掛け | 1 | 4.93 |
| そっぽ | 1 | 4.16 |
| ぐりぐり | 1 | 4.49 |
| 微笑み | 1 | 3.30 |
| 優秀 | 1 | 3.23 |
| 外竹 | 1 | 3.94 |
| 重ね重ね | 1 | 5.03 |
| 突く | 1 | 3.32 |
| 運が良い | 1 | 4.75 |
| 以来 | 1 | 3.53 |
| お方 | 1 | 3.78 |
| 具合 | 1 | 3.52 |
| 向き合う | 1 | 3.73 |
| 単打 | 1 | 3.87 |
| 栗色 | 1 | 4.40 |
| 部族 | 1 | 3.95 |
| 平方メートル | 1 | 5.67 |
| 堀 | 1 | 4.20 |
| 可もなく不可もなく | 1 | 5.52 |
| 後から | 1 | 3.69 |
| 一ヶ月 | 1 | 3.76 |
| 継ぐ | 1 | 3.64 |
| この後 | 1 | 3.49 |
| 全方位 | 1 | 4.38 |
| 破損 | 1 | 4.22 |
| 陣 | 1 | 3.20 |
| 博打 | 1 | 4.52 |
| どうこう | 1 | 3.96 |
| スキン | 1 | 4.81 |
| 来たす | 1 | 4.68 |
| ぶかぶか | 1 | 5.15 |
| 呼び込む | 1 | 4.58 |
| 迎えに行く | 1 | 4.48 |
| 噂 | 1 | 2.96 |
| 訪れる | 1 | 3.20 |
| コンビニ | 1 | 4.17 |
| バカ | 1 | 3.23 |
| 言い回し | 1 | 4.24 |
| 突き当たり | 1 | 4.70 |
| よく考えたら | 1 | 4.56 |
| 外側 | 1 | 3.85 |
| 応じる | 1 | 3.42 |
| 要 | 1 | 3.50 |
| すい | 1 | 3.66 |
| 給え | 1 | 4.07 |
| し始める | 1 | 4.01 |
| 轍 | 1 | 4.75 |
| 腰を下ろす | 1 | 4.19 |
| 悔やむ | 1 | 4.20 |
| 円環 | 1 | 4.88 |
| ぶつぶつ | 1 | 4.09 |
| 念 | 1 | 3.64 |
| 滑る | 1 | 3.72 |
| 革張り | 1 | 5.07 |
| 上出来 | 1 | 4.45 |
| 割高 | 1 | 4.85 |
| たった | 1 | 3.33 |
| 引き出す | 1 | 3.93 |
| 敵前 | 1 | 5.49 |
| 因み | 1 | 5.51 |
| そこら | 1 | 3.97 |
| イヌ科 | 1 | 5.73 |
| うろつく | 1 | 4.21 |
| カバー | 1 | 4.03 |
| 白髪 | 1 | 3.98 |
| 初老 | 1 | 4.19 |
| 中衛 | 1 | 4.75 |
| メッシュ | 1 | 5.32 |
| 緩慢 | 1 | 4.50 |
| その際 | 1 | 3.71 |
| 招き | 1 | 4.09 |
| 口出し | 1 | 4.21 |
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