I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| 作家 | 1 | 4.37 |
| 無駄口 | 1 | 4.97 |
| 4割 | 1 | 5.21 |
| 増やし | 1 | 3.81 |
| あの頃 | 1 | 3.89 |
| 押して | 1 | 3.73 |
| ところから | 1 | 3.78 |
| 版図 | 1 | 4.83 |
| 剣士 | 1 | 3.37 |
| 失念 | 1 | 4.40 |
| ウエスト | 1 | 4.92 |
| 極稀 | 1 | 5.00 |
| 撫でつけ | 1 | 4.95 |
| 働かせる | 1 | 4.19 |
| 旅支度 | 1 | 5.00 |
| 依估 | 1 | 4.62 |
| ないで | 1 | 4.00 |
| 得をする | 1 | 5.04 |
| 果物ナイフ | 1 | 5.51 |
| えーっと | 1 | 3.83 |
| タッパ | 1 | 5.86 |
| 山間 | 1 | 4.71 |
| 悪人 | 1 | 4.19 |
| 追記 | 1 | 4.37 |
| に反して | 1 | 4.22 |
| 至高 | 1 | 4.33 |
| 誤差 | 1 | 4.37 |
| 大理石 | 1 | 4.47 |
| 拉致る | 1 | 6.11 |
| 如何にも | 1 | 3.22 |
| 訝しげ | 1 | 4.03 |
| ドロア | 1 | 7.59 |
| 広範囲 | 1 | 3.93 |
| ぶっ倒れる | 1 | 5.23 |
| 頑張ろう | 1 | 4.05 |
| 直す | 1 | 3.51 |
| 浮かない顔 | 1 | 4.80 |
| 同レベル | 1 | 4.68 |
| 上の人 | 1 | 5.22 |
| 円盤 | 1 | 4.37 |
| すんな | 1 | 3.96 |
| 座りなおす | 1 | 5.40 |
| 買い受ける | 1 | 6.34 |
| お一人様 | 1 | 5.28 |
| 類似品 | 1 | 5.55 |
| 披露 | 1 | 3.81 |
| 用いる | 1 | 3.37 |
| 支配 | 1 | 3.31 |
| 睡眠時間 | 1 | 4.67 |
| 習い | 1 | 4.30 |
| がね | 1 | 3.58 |
| 毎度あり | 1 | 4.96 |
| 空になる | 1 | 4.73 |
| 数種類 | 1 | 4.71 |
| 失礼しました | 1 | 4.18 |
| 見物 | 1 | 4.07 |
| 喘ぐ | 1 | 4.52 |
| 透明度 | 1 | 4.72 |
| 渦 | 1 | 3.69 |
| 手を振る | 1 | 4.02 |
| 細胞 | 1 | 4.36 |
| 準じる | 1 | 4.76 |
| 戦場 | 1 | 3.04 |
| 発掘 | 1 | 4.22 |
| 風情 | 1 | 3.99 |
| 予め | 1 | 3.76 |
| 1台 | 1 | 4.82 |
| 如何した | 1 | 3.27 |
| 広め | 1 | 4.19 |
| 出払う | 1 | 4.80 |
| 鉄製 | 1 | 4.38 |
| 順 | 1 | 4.12 |
| 吹き込む | 1 | 4.23 |
| 急に | 1 | 3.14 |
| 加護 | 1 | 3.17 |
| 狙い目 | 1 | 4.89 |
| 話題 | 1 | 3.25 |
| ボス | 1 | 3.34 |
| 振り下ろす | 1 | 3.93 |
| 抵牾 | 1 | 3.86 |
| その場合には | 1 | 5.77 |
| 送り | 1 | 3.90 |
| 荒くれ | 1 | 4.99 |
| 一子相伝 | 1 | 5.53 |
| 解除 | 1 | 3.39 |
| 純粋 | 1 | 3.41 |
| 地位 | 1 | 3.45 |
| 数字 | 1 | 3.71 |
| 上出来 | 1 | 4.45 |
| 異変 | 1 | 3.77 |
| 排除 | 1 | 3.51 |
| 所では | 1 | 3.87 |
| そうすれば | 1 | 3.65 |
| 柔らかめ | 1 | 5.56 |
| 猿 | 1 | 3.64 |
| 情勢 | 1 | 4.08 |
| 透過 | 1 | 4.48 |
| H | 1 | 4.10 |
| 悟り | 1 | 4.34 |
| 問い返す | 1 | 4.31 |
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