I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| 仕方がない | 1 | 3.28 |
| 治る | 1 | 3.61 |
| 凄み | 1 | 4.67 |
| 上る | 1 | 3.66 |
| 御 | 1 | 3.20 |
| えー | 1 | 3.52 |
| だーめ | 1 | 5.19 |
| 迅速 | 1 | 4.07 |
| 調達 | 1 | 3.94 |
| 積む | 1 | 3.41 |
| 掛け金 | 1 | 5.33 |
| 後から | 1 | 3.69 |
| がっちり | 1 | 4.36 |
| 熟す | 1 | 3.95 |
| 非常時 | 1 | 4.56 |
| 溜め | 1 | 3.96 |
| 障害 | 1 | 3.91 |
| 何とも | 1 | 3.28 |
| 試みる | 1 | 3.89 |
| 誰何 | 1 | 4.75 |
| 翁 | 1 | 4.34 |
| 信頼 | 1 | 3.23 |
| 沿い | 1 | 4.04 |
| 一石二鳥 | 1 | 4.55 |
| ビニール | 1 | 5.04 |
| 具に | 1 | 4.22 |
| 型崩れ | 1 | 5.92 |
| 無断で | 1 | 4.57 |
| 押しやる | 1 | 4.68 |
| 蝋燭 | 1 | 4.24 |
| 古くから | 1 | 4.34 |
| 取り計らう | 1 | 4.81 |
| 大工 | 1 | 4.25 |
| 手番 | 1 | 5.48 |
| 方面 | 1 | 3.70 |
| 終始 | 1 | 4.16 |
| 誤射 | 1 | 5.00 |
| 目指す | 1 | 3.30 |
| 飲み物 | 1 | 3.74 |
| 酸 | 1 | 4.40 |
| 纏う | 1 | 3.15 |
| デフォルメ | 1 | 4.77 |
| 気になれない | 1 | 5.10 |
| たたき出す | 1 | 5.31 |
| 聞かす | 1 | 3.61 |
| 括弧 | 1 | 5.62 |
| それどころ | 1 | 4.39 |
| 生態 | 1 | 4.30 |
| 視聴率 | 1 | 5.74 |
| 輪廻転生 | 1 | 5.02 |
| 怠い | 1 | 4.67 |
| ヒロイック | 1 | 6.06 |
| 無理ゲー | 1 | 5.04 |
| 多重 | 1 | 4.48 |
| 品質保持期限 | 1 | 7.59 |
| 少くとも | 1 | 4.85 |
| 突っ込む | 1 | 3.15 |
| モノ | 1 | 3.39 |
| 兎 | 1 | 3.61 |
| 吹っ | 1 | 3.29 |
| 絆 | 1 | 3.74 |
| 旅立ち | 1 | 4.59 |
| 肌 | 1 | 3.16 |
| 撮る | 1 | 3.97 |
| 店開き | 1 | 6.17 |
| とあって | 1 | 4.17 |
| 小瓶 | 1 | 4.20 |
| ジャバ | 1 | 5.61 |
| 戸口 | 1 | 4.65 |
| お返事 | 1 | 4.61 |
| 後味 | 1 | 4.55 |
| まとも | 1 | 3.58 |
| 持ち上がる | 1 | 4.30 |
| 気負う | 1 | 4.57 |
| 職業的 | 1 | 5.61 |
| あちら | 1 | 3.50 |
| 捜索 | 1 | 3.75 |
| 泳ぐ | 1 | 3.75 |
| 爺さん | 1 | 3.46 |
| 緩やか | 1 | 3.90 |
| 元へ | 1 | 3.46 |
| 側面 | 1 | 3.80 |
| 自滅 | 1 | 4.50 |
| 出やすい | 1 | 4.95 |
| 履歴 | 1 | 4.74 |
| 主人 | 1 | 3.30 |
| H | 1 | 4.10 |
| 大っ嫌い | 1 | 4.96 |
| こう言った | 1 | 3.58 |
| 詮無い | 1 | 4.94 |
| 左手の法則 | 1 | 6.18 |
| フラグ | 1 | 3.87 |
| 設け | 1 | 3.96 |
| 一連 | 1 | 3.96 |
| 物とする | 1 | 4.64 |
| 悔やむ | 1 | 4.20 |
| 我を通す | 1 | 5.54 |
| 二人とも | 1 | 3.32 |
| 圧倒的 | 1 | 3.25 |
| 別世界 | 1 | 4.52 |
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