I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| 言い終わる | 1 | 4.50 |
| 飛躍的 | 1 | 4.53 |
| 在り来たり | 1 | 4.67 |
| 役得 | 1 | 4.68 |
| 見掛け | 1 | 4.93 |
| 命にかかわる | 1 | 5.28 |
| 版 | 1 | 3.77 |
| 帳代 | 1 | 3.86 |
| 瞬き | 1 | 3.84 |
| 39 | 1 | 4.40 |
| ヒヤリ | 1 | 5.31 |
| 居ても立ってもいられない | 1 | 5.79 |
| 要所要所 | 1 | 4.83 |
| 没収 | 1 | 4.39 |
| 作す | 1 | 4.62 |
| 南西 | 1 | 4.30 |
| 進化 | 1 | 3.48 |
| 砂漠 | 1 | 3.59 |
| 前世 | 1 | 3.21 |
| 条件付け | 1 | 5.38 |
| 度 | 1 | 3.32 |
| 活性 | 1 | 4.63 |
| 手槍 | 1 | 3.91 |
| スロット | 1 | 4.21 |
| 失念 | 1 | 4.40 |
| そこら中 | 1 | 4.45 |
| 面会 | 1 | 3.91 |
| 供 | 1 | 4.23 |
| 探索 | 1 | 3.12 |
| 上る | 1 | 3.66 |
| ぼーっと | 1 | 4.28 |
| 高まり | 1 | 4.56 |
| 数種類 | 1 | 4.71 |
| 哀れむ | 1 | 4.74 |
| 混沌 | 1 | 3.91 |
| 上司 | 1 | 3.74 |
| 反射的に | 1 | 3.75 |
| 礼儀作法 | 1 | 4.30 |
| コース | 1 | 3.93 |
| 風情 | 1 | 3.99 |
| 出し値 | 1 | 3.94 |
| 揃える | 1 | 3.93 |
| 調べ物 | 1 | 4.77 |
| 釣り合う | 1 | 4.30 |
| 鋸 | 1 | 4.56 |
| それどころじゃない | 1 | 4.61 |
| 気のせい | 1 | 3.57 |
| 振る舞い | 1 | 3.85 |
| 否々 | 1 | 3.79 |
| プレート | 1 | 4.00 |
| 確率 | 1 | 3.74 |
| 申告 | 1 | 4.69 |
| 散らし | 1 | 3.73 |
| エントランス | 1 | 4.55 |
| ミス | 1 | 3.74 |
| 差し上げ | 1 | 4.65 |
| 立ち居振る舞い | 1 | 4.66 |
| 一切 | 1 | 3.13 |
| ライン | 1 | 3.62 |
| 蠢く | 1 | 3.98 |
| 言わす | 1 | 4.61 |
| トリップ | 1 | 4.62 |
| 顔が見える | 1 | 5.11 |
| 元へ | 1 | 3.46 |
| シベリアンハスキー | 1 | 5.84 |
| メイル | 1 | 4.83 |
| 隣室 | 1 | 4.78 |
| 休憩所 | 1 | 4.53 |
| 的屋 | 1 | 4.38 |
| 珍しい | 1 | 2.91 |
| 大工 | 1 | 4.25 |
| からいって | 1 | 4.79 |
| 当分 | 1 | 4.15 |
| かぶり付く | 1 | 5.86 |
| 再確認 | 1 | 4.26 |
| 保つ | 1 | 3.36 |
| 寂しさ | 1 | 4.20 |
| 岩山 | 1 | 4.29 |
| 白兵戦 | 1 | 4.67 |
| のみ | 1 | 3.02 |
| 今しがた | 1 | 4.40 |
| 洞窟 | 1 | 3.22 |
| 生活習慣 | 1 | 5.21 |
| 参照 | 1 | 4.37 |
| 弟 | 1 | 3.14 |
| 実用的 | 1 | 4.64 |
| 継ぐ | 1 | 3.64 |
| 情報 | 1 | 2.52 |
| 優しげ | 1 | 4.05 |
| 販売価格 | 1 | 5.54 |
| 毛 | 1 | 3.69 |
| 割り振る | 1 | 4.28 |
| 謝罪 | 1 | 3.36 |
| ウォーター | 1 | 4.33 |
| 御 | 1 | 3.20 |
| 3回 | 1 | 4.40 |
| 待ち構える | 1 | 3.84 |
| 荒い | 1 | 3.61 |
| 惨状 | 1 | 4.12 |
| 真似 | 1 | 3.12 |
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