I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| 振り | 13 | 2.89 |
| 存在 | 13 | 2.32 |
| 先に | 13 | 2.69 |
| 学年 | 13 | 4.02 |
| そこで | 13 | 2.74 |
| 稼ぐ | 13 | 3.44 |
| マスター | 13 | 3.10 |
| そうですね | 13 | 3.02 |
| 器用 | 13 | 3.03 |
| 防御力 | 13 | 3.62 |
| 瞑想 | 13 | 4.31 |
| 成る | 13 | 3.46 |
| 意識 | 13 | 2.77 |
| 変化 | 13 | 2.90 |
| 行き | 13 | 3.32 |
| なるほど | 13 | 2.67 |
| 机 | 13 | 3.21 |
| 深呼吸 | 13 | 3.82 |
| 続ける | 13 | 2.56 |
| とにかく | 13 | 3.04 |
| 手甲 | 13 | 4.05 |
| 販売 | 14 | 3.74 |
| 墨 | 14 | 4.13 |
| 一瞬 | 14 | 2.69 |
| に関して | 14 | 2.91 |
| 生活 | 14 | 2.93 |
| 可愛い | 14 | 2.81 |
| 休憩 | 14 | 3.36 |
| 位置 | 14 | 2.95 |
| 終了 | 14 | 3.34 |
| 綺麗 | 14 | 2.92 |
| 中々 | 14 | 2.84 |
| 一番 | 14 | 2.58 |
| 性別 | 14 | 3.80 |
| 増える | 14 | 2.87 |
| 転移 | 14 | 2.83 |
| 1日 | 14 | 3.81 |
| それは | 14 | 1.95 |
| 足 | 14 | 2.57 |
| 俺 | 14 | 1.41 |
| 袋 | 14 | 3.31 |
| 幾つか | 14 | 3.13 |
| 事がある | 14 | 2.89 |
| 彼 | 14 | 2.13 |
| 学校 | 14 | 3.04 |
| 100 | 14 | 3.56 |
| 18 | 14 | 3.91 |
| 危険 | 14 | 2.75 |
| 入り | 14 | 3.18 |
| のでは | 14 | 2.62 |
| 了い | 14 | 3.04 |
| 級 | 14 | 3.21 |
| 不味い | 14 | 3.21 |
| なんです | 14 | 2.80 |
| オッサン | 14 | 3.93 |
| せい | 14 | 2.98 |
| 敵性 | 14 | 4.61 |
| 戻り | 14 | 3.40 |
| 当然 | 14 | 2.54 |
| しっかり | 14 | 2.79 |
| 試す | 14 | 3.51 |
| 筋肉 | 14 | 3.40 |
| 朝食 | 14 | 3.36 |
| 底荷 | 14 | 2.49 |
| 銅貨 | 14 | 3.67 |
| 手負い | 15 | 3.20 |
| 襲う | 15 | 2.75 |
| 司祭 | 15 | 3.66 |
| 値段 | 15 | 3.46 |
| お前 | 15 | 2.16 |
| 出発 | 15 | 3.26 |
| 命 | 15 | 2.72 |
| 無くなる | 15 | 3.38 |
| 伸ばす | 15 | 3.00 |
| いるか | 15 | 2.92 |
| 的 | 15 | 2.51 |
| 開け | 15 | 3.07 |
| 治癒 | 15 | 3.20 |
| 掛ける | 15 | 3.30 |
| 奉加 | 15 | 2.99 |
| 思える | 15 | 2.63 |
| じゃ無いか | 15 | 2.84 |
| 50 | 15 | 3.57 |
| 速度 | 15 | 2.90 |
| 囲む | 15 | 3.17 |
| 倒れ | 15 | 3.21 |
| 笑顔 | 15 | 2.66 |
| 金属 | 15 | 3.33 |
| 火 | 15 | 2.74 |
| 露店 | 15 | 3.85 |
| そこ | 15 | 2.66 |
| 用意 | 15 | 2.75 |
| 所 | 15 | 2.78 |
| 屋 | 15 | 3.36 |
| あー | 15 | 2.91 |
| 錬成 | 15 | 4.21 |
| 夕飯 | 15 | 3.91 |
| 刺青 | 15 | 4.54 |
| 近い | 15 | 2.79 |
| と言うことは | 15 | 3.00 |
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