I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| 近く | 21 | 2.69 |
| 何時も | 21 | 2.58 |
| それ | 21 | 2.40 |
| ナイフ | 21 | 3.21 |
| したい | 21 | 2.75 |
| 知能 | 21 | 4.03 |
| 調合 | 21 | 3.84 |
| 次第 | 22 | 3.34 |
| 同じ | 22 | 2.31 |
| 朝 | 22 | 2.96 |
| なんだ | 22 | 2.26 |
| ルールブック | 22 | 5.69 |
| 習得 | 22 | 3.45 |
| である | 22 | 1.76 |
| 仲間 | 22 | 2.81 |
| 結晶 | 22 | 3.43 |
| 歩く | 22 | 2.65 |
| 種族 | 22 | 2.92 |
| 但 | 22 | 2.24 |
| ー | 22 | 2.29 |
| 草原 | 22 | 3.51 |
| 偽装 | 22 | 3.92 |
| あの | 22 | 2.00 |
| とても | 22 | 2.67 |
| 耳 | 22 | 2.73 |
| 瞬間 | 22 | 2.61 |
| 状況 | 22 | 2.49 |
| 上げる | 22 | 2.58 |
| 更に | 22 | 2.42 |
| ものを | 22 | 2.71 |
| 悪い | 22 | 2.37 |
| 知識 | 22 | 3.01 |
| 量 | 22 | 2.96 |
| 商業 | 23 | 3.80 |
| 午後 | 23 | 3.43 |
| 後 | 23 | 2.36 |
| ノア | 23 | 3.54 |
| 今後 | 23 | 3.04 |
| 隣 | 23 | 2.64 |
| 気づく | 23 | 2.78 |
| しかない | 23 | 2.80 |
| 1つ | 23 | 3.46 |
| 商人 | 23 | 3.03 |
| される | 23 | 2.48 |
| 仕事 | 23 | 2.50 |
| テント | 23 | 3.58 |
| 神官 | 23 | 3.11 |
| 巴豆 | 23 | 2.47 |
| 色々 | 23 | 2.52 |
| 水 | 23 | 2.51 |
| 年 | 23 | 2.64 |
| 率 | 23 | 3.88 |
| 光 | 23 | 2.41 |
| 見え | 23 | 2.91 |
| 後方 | 24 | 3.21 |
| イメージ | 24 | 3.19 |
| 合う | 24 | 2.87 |
| よし | 24 | 2.94 |
| 強い | 24 | 2.36 |
| ではある | 24 | 2.91 |
| 数 | 24 | 2.61 |
| 刻 | 24 | 2.65 |
| 横 | 24 | 3.21 |
| 形状 | 24 | 3.62 |
| なのだ | 24 | 2.41 |
| 2人 | 24 | 2.98 |
| 能力値 | 24 | 4.21 |
| 周り | 24 | 2.77 |
| 近づく | 24 | 2.83 |
| だけど | 24 | 2.44 |
| これで | 24 | 2.58 |
| としても | 25 | 2.63 |
| 欲しい | 25 | 2.46 |
| 以上 | 25 | 2.42 |
| 具 | 25 | 2.87 |
| 私達 | 25 | 2.90 |
| どう | 25 | 2.34 |
| わ | 25 | 2.11 |
| 何で | 25 | 2.52 |
| コイン | 25 | 4.24 |
| 先ずは | 25 | 2.86 |
| 待つ | 25 | 2.41 |
| 装備 | 25 | 2.88 |
| 体力 | 25 | 3.19 |
| 上がる | 25 | 2.69 |
| 残る | 25 | 2.71 |
| お金 | 25 | 3.09 |
| 学 | 25 | 3.95 |
| としては | 25 | 2.66 |
| 子 | 25 | 2.51 |
| 属性 | 25 | 2.44 |
| 精神 | 25 | 3.21 |
| ああ | 25 | 2.23 |
| 以内 | 25 | 2.31 |
| 見せる | 25 | 2.38 |
| 古代 | 26 | 3.49 |
| た | 26 | 2.12 |
| 何とか | 26 | 2.77 |
| よりも | 26 | 2.48 |
| テレポート | 26 | 4.26 |
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