I was in the middle of heading to a friend's house to play TRPG (Tabletop Role-Playing Game) when I was suddenly transported to another world. When I came to, I had become the character I had created and found myself in an unfamiliar grassland. However, this character has a young rear-guard setting that cannot survive without protection from other players—a tumultuous life begins!? This is a story about a production-focused support character growing stronger. The rulebook used in this story was created by a friend, and the system allows players to build up jobs, skills, and abilities to become superhuman. Please note that it has a chuunibyou flavor to it. Also, since it's impossible to roll dice every time in the story, damage and other values are calculated using expected values. I had written that I would act only once the success rate reached 100%, but since that became difficult, I'm doing so as much as possible, and when the success rate is less than 100%, I obediently roll the dice.
| Word | Frequency | Difficulty |
|---|---|---|
| 調理場 | 1 | 4.44 |
| 身なり | 1 | 4.18 |
| 置きに | 1 | 4.91 |
| 勝どき | 1 | 6.03 |
| メッシュ | 1 | 5.32 |
| 出払う | 1 | 4.80 |
| 首を振る | 1 | 3.85 |
| 物とする | 1 | 4.64 |
| 印 | 1 | 3.69 |
| 欲張る | 1 | 5.02 |
| 持ち上がる | 1 | 4.30 |
| 覗き込む | 1 | 3.90 |
| びくつく | 1 | 5.21 |
| お父様 | 1 | 3.32 |
| どうにかして | 1 | 3.99 |
| 瞬き | 1 | 3.84 |
| 階建て | 1 | 4.57 |
| そいつ | 1 | 3.28 |
| 長時間 | 1 | 3.98 |
| 良し | 1 | 3.85 |
| 姿を見せる | 1 | 4.26 |
| 生活習慣 | 1 | 5.21 |
| 遠方 | 1 | 4.06 |
| 割り振り | 1 | 4.71 |
| 欄 | 1 | 4.08 |
| 就く | 1 | 4.03 |
| 割と | 1 | 3.40 |
| 混雑 | 1 | 4.48 |
| 趣味 | 1 | 3.37 |
| や否や | 1 | 4.06 |
| 驚異 | 1 | 4.62 |
| 賢者モード | 1 | 5.62 |
| にかけて | 1 | 3.65 |
| マン | 1 | 3.70 |
| 減り | 1 | 4.20 |
| 真実味 | 1 | 5.03 |
| 全力疾走 | 1 | 4.43 |
| 薄っぺら | 1 | 5.08 |
| 待ち合わせ場所 | 1 | 4.63 |
| 皮袋 | 1 | 4.70 |
| 演技 | 1 | 3.74 |
| 受付け | 1 | 5.86 |
| 踏破 | 1 | 4.01 |
| 消し飛ぶ | 1 | 4.16 |
| 古くから | 1 | 4.34 |
| 再スタート | 1 | 5.65 |
| 巻 | 1 | 3.40 |
| 巡礼 | 1 | 4.65 |
| 刺す | 1 | 3.50 |
| 統合 | 1 | 4.15 |
| がね | 1 | 3.58 |
| 降りる | 1 | 3.43 |
| 絞り出す | 1 | 4.12 |
| リング | 1 | 4.00 |
| 没収 | 1 | 4.39 |
| 最寄 | 1 | 4.75 |
| 誤射 | 1 | 5.00 |
| 垂れ目 | 1 | 4.97 |
| 擂る | 1 | 5.97 |
| 湧き上がる | 1 | 4.31 |
| 自覚 | 1 | 3.31 |
| 立ち回り | 1 | 4.47 |
| 援護 | 1 | 3.67 |
| ましょう | 1 | 4.18 |
| 挿絵 | 1 | 4.70 |
| 過程 | 1 | 3.84 |
| 目視 | 1 | 4.25 |
| しばらくの間 | 1 | 4.10 |
| 彫師 | 1 | 6.34 |
| 混沌 | 1 | 3.91 |
| 熟す | 1 | 3.95 |
| 中年 | 1 | 3.85 |
| 哀れむ | 1 | 4.74 |
| 歯牙 | 1 | 4.12 |
| 高み | 1 | 4.23 |
| 復帰 | 1 | 4.04 |
| 我がこと | 1 | 5.27 |
| 乱戦 | 1 | 4.25 |
| 問い返す | 1 | 4.31 |
| ガチで | 1 | 4.65 |
| そうこう | 1 | 4.48 |
| フルスイング | 1 | 4.97 |
| 窓際 | 1 | 4.34 |
| のみ | 1 | 3.02 |
| 100% | 1 | 4.73 |
| 君たち | 1 | 3.51 |
| 死んでも | 1 | 3.95 |
| 売女 | 1 | 5.19 |
| 球 | 1 | 3.56 |
| 尽くす | 1 | 3.43 |
| まとも | 1 | 3.58 |
| ホールド | 1 | 4.78 |
| 励む | 1 | 3.90 |
| ニマニマ | 1 | 5.00 |
| 解決 | 1 | 3.27 |
| 惨状 | 1 | 4.12 |
| カウント | 1 | 4.34 |
| 農産物 | 1 | 5.20 |
| 増やし | 1 | 3.81 |
| 差し込み | 1 | 4.74 |
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