Morioka Hiroto was a top player of the MMORPG "Eternal Magia," but in reality, he was a first-year high school student who had been a shut-in for three years. Having lost everything in the game to which he had devoted most of his life, and having fallen into despair, Hiroto closes the curtain on his life by "saving a childhood friend girl he had grown distant from a truck accident." While he struggles with communication in reality, what made him reign at the top in the game was his overwhelming communication ability—all thanks to the unpopular skill "Negotiation" that no one chose. Reincarnated by a goddess from another world who had taken an interest in him, with his past misfortunes converted into bonus points, he unhesitatingly allocates skill points to Negotiation at maximum. Reborn as a baby while retaining his memories in a world that directly mirrors the game, Hiroto reconfirms the usefulness of his negotiation skill, gradually discovers unexpected applications for it, and steadily rises from being a mere villager. ※The synopsis is subject to change. ※In addition to the protagonist, a few other characters are reincarnated or travel to another world. ※Status displays will be shown at each milestone. ※The work has been comprehensively revised, and expressions have been corrected in the WEB version. ※Volume 4 of the book version is currently being published by Famitsu Bunko.
| Word | Frequency | Difficulty |
|---|---|---|
| 険しい | 2 | 3.94 |
| 仲間入り | 2 | 4.65 |
| 成る | 2 | 3.46 |
| 同僚 | 2 | 3.84 |
| もしそうなら | 2 | 4.65 |
| 迂回 | 2 | 4.05 |
| 傾斜 | 2 | 4.47 |
| 跳ぶ | 2 | 3.78 |
| 傑作 | 2 | 4.71 |
| ハム | 2 | 4.54 |
| 泣きぼくろ | 2 | 5.65 |
| 募る | 2 | 3.96 |
| ぽかぽか | 2 | 4.78 |
| 草地 | 2 | 4.99 |
| 雇い | 2 | 4.66 |
| 支払い | 2 | 4.02 |
| 人柄 | 2 | 4.12 |
| ばきっと | 2 | 4.55 |
| 足手まとい | 2 | 4.29 |
| 合える | 2 | 4.10 |
| 引けをとらない | 2 | 5.51 |
| 貪欲 | 2 | 4.49 |
| 全面 | 2 | 4.45 |
| 煌き | 2 | 4.69 |
| いと | 2 | 4.19 |
| 良しとする | 2 | 4.63 |
| 前代 | 2 | 5.80 |
| 回復薬 | 2 | 3.83 |
| 寸 | 2 | 3.41 |
| 定位置 | 2 | 4.56 |
| 美魔女 | 2 | 5.63 |
| 噛み締める | 2 | 4.00 |
| 黒ずむ | 2 | 4.81 |
| 見合い | 2 | 4.37 |
| 尽かす | 2 | 4.87 |
| 労る | 2 | 4.93 |
| 引き締まった | 2 | 4.39 |
| 大罪 | 2 | 4.22 |
| ならず者 | 2 | 4.66 |
| 受け付ける | 2 | 4.38 |
| 仲間に加える | 2 | 6.13 |
| あわあわ | 2 | 4.94 |
| 没す | 2 | 4.86 |
| 聞き方 | 2 | 4.88 |
| 前のめり | 2 | 4.25 |
| 専門職 | 2 | 5.11 |
| 度合い | 2 | 4.30 |
| 生と死 | 2 | 4.94 |
| 程なく | 2 | 4.49 |
| アマゾネス | 2 | 5.17 |
| 外竹 | 2 | 3.94 |
| となったら | 2 | 4.53 |
| 実用性 | 2 | 4.64 |
| お印 | 2 | 6.61 |
| 王府 | 2 | 5.02 |
| 口の端 | 2 | 4.08 |
| 絵面 | 2 | 4.73 |
| はみ出す | 2 | 5.10 |
| またね | 2 | 4.41 |
| 一方 | 2 | 3.21 |
| どんなに | 2 | 3.61 |
| 二律背反 | 2 | 5.62 |
| 軋む | 2 | 4.05 |
| 横目 | 2 | 3.67 |
| 金糸 | 2 | 4.66 |
| 僕たち | 2 | 3.28 |
| カードを切る | 2 | 5.71 |
| 知らす | 2 | 4.00 |
| こそすれ | 2 | 4.64 |
| 下僕 | 2 | 4.24 |
| 縺れ | 2 | 4.58 |
| どうしたものか | 2 | 4.04 |
| 上達 | 2 | 4.21 |
| 将 | 2 | 3.57 |
| 懲罰 | 2 | 4.64 |
| しきたり | 2 | 4.63 |
| 睨む | 2 | 3.25 |
| トリオ | 2 | 4.81 |
| ガラス瓶 | 2 | 4.92 |
| 包容力 | 2 | 4.94 |
| 深紅 | 2 | 4.14 |
| 額当て | 2 | 5.81 |
| 手立て | 2 | 4.41 |
| 応接室 | 2 | 4.00 |
| よいしょ | 2 | 4.60 |
| 気が強い | 2 | 5.17 |
| 自分自身 | 2 | 3.68 |
| ルール違反 | 2 | 4.92 |
| 塞がる | 2 | 4.19 |
| 不服 | 2 | 4.23 |
| 清い | 2 | 4.69 |
| 子孫 | 2 | 4.02 |
| 高所恐怖症 | 2 | 5.37 |
| 真の闇 | 2 | 5.88 |
| 傍から | 2 | 4.04 |
| 分からん | 2 | 3.29 |
| 文面 | 2 | 4.41 |
| コミュ力 | 2 | 5.16 |
| 剥奪 | 2 | 4.36 |
| 筒井 | 2 | 4.46 |
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