Morioka Hiroto was a top player of the MMORPG "Eternal Magia," but in reality, he was a first-year high school student who had been a shut-in for three years. Having lost everything in the game to which he had devoted most of his life, and having fallen into despair, Hiroto closes the curtain on his life by "saving a childhood friend girl he had grown distant from a truck accident." While he struggles with communication in reality, what made him reign at the top in the game was his overwhelming communication ability—all thanks to the unpopular skill "Negotiation" that no one chose. Reincarnated by a goddess from another world who had taken an interest in him, with his past misfortunes converted into bonus points, he unhesitatingly allocates skill points to Negotiation at maximum. Reborn as a baby while retaining his memories in a world that directly mirrors the game, Hiroto reconfirms the usefulness of his negotiation skill, gradually discovers unexpected applications for it, and steadily rises from being a mere villager. ※The synopsis is subject to change. ※In addition to the protagonist, a few other characters are reincarnated or travel to another world. ※Status displays will be shown at each milestone. ※The work has been comprehensively revised, and expressions have been corrected in the WEB version. ※Volume 4 of the book version is currently being published by Famitsu Bunko.
| Word | Frequency | Difficulty |
|---|---|---|
| 降伏 | 4 | 3.82 |
| 伊達 | 4 | 4.06 |
| 小学校 | 4 | 4.12 |
| 料金 | 4 | 4.22 |
| 美女 | 4 | 3.66 |
| 適正 | 4 | 4.21 |
| 赤らんだ | 4 | 5.41 |
| 土下座 | 4 | 3.89 |
| 手巾 | 4 | 5.44 |
| ファイアー | 4 | 4.53 |
| 苦言を呈する | 4 | 5.08 |
| 早朝 | 4 | 3.84 |
| 端正 | 4 | 4.47 |
| 願望 | 4 | 4.14 |
| 穿く | 4 | 4.55 |
| 他人ごと | 4 | 5.28 |
| 一箇所 | 4 | 4.38 |
| 班 | 4 | 3.63 |
| 夢見がち | 4 | 5.06 |
| 三回 | 4 | 4.07 |
| 具足 | 4 | 4.85 |
| ラム | 4 | 3.46 |
| 間もなく | 4 | 3.66 |
| 除け | 4 | 3.88 |
| 味わい | 4 | 3.88 |
| 売り | 4 | 3.82 |
| 4月 | 4 | 4.48 |
| 5分 | 4 | 4.30 |
| 流れ落ちる | 4 | 4.35 |
| 万が一 | 4 | 3.50 |
| 家の外 | 4 | 4.74 |
| 対抗意識 | 4 | 5.04 |
| 耐久力 | 4 | 4.33 |
| 目的地 | 4 | 3.63 |
| 引き抜く | 4 | 3.75 |
| 起こりうる | 4 | 4.89 |
| 決す | 4 | 4.17 |
| 後者 | 4 | 3.86 |
| 一致 | 4 | 3.86 |
| 商才 | 4 | 5.06 |
| 書状 | 4 | 4.13 |
| 危険を冒す | 4 | 5.05 |
| 押し寄せる | 4 | 3.80 |
| ねえねえ | 4 | 4.42 |
| ませんか | 4 | 3.97 |
| 割り込み | 4 | 4.79 |
| おはよう | 4 | 3.57 |
| 言い伝え | 4 | 4.51 |
| 交互に | 4 | 3.91 |
| 芸当 | 4 | 4.40 |
| 引退 | 4 | 3.95 |
| 辛 | 4 | 4.07 |
| 打ち解ける | 4 | 4.33 |
| 毒味 | 4 | 5.14 |
| クリスマス | 4 | 4.15 |
| 施行 | 4 | 5.10 |
| 畏まった | 4 | 4.77 |
| 握手 | 4 | 3.88 |
| 酷 | 4 | 4.12 |
| 健康的 | 4 | 4.47 |
| 執事 | 4 | 3.47 |
| 何事か | 4 | 3.83 |
| 呼び名 | 4 | 4.19 |
| 円環 | 4 | 4.88 |
| やる気 | 4 | 3.51 |
| ティアラ | 4 | 3.80 |
| 取り直し | 4 | 4.14 |
| 乗り気 | 4 | 4.20 |
| サブミッション | 4 | 6.13 |
| 携える | 4 | 4.02 |
| 鏡 | 4 | 3.47 |
| 二人共 | 4 | 4.17 |
| キャッチ | 4 | 4.36 |
| 踊り手 | 4 | 5.67 |
| 至るまで | 4 | 3.96 |
| 政務 | 4 | 4.29 |
| 損傷 | 4 | 4.11 |
| 手相 | 4 | 3.52 |
| 後半 | 4 | 3.77 |
| 輪 | 4 | 3.59 |
| 誰にでも | 4 | 4.11 |
| 機 | 4 | 3.04 |
| 芽生える | 4 | 4.46 |
| 均整の取れた | 4 | 5.22 |
| 泣き言 | 4 | 4.55 |
| 奔騰 | 4 | 4.45 |
| 何物 | 4 | 4.34 |
| バレる | 4 | 3.43 |
| 一家 | 5 | 3.91 |
| 当たり | 5 | 3.81 |
| 王子 | 5 | 2.76 |
| 貴重品 | 5 | 4.57 |
| 新 | 5 | 3.32 |
| 信頼関係 | 5 | 4.44 |
| てく | 5 | 3.97 |
| 執着 | 5 | 3.98 |
| 信じがたい | 5 | 4.44 |
| 相まって | 5 | 4.02 |
| 何ともいえない | 5 | 5.00 |
| 損ねる | 5 | 4.06 |
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