Morioka Hiroto was a top player of the MMORPG "Eternal Magia," but in reality, he was a first-year high school student who had been a shut-in for three years. Having lost everything in the game to which he had devoted most of his life, and having fallen into despair, Hiroto closes the curtain on his life by "saving a childhood friend girl he had grown distant from a truck accident." While he struggles with communication in reality, what made him reign at the top in the game was his overwhelming communication ability—all thanks to the unpopular skill "Negotiation" that no one chose. Reincarnated by a goddess from another world who had taken an interest in him, with his past misfortunes converted into bonus points, he unhesitatingly allocates skill points to Negotiation at maximum. Reborn as a baby while retaining his memories in a world that directly mirrors the game, Hiroto reconfirms the usefulness of his negotiation skill, gradually discovers unexpected applications for it, and steadily rises from being a mere villager. ※The synopsis is subject to change. ※In addition to the protagonist, a few other characters are reincarnated or travel to another world. ※Status displays will be shown at each milestone. ※The work has been comprehensively revised, and expressions have been corrected in the WEB version. ※Volume 4 of the book version is currently being published by Famitsu Bunko.
| Word | Frequency | Difficulty |
|---|---|---|
| 射線 | 1 | 4.40 |
| 寄越す | 1 | 3.88 |
| 停刊 | 1 | 5.48 |
| 遅らせる | 1 | 4.48 |
| 光学 | 1 | 4.62 |
| 口が固い | 1 | 6.17 |
| 薬湯 | 1 | 5.02 |
| 野原 | 1 | 4.71 |
| 近々 | 1 | 4.38 |
| プレゼン | 1 | 5.04 |
| 乱獲 | 1 | 4.89 |
| 世々 | 1 | 4.67 |
| 攻め落とす | 1 | 4.73 |
| 切り落とす | 1 | 4.09 |
| 真空 | 1 | 4.50 |
| 中央部 | 1 | 4.32 |
| 先発隊 | 1 | 5.16 |
| 詮ない | 1 | 6.19 |
| 充てる | 1 | 4.61 |
| 保身 | 1 | 4.59 |
| 七百 | 1 | 4.73 |
| 見当 | 1 | 4.13 |
| 危地 | 1 | 4.81 |
| 謁見 | 1 | 3.70 |
| 精鋭 | 1 | 3.84 |
| ため息をつく | 1 | 3.95 |
| 頭が下がる | 1 | 5.06 |
| 暖 | 1 | 4.82 |
| ホルターネック | 1 | 5.93 |
| つけ根 | 1 | 5.05 |
| 在りか | 1 | 4.25 |
| 四苦八苦 | 1 | 4.69 |
| またの名を | 1 | 5.17 |
| 琥珀色 | 1 | 4.57 |
| 洋式 | 1 | 5.77 |
| ニカッと | 1 | 4.94 |
| 無地 | 1 | 5.06 |
| たたら | 1 | 4.80 |
| 健児 | 1 | 5.40 |
| 申し分 | 1 | 4.78 |
| 迫りくる | 1 | 4.44 |
| 疑義 | 1 | 5.42 |
| キツイ | 1 | 4.21 |
| 説法 | 1 | 5.10 |
| 恃む | 1 | 4.92 |
| 薄紫 | 1 | 5.01 |
| 食らいつく | 1 | 4.44 |
| 舐めとる | 1 | 5.72 |
| うなぎ上り | 1 | 5.36 |
| 仇討ち | 1 | 4.95 |
| 間を持たせる | 1 | 6.24 |
| 試着 | 1 | 4.73 |
| 昼食後 | 1 | 4.79 |
| サポート | 1 | 3.73 |
| 載る | 1 | 3.85 |
| 地帯 | 1 | 3.96 |
| ドライヤー | 1 | 4.98 |
| ぱー | 1 | 5.01 |
| 妙案 | 1 | 4.77 |
| 軸足 | 1 | 5.03 |
| 進軍 | 1 | 3.86 |
| 甲乙つけがたい | 1 | 5.78 |
| くすっと笑う | 1 | 6.01 |
| 頑な | 1 | 4.67 |
| 助け舟 | 1 | 4.49 |
| 老いも若きも | 1 | 5.68 |
| タイトル | 1 | 3.97 |
| 勝ち負け | 1 | 4.82 |
| 劫かす | 1 | 6.26 |
| 唆す | 1 | 4.69 |
| 鎧戸 | 1 | 5.13 |
| 高確率 | 1 | 4.71 |
| パーカッション | 1 | 6.49 |
| 盛り上がり | 1 | 4.14 |
| 方式 | 1 | 4.22 |
| 利点 | 1 | 4.05 |
| 間抜け | 1 | 3.88 |
| 一声 | 1 | 4.20 |
| ワイ | 1 | 4.62 |
| イタズラ | 1 | 4.49 |
| 経験上 | 1 | 4.79 |
| 思い起こす | 1 | 4.33 |
| 織り成す | 1 | 5.18 |
| 公の場 | 1 | 4.56 |
| 猛る | 1 | 4.58 |
| 晩婚化 | 1 | 6.16 |
| 持ち越す | 1 | 5.25 |
| ゾクゾク | 1 | 4.74 |
| 血を見る | 1 | 5.36 |
| メス | 1 | 4.41 |
| マザー | 1 | 4.48 |
| 通行 | 1 | 4.47 |
| 悪女 | 1 | 4.44 |
| 馬の背 | 1 | 5.09 |
| 年を追うごとに | 1 | 6.01 |
| 大理石 | 1 | 4.47 |
| 時半 | 1 | 4.42 |
| おかん | 1 | 4.95 |
| 寄りすがる | 1 | 6.75 |
| ポカミス | 1 | 6.27 |
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