Morioka Hiroto was a top player of the MMORPG "Eternal Magia," but in reality, he was a first-year high school student who had been a shut-in for three years. Having lost everything in the game to which he had devoted most of his life, and having fallen into despair, Hiroto closes the curtain on his life by "saving a childhood friend girl he had grown distant from a truck accident." While he struggles with communication in reality, what made him reign at the top in the game was his overwhelming communication ability—all thanks to the unpopular skill "Negotiation" that no one chose. Reincarnated by a goddess from another world who had taken an interest in him, with his past misfortunes converted into bonus points, he unhesitatingly allocates skill points to Negotiation at maximum. Reborn as a baby while retaining his memories in a world that directly mirrors the game, Hiroto reconfirms the usefulness of his negotiation skill, gradually discovers unexpected applications for it, and steadily rises from being a mere villager. ※The synopsis is subject to change. ※In addition to the protagonist, a few other characters are reincarnated or travel to another world. ※Status displays will be shown at each milestone. ※The work has been comprehensively revised, and expressions have been corrected in the WEB version. ※Volume 4 of the book version is currently being published by Famitsu Bunko.
| Word | Frequency | Difficulty |
|---|---|---|
| 流し | 23 | 3.30 |
| 魔眼 | 23 | 3.85 |
| 等 | 23 | 2.72 |
| 司祭 | 23 | 3.66 |
| 予定 | 23 | 2.83 |
| 治療 | 23 | 3.17 |
| 悟る | 23 | 3.47 |
| と比べて | 23 | 3.79 |
| ことになっている | 23 | 3.71 |
| 仕方 | 23 | 3.31 |
| 作成 | 23 | 3.47 |
| そうね | 23 | 3.24 |
| 着る | 23 | 3.35 |
| 着ける | 23 | 3.43 |
| 満ちる | 23 | 3.25 |
| 行けません | 23 | 3.55 |
| 眠り | 23 | 3.57 |
| そうすれば | 23 | 3.65 |
| 如何した | 23 | 3.27 |
| ダンジョン | 23 | 2.91 |
| 刎 | 23 | 3.53 |
| 照れる | 23 | 3.93 |
| 船 | 23 | 2.84 |
| 印象 | 23 | 3.24 |
| 希望 | 23 | 3.24 |
| 良かったら | 23 | 3.96 |
| 払う | 23 | 3.23 |
| 本能 | 23 | 3.70 |
| でなければ | 23 | 3.51 |
| 幾つも | 24 | 3.39 |
| 忍術 | 24 | 4.75 |
| にしても | 24 | 3.12 |
| だろ | 24 | 2.69 |
| 諦める | 24 | 3.20 |
| 祈り | 24 | 3.60 |
| これ位 | 24 | 3.58 |
| くすぐったい | 24 | 4.18 |
| 進める | 24 | 3.00 |
| イメージ | 24 | 3.19 |
| 立ち | 24 | 3.49 |
| 覗く | 24 | 3.34 |
| 自覚 | 24 | 3.31 |
| 十 | 24 | 2.98 |
| 余地 | 24 | 3.76 |
| 青い | 24 | 3.17 |
| 頼る | 24 | 3.38 |
| こんな風に | 24 | 3.80 |
| 如何に | 24 | 3.55 |
| 対応 | 24 | 3.01 |
| 尊敬 | 24 | 3.63 |
| グリフォン | 24 | 3.84 |
| 仕える | 24 | 3.48 |
| カンスト | 24 | 4.63 |
| 伝う | 24 | 3.97 |
| 設定 | 24 | 3.32 |
| 何もかも | 24 | 3.55 |
| 仲間たち | 24 | 3.73 |
| 合わせて | 24 | 3.08 |
| 紙 | 24 | 3.20 |
| 足元 | 24 | 3.26 |
| クラス | 24 | 3.02 |
| 巨大 | 24 | 2.78 |
| 看破 | 24 | 3.90 |
| あんなに | 24 | 3.52 |
| さっきから | 24 | 3.61 |
| 後衛 | 24 | 3.77 |
| 避け | 24 | 3.12 |
| 何もない | 24 | 3.46 |
| 試す | 24 | 3.51 |
| ここから | 24 | 3.14 |
| 重要 | 24 | 3.09 |
| 六 | 24 | 3.10 |
| 枚 | 24 | 3.14 |
| 友好 | 24 | 4.26 |
| ようにする | 24 | 3.59 |
| 怯え | 24 | 3.52 |
| 回し | 24 | 3.38 |
| 昏倒 | 24 | 4.39 |
| 宝珠 | 24 | 4.15 |
| 迷い | 24 | 3.59 |
| ままに | 24 | 3.37 |
| 我 | 24 | 2.82 |
| 迎え | 24 | 3.35 |
| 夢魔 | 24 | 4.58 |
| と言うより | 24 | 3.10 |
| 次回 | 24 | 3.48 |
| 精神 | 24 | 3.21 |
| 喪男 | 24 | 3.60 |
| 花烏賊 | 24 | 3.22 |
| 程度 | 24 | 2.58 |
| 尋ねる | 24 | 3.05 |
| 予想 | 24 | 2.98 |
| それよりも | 24 | 3.35 |
| 苦手 | 24 | 3.32 |
| 驚き | 24 | 2.99 |
| ってことは | 24 | 3.48 |
| 対象 | 24 | 3.14 |
| 旅 | 24 | 3.10 |
| 垓 | 24 | 3.39 |
| 指揮 | 24 | 3.45 |
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