A hardcore gamer girl died suddenly and unexpectedly. A retro-game-loving deity, who had been peeking at the mortal world for entertainment and profit, was impressed by her way of life and reincarnated her into a world "similar" to the otome game (a romanticized one) she had been obsessively playing at the end of her life. Without any proper explanation, mind you. It's on the level of explanation—or rather, the utter lack thereof—that Moroboshi Dan would say, "Counter a two-stage attack with a three-stage attack!" Though as a trivial aside, Ren should have received at least a bit more explanation. No special bonuses. However, the deity chose the protagonist as the reincarnation destination. Yes, the protagonist of an otome game is a bundle of irrationality where mysterious events occur and lead to miraculous comebacks—so much so that they can attribute unrelated incidents to the villainess's schemes and get away with it. That's the power of otome logic. As long as the settings (sanity values and level of civilization) aren't drastically wrong, the objective will inevitably be achieved and the story will come to a close, with the narrative ending as the deity desires it to, whether the deity says so or not. This story is a chapter of the hardcore gamer girl who has been reincarnated as the protagonist. 【Notice】 This work deviates significantly from actual otome games and has a strong sense of "this isn't it." If you find this displeasing, browser back is recommended. Alternatively, refreshing yourself with other authors' wonderful works will allow you to pretend this work never existed.
| Word | Frequency | Difficulty |
|---|---|---|
| その | 3 | 1.44 |
| 金 | 3 | 2.82 |
| 様な | 3 | 1.80 |
| 年 | 3 | 2.64 |
| お嬢様 | 3 | 3.17 |
| 思える | 3 | 2.63 |
| やらかす | 3 | 3.74 |
| 粉砕 | 3 | 3.86 |
| 殿下 | 3 | 2.73 |
| 誰 | 3 | 2.78 |
| 下物 | 3 | 3.27 |
| 色々 | 3 | 2.52 |
| 無し | 3 | 3.80 |
| み | 3 | 2.97 |
| あり得ない | 3 | 3.35 |
| 似合う | 3 | 3.33 |
| 楽しい | 3 | 2.76 |
| 下土 | 3 | 2.58 |
| スカウト | 3 | 4.27 |
| お前 | 3 | 2.16 |
| なよ | 3 | 3.13 |
| そうか | 3 | 2.72 |
| 世紀末 | 3 | 4.90 |
| ちょ | 3 | 3.41 |
| どうして | 3 | 2.71 |
| 待つ | 3 | 2.41 |
| 世界観 | 3 | 4.46 |
| 在る | 3 | 1.55 |
| 頭 | 3 | 2.23 |
| まあ | 3 | 2.23 |
| ながら | 3 | 1.91 |
| 呼ぶ | 3 | 2.52 |
| ってか | 3 | 3.72 |
| 首 | 3 | 2.55 |
| 抔 | 3 | 2.04 |
| あぁ | 4 | 2.97 |
| 陛下 | 4 | 2.85 |
| 址 | 4 | 2.54 |
| スキル | 4 | 2.40 |
| 領 | 4 | 2.92 |
| 叩き潰す | 4 | 4.44 |
| それは | 4 | 1.95 |
| 内容 | 4 | 2.74 |
| だけど | 4 | 2.44 |
| 諦め | 4 | 3.28 |
| 後 | 4 | 2.36 |
| 一 | 4 | 2.47 |
| これは | 4 | 2.28 |
| うむ | 4 | 3.03 |
| た | 4 | 2.12 |
| 程度 | 4 | 2.58 |
| 落とす | 4 | 3.04 |
| なの | 4 | 2.22 |
| ここ | 4 | 2.11 |
| 前世 | 4 | 3.21 |
| あー | 4 | 2.91 |
| 崖 | 4 | 3.69 |
| ストーリー | 4 | 4.13 |
| まぁ | 4 | 2.52 |
| い | 4 | 2.74 |
| のに | 4 | 2.21 |
| でも | 4 | 1.70 |
| なり | 4 | 2.48 |
| 喋る | 4 | 3.37 |
| 馬鹿 | 4 | 2.99 |
| てな | 4 | 3.27 |
| 出し | 4 | 2.32 |
| おかしい | 4 | 2.76 |
| あれ | 4 | 2.23 |
| かな | 4 | 2.42 |
| 考え | 4 | 2.19 |
| お話 | 4 | 3.21 |
| そんな | 4 | 1.84 |
| 何処 | 4 | 2.58 |
| あっ | 4 | 1.98 |
| 今 | 4 | 1.97 |
| 絶対 | 4 | 3.07 |
| です | 4 | 1.71 |
| こう | 4 | 2.92 |
| 開発 | 4 | 3.36 |
| 書く | 4 | 2.69 |
| 市内 | 4 | 2.23 |
| 技能 | 4 | 3.58 |
| 連中 | 4 | 2.86 |
| だって | 4 | 2.30 |
| 酷い | 4 | 3.02 |
| そう | 4 | 1.75 |
| すっごい | 4 | 4.09 |
| みたい | 4 | 2.65 |
| 祝詞 | 4 | 3.05 |
| 丈 | 5 | 1.71 |
| 破壊 | 5 | 2.94 |
| ハーレム | 5 | 3.91 |
| アジト | 5 | 4.05 |
| 時間 | 5 | 2.25 |
| 方 | 5 | 1.96 |
| だが | 5 | 1.83 |
| 理由 | 5 | 2.47 |
| 攻略 | 5 | 3.09 |
| 断る | 5 | 3.15 |
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