A hardcore gamer girl died suddenly and unexpectedly. A retro-game-loving deity, who had been peeking at the mortal world for entertainment and profit, was impressed by her way of life and reincarnated her into a world "similar" to the otome game (a romanticized one) she had been obsessively playing at the end of her life. Without any proper explanation, mind you. It's on the level of explanation—or rather, the utter lack thereof—that Moroboshi Dan would say, "Counter a two-stage attack with a three-stage attack!" Though as a trivial aside, Ren should have received at least a bit more explanation. No special bonuses. However, the deity chose the protagonist as the reincarnation destination. Yes, the protagonist of an otome game is a bundle of irrationality where mysterious events occur and lead to miraculous comebacks—so much so that they can attribute unrelated incidents to the villainess's schemes and get away with it. That's the power of otome logic. As long as the settings (sanity values and level of civilization) aren't drastically wrong, the objective will inevitably be achieved and the story will come to a close, with the narrative ending as the deity desires it to, whether the deity says so or not. This story is a chapter of the hardcore gamer girl who has been reincarnated as the protagonist. 【Notice】 This work deviates significantly from actual otome games and has a strong sense of "this isn't it." If you find this displeasing, browser back is recommended. Alternatively, refreshing yourself with other authors' wonderful works will allow you to pretend this work never existed.
| Word | Frequency | Difficulty |
|---|---|---|
| 打ち破る | 1 | 4.15 |
| 進む | 1 | 2.84 |
| 予洗 | 1 | 6.19 |
| こら | 1 | 3.74 |
| 当然 | 1 | 2.54 |
| 城 | 1 | 2.75 |
| 硬派 | 1 | 5.34 |
| 何としても | 1 | 4.14 |
| 買収 | 1 | 4.54 |
| 軟弱 | 1 | 4.65 |
| 練り上げる | 1 | 4.43 |
| 常 | 1 | 3.15 |
| パッシブ | 1 | 4.67 |
| 間 | 1 | 2.43 |
| フード | 1 | 3.63 |
| 報奨金 | 1 | 4.63 |
| 堪まるか | 1 | 4.28 |
| 舐める | 1 | 3.88 |
| に依る | 1 | 2.76 |
| こそ | 1 | 2.75 |
| 装備 | 1 | 2.88 |
| される | 1 | 2.48 |
| 洟 | 1 | 3.66 |
| あのさ | 1 | 4.23 |
| 踏み台 | 1 | 4.52 |
| 統一 | 1 | 3.75 |
| 世 | 1 | 3.54 |
| 効率的 | 1 | 4.08 |
| 欲しい | 1 | 2.46 |
| 手中 | 1 | 4.51 |
| 阿鼻叫喚 | 1 | 4.57 |
| 料理 | 1 | 2.62 |
| 召喚 | 1 | 2.63 |
| 勝利 | 1 | 2.88 |
| 撲殺 | 1 | 4.98 |
| 取り繕う | 1 | 4.01 |
| かしら | 1 | 2.79 |
| 今日 | 1 | 2.61 |
| 間違う | 1 | 3.21 |
| 運勢 | 1 | 5.39 |
| ただで済む | 1 | 5.01 |
| 跳ぶ | 1 | 3.78 |
| 慈悲 | 1 | 4.01 |
| でしょう | 1 | 2.49 |
| 足掻く | 1 | 4.16 |
| 会議資料 | 1 | 6.36 |
| 巻き上げ | 1 | 4.33 |
| こく | 1 | 4.87 |
| 上昇 | 1 | 3.21 |
| 続ける | 1 | 2.56 |
| 心配 | 1 | 2.58 |
| 限り | 1 | 2.90 |
| 何故か | 1 | 2.92 |
| ブックマーク | 1 | 4.36 |
| じゃあ | 1 | 2.61 |
| 仕掛け | 1 | 3.32 |
| 操り | 1 | 4.09 |
| 付き | 1 | 3.15 |
| てか | 1 | 3.52 |
| レベリング | 1 | 4.73 |
| なあれ | 1 | 4.78 |
| 確保 | 1 | 3.24 |
| 前 | 1 | 2.31 |
| もつ | 1 | 3.52 |
| 乗り込む | 1 | 3.56 |
| 振り | 1 | 2.89 |
| 説得 | 1 | 3.47 |
| そうしないと | 1 | 4.49 |
| 煽動 | 1 | 5.24 |
| 砕く | 1 | 3.46 |
| レベル上げ | 1 | 4.22 |
| 圧巻 | 1 | 4.65 |
| 困る | 1 | 2.85 |
| 国家 | 1 | 3.34 |
| 無茶苦茶 | 1 | 4.02 |
| 鬱陶しい | 1 | 3.92 |
| からして | 1 | 3.45 |
| 権力 | 1 | 3.60 |
| 道理 | 1 | 3.95 |
| 化け物 | 1 | 3.42 |
| 嘘 | 1 | 2.93 |
| 遺憾の意 | 1 | 5.52 |
| 勧める | 1 | 4.06 |
| 君 | 1 | 2.19 |
| まともに | 1 | 3.42 |
| ちやほや | 1 | 4.82 |
| じゃねぇ | 1 | 3.48 |
| ランサー | 1 | 4.88 |
| と言う物 | 1 | 4.60 |
| 炎上 | 1 | 4.49 |
| 若さ | 1 | 4.16 |
| 予期 | 1 | 4.30 |
| 自由に | 1 | 3.36 |
| 攫う | 1 | 3.82 |
| 刈り取る | 1 | 4.27 |
| やれ | 1 | 3.27 |
| 戦慄 | 1 | 4.05 |
| 初めから | 1 | 3.96 |
| 何となく | 1 | 3.07 |
| 団長 | 1 | 3.09 |
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