A hardcore gamer girl died suddenly and unexpectedly. A retro-game-loving deity, who had been peeking at the mortal world for entertainment and profit, was impressed by her way of life and reincarnated her into a world "similar" to the otome game (a romanticized one) she had been obsessively playing at the end of her life. Without any proper explanation, mind you. It's on the level of explanation—or rather, the utter lack thereof—that Moroboshi Dan would say, "Counter a two-stage attack with a three-stage attack!" Though as a trivial aside, Ren should have received at least a bit more explanation. No special bonuses. However, the deity chose the protagonist as the reincarnation destination. Yes, the protagonist of an otome game is a bundle of irrationality where mysterious events occur and lead to miraculous comebacks—so much so that they can attribute unrelated incidents to the villainess's schemes and get away with it. That's the power of otome logic. As long as the settings (sanity values and level of civilization) aren't drastically wrong, the objective will inevitably be achieved and the story will come to a close, with the narrative ending as the deity desires it to, whether the deity says so or not. This story is a chapter of the hardcore gamer girl who has been reincarnated as the protagonist. 【Notice】 This work deviates significantly from actual otome games and has a strong sense of "this isn't it." If you find this displeasing, browser back is recommended. Alternatively, refreshing yourself with other authors' wonderful works will allow you to pretend this work never existed.
| Word | Frequency | Difficulty |
|---|---|---|
| 人類 | 1 | 3.48 |
| 問答無用 | 1 | 4.02 |
| 感じる | 1 | 2.58 |
| 用いる | 1 | 3.37 |
| 頑張ろう | 1 | 4.05 |
| ものの | 1 | 2.77 |
| 神殺し | 1 | 4.59 |
| 好き | 1 | 2.59 |
| 例える | 1 | 4.46 |
| 常人 | 1 | 3.98 |
| 叩き | 1 | 3.26 |
| 限る | 1 | 3.29 |
| 昇天 | 1 | 4.82 |
| 民 | 1 | 2.99 |
| ここから | 1 | 3.14 |
| 楽しむ | 1 | 3.09 |
| 異常 | 1 | 3.12 |
| 早く | 1 | 2.72 |
| 呑む | 1 | 3.66 |
| 筆頭 | 1 | 3.62 |
| 訳 | 1 | 2.81 |
| 洟 | 1 | 3.66 |
| 見続ける | 1 | 4.88 |
| 狂気 | 1 | 3.86 |
| む | 1 | 3.40 |
| 事故 | 1 | 3.64 |
| 笑顔 | 1 | 2.66 |
| やっと | 1 | 3.21 |
| 示す | 1 | 3.10 |
| 刈り取る | 1 | 4.27 |
| 危機一髪 | 1 | 5.34 |
| 幸あれ | 1 | 5.56 |
| 駄目 | 1 | 2.86 |
| 復活 | 1 | 3.43 |
| 突っ込む | 1 | 3.15 |
| 捧げる | 1 | 3.50 |
| 低い | 1 | 2.95 |
| 出来れば | 1 | 3.04 |
| 敵国 | 1 | 4.26 |
| 仔細 | 1 | 5.11 |
| 暴れん坊 | 1 | 5.14 |
| ずっと | 1 | 2.68 |
| 実現 | 1 | 3.79 |
| ストレス発散 | 1 | 4.93 |
| さぁ | 1 | 3.31 |
| 神様 | 1 | 3.24 |
| 弟子 | 1 | 2.49 |
| 以って | 1 | 3.74 |
| みたいな | 1 | 2.70 |
| 打ち | 1 | 3.63 |
| 限り | 1 | 2.90 |
| どく | 1 | 3.97 |
| 典型的 | 1 | 4.33 |
| 作者 | 1 | 3.83 |
| 略奪 | 1 | 4.21 |
| 開ける | 1 | 3.04 |
| パッシブ | 1 | 4.67 |
| デメリット | 1 | 4.08 |
| 崩壊 | 1 | 3.51 |
| 洗脳 | 1 | 3.91 |
| 連れて | 1 | 2.86 |
| 清濁 | 1 | 5.64 |
| 抜かす | 1 | 4.02 |
| 憧れ | 1 | 3.62 |
| 愚物 | 1 | 5.14 |
| 狙う | 1 | 2.89 |
| 満載 | 1 | 4.34 |
| 自害 | 1 | 4.49 |
| コンボ | 1 | 4.51 |
| 成仏 | 1 | 4.75 |
| 並びに | 1 | 4.65 |
| 以上 | 1 | 2.42 |
| 溢れる | 1 | 3.55 |
| たたき出す | 1 | 5.31 |
| たって | 1 | 3.39 |
| いやさ | 1 | 5.03 |
| 素で | 1 | 4.37 |
| こく | 1 | 4.87 |
| 出世 | 1 | 4.12 |
| 方法 | 1 | 2.86 |
| ご飯 | 1 | 3.33 |
| 商売 | 1 | 3.44 |
| 止め | 1 | 2.78 |
| 堪まるか | 1 | 4.28 |
| 受賞 | 1 | 5.21 |
| 劣化 | 1 | 4.09 |
| 厨 | 1 | 4.33 |
| 今に | 1 | 4.09 |
| 仕掛け | 1 | 3.32 |
| 支え | 1 | 3.37 |
| 乗り込む | 1 | 3.56 |
| 世直し | 1 | 5.53 |
| 対象 | 1 | 3.14 |
| 統一 | 1 | 3.75 |
| 何の | 1 | 2.78 |
| ぶっ | 1 | 3.55 |
| 召喚 | 1 | 2.63 |
| 発見 | 1 | 3.22 |
| 多く | 1 | 2.66 |
| タグ | 1 | 4.47 |
Showing 601 - 700 of 1,310 words