A hardcore gamer girl died suddenly and unexpectedly. A retro-game-loving deity, who had been peeking at the mortal world for entertainment and profit, was impressed by her way of life and reincarnated her into a world "similar" to the otome game (a romanticized one) she had been obsessively playing at the end of her life. Without any proper explanation, mind you. It's on the level of explanation—or rather, the utter lack thereof—that Moroboshi Dan would say, "Counter a two-stage attack with a three-stage attack!" Though as a trivial aside, Ren should have received at least a bit more explanation. No special bonuses. However, the deity chose the protagonist as the reincarnation destination. Yes, the protagonist of an otome game is a bundle of irrationality where mysterious events occur and lead to miraculous comebacks—so much so that they can attribute unrelated incidents to the villainess's schemes and get away with it. That's the power of otome logic. As long as the settings (sanity values and level of civilization) aren't drastically wrong, the objective will inevitably be achieved and the story will come to a close, with the narrative ending as the deity desires it to, whether the deity says so or not. This story is a chapter of the hardcore gamer girl who has been reincarnated as the protagonist. 【Notice】 This work deviates significantly from actual otome games and has a strong sense of "this isn't it." If you find this displeasing, browser back is recommended. Alternatively, refreshing yourself with other authors' wonderful works will allow you to pretend this work never existed.
| Word | Frequency | Difficulty |
|---|---|---|
| 身 | 1 | 2.54 |
| 正真正銘 | 1 | 4.26 |
| 点者 | 1 | 3.84 |
| 呪い | 1 | 3.27 |
| どうと | 1 | 4.62 |
| そう言えば | 1 | 2.80 |
| 名乗る | 1 | 3.29 |
| リアル | 1 | 3.72 |
| 巴豆 | 1 | 2.47 |
| 良いこと | 1 | 3.92 |
| 典型的 | 1 | 4.33 |
| この世 | 1 | 3.50 |
| 寡慾 | 1 | 4.95 |
| 戻る | 1 | 2.35 |
| 一本道 | 1 | 4.50 |
| 2 | 1 | 2.65 |
| 突っ込む | 1 | 3.15 |
| こら | 1 | 3.74 |
| 気概 | 1 | 4.39 |
| 後悔 | 1 | 3.30 |
| 休め | 1 | 4.11 |
| もっと | 1 | 2.63 |
| 生涯 | 1 | 3.91 |
| 笹 | 1 | 4.73 |
| 混ざる | 1 | 3.62 |
| 可能性 | 1 | 2.61 |
| コート | 1 | 3.86 |
| 運勢 | 1 | 5.39 |
| なんぞ | 1 | 3.85 |
| さぁ | 1 | 3.31 |
| ないで | 1 | 4.00 |
| その場 | 1 | 2.86 |
| 同じよう | 1 | 3.06 |
| 跳ぶ | 1 | 3.78 |
| リハビリ | 1 | 4.50 |
| 復活 | 1 | 3.43 |
| 流石は | 1 | 3.45 |
| 探す | 1 | 2.81 |
| 自由に | 1 | 3.36 |
| よう | 1 | 2.31 |
| 息子 | 1 | 3.14 |
| 滅ぶ | 1 | 3.92 |
| 聞ける | 1 | 3.63 |
| もうちょっと | 1 | 3.64 |
| 強弁 | 1 | 5.25 |
| 美しさ | 1 | 3.72 |
| 研ぎ澄ます | 1 | 4.26 |
| 感 | 1 | 3.39 |
| 視野 | 1 | 3.66 |
| 一生 | 1 | 3.60 |
| 方が良い | 1 | 3.50 |
| 間 | 1 | 2.43 |
| 出来れば | 1 | 3.04 |
| 止め | 1 | 2.78 |
| あのさ | 1 | 4.23 |
| 何故か | 1 | 2.92 |
| 波動 | 1 | 2.63 |
| 疲れ | 1 | 3.16 |
| 超絶 | 1 | 4.48 |
| はは | 1 | 3.43 |
| 真の | 1 | 3.65 |
| 〃 | 1 | 4.61 |
| 早く | 1 | 2.72 |
| 方法 | 1 | 2.86 |
| ガチ | 1 | 4.54 |
| 違いない | 1 | 3.16 |
| せる | 1 | 2.17 |
| 報奨金 | 1 | 4.63 |
| 一手 | 1 | 2.89 |
| ハッピー | 1 | 4.77 |
| 隣 | 1 | 2.64 |
| 説得 | 1 | 3.47 |
| ひたすら | 1 | 3.47 |
| 集め | 1 | 3.13 |
| 鬼 | 1 | 2.87 |
| 鎧 | 1 | 2.87 |
| 付き | 1 | 3.15 |
| ないと | 1 | 3.06 |
| イベント | 1 | 3.27 |
| 欝 | 1 | 5.51 |
| パッシブ | 1 | 4.67 |
| 刎 | 1 | 3.53 |
| 隣国 | 1 | 3.75 |
| 切れ味 | 1 | 4.08 |
| 広大 | 1 | 3.78 |
| 八つ | 1 | 2.93 |
| 勢い | 1 | 2.99 |
| エンド | 1 | 4.36 |
| 何処まで | 1 | 3.49 |
| マリア | 1 | 3.19 |
| やれ | 1 | 3.27 |
| 反論 | 1 | 3.52 |
| 速攻 | 1 | 4.15 |
| 突撃 | 1 | 3.31 |
| 後腐れ | 1 | 4.95 |
| 散る | 1 | 3.52 |
| だよね | 1 | 3.23 |
| 破壊活動 | 1 | 5.10 |
| 梨 | 1 | 3.33 |
| 一緒 | 1 | 3.18 |
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