Saegusa Yuto, a company employee, is suddenly transported to another world during a meeting. Without any explanation of the circumstances or being granted any cheat abilities, he believes he will survive in this other world using his own knowledge and experience. A world that has made distorted progress through relics of ancient civilization—motorcycles, mana, ancient species, mysterious ruins—a world lacking the sword-and-sorcery fantasy feel he initially expected. This is a story in which, while investigating the cause of his trip and what he should do, he becomes involved in incidents that affect the world, alongside his honed physical abilities, intelligence, and reliable companions. Notes: The pacing is slow in the early chapters, but since there are few characters, I think you'll be able to read through it quickly. The foundation of the main story is being laid up through Chapter 4. The development begins to progress from Chapter 5 onward. ※ I apologize if there are various difficult-to-read sections, but I would appreciate your understanding as this is an amateur work. Completed on June 30th.
| Word | Frequency | Difficulty |
|---|---|---|
| 遅らせる | 1 | 4.48 |
| 聞くに堪えない | 1 | 5.26 |
| 電解 | 1 | 6.75 |
| 貼り出す | 1 | 6.29 |
| 胃袋 | 1 | 4.25 |
| 羽交い絞め | 1 | 4.87 |
| 刀祢 | 1 | 3.76 |
| 語り | 1 | 3.68 |
| 掘り出し物 | 1 | 4.90 |
| 塀 | 1 | 4.19 |
| 排他 | 1 | 4.00 |
| 素面 | 1 | 5.06 |
| 気落ち | 1 | 4.52 |
| 愛想 | 1 | 4.26 |
| 気温 | 1 | 4.01 |
| 増築 | 1 | 4.23 |
| 無駄口 | 1 | 4.97 |
| 言葉にする | 1 | 4.43 |
| 負け惜しみ | 1 | 4.74 |
| サイクル | 1 | 4.76 |
| 野暮 | 1 | 4.51 |
| 住みやすい | 1 | 5.18 |
| 世代 | 1 | 4.01 |
| 名づけ | 1 | 4.91 |
| おーい | 1 | 4.00 |
| 予備 | 1 | 3.73 |
| あらやだ | 1 | 4.90 |
| 週 | 1 | 4.16 |
| なんちゃら | 1 | 5.00 |
| 朗らか | 1 | 4.06 |
| 披露 | 1 | 3.81 |
| 通信経路 | 1 | 6.69 |
| 5倍 | 1 | 4.62 |
| 知らない間に | 1 | 4.72 |
| マスター | 1 | 3.10 |
| 待ちくたびれる | 1 | 4.87 |
| 乗り出す | 1 | 3.81 |
| 北海道 | 1 | 4.66 |
| 良しとする | 1 | 4.63 |
| 宇 | 1 | 4.45 |
| 長期戦 | 1 | 4.50 |
| ソナー | 1 | 5.03 |
| 口走る | 1 | 4.25 |
| 参る | 1 | 3.61 |
| 意識が戻る | 1 | 5.33 |
| 小さいころ | 1 | 4.88 |
| ヘッドハンティング | 1 | 5.66 |
| 建築様式 | 1 | 4.99 |
| 転換 | 1 | 4.32 |
| 磨りガラス | 1 | 6.25 |
| 何気なく | 1 | 4.23 |
| ロボット | 1 | 3.97 |
| 王様 | 1 | 3.37 |
| 区間 | 1 | 5.26 |
| 処理装置 | 1 | 6.27 |
| 打倒 | 1 | 4.17 |
| 原則 | 1 | 4.63 |
| 下手くそ | 1 | 4.65 |
| がさ | 1 | 3.81 |
| 差し | 1 | 3.96 |
| 獣人 | 1 | 3.04 |
| 小休止 | 1 | 4.55 |
| 考え物 | 1 | 5.19 |
| と言ってもいい | 1 | 3.85 |
| 急所 | 1 | 4.01 |
| ユーザ | 1 | 5.37 |
| そんなん | 1 | 3.98 |
| そびえ立つ | 1 | 4.58 |
| 眩暈 | 1 | 4.46 |
| まいに | 1 | 5.00 |
| 飲ます | 1 | 4.45 |
| 甦る | 1 | 4.54 |
| 食費 | 1 | 4.58 |
| あの世 | 1 | 4.48 |
| カスカス | 1 | 6.31 |
| 資質 | 1 | 4.04 |
| 情報漏えい | 1 | 5.84 |
| お見えになる | 1 | 6.13 |
| 体育館 | 1 | 4.32 |
| 決戦 | 1 | 3.75 |
| 創始者 | 1 | 5.21 |
| しゃがむ | 1 | 4.12 |
| おもちゃ屋 | 1 | 5.64 |
| 些事 | 1 | 4.40 |
| 焦り | 1 | 3.71 |
| 築く | 1 | 3.67 |
| 吹き出し | 1 | 4.17 |
| 抜け出す | 1 | 3.74 |
| 辺 | 1 | 3.32 |
| 照度 | 1 | 6.21 |
| デリケート | 1 | 4.83 |
| 四肢 | 1 | 3.99 |
| 最低 | 1 | 3.50 |
| 機微 | 1 | 4.56 |
| 据える | 1 | 4.01 |
| 大都市 | 1 | 4.46 |
| 気付け | 1 | 3.87 |
| あっ気 | 1 | 4.67 |
| 取説 | 1 | 5.75 |
| 座学 | 1 | 4.38 |
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