A boy named Ichijou Aoushin had lost sight of his goals after a senior he admired as a life goal disappeared without a trace. He gave up hope in reality and became absorbed in a game where he could become his ideal self. The game he was deeply immersed in was called Altastraum. It was a VRMMO game that a major game company was about to release, guaranteed to be a massive hit. He was fortunate enough to be selected as one of the few beta test players. It was a fantasy world game of swords and magic that he loved, and it was a game where a senior he had respected once played. The countless events he experienced in the beta test, the companions he had met and laughed with in that game, the magnificent nature and breathtaking scenery— there were many things that captivated him there. What was supposed to be an escape from reality, the VRMMO game, had become such a significant presence in his life that it could be called another reality. Yet, on the first day of official service, he became confused upon seeing his senior's figure, and Ichijou Aoushin begins to run in another world called Altastraum. [Title has been changed. Former title: The Another World Record of a Technology Engineer Gamer]
| Word | Frequency | Difficulty |
|---|---|---|
| 余談 | 2 | 4.20 |
| 想う | 2 | 3.60 |
| 曖昧 | 2 | 3.67 |
| ダウン | 2 | 4.32 |
| 絶え間なく | 2 | 4.58 |
| 片付く | 2 | 4.08 |
| 攻撃対象 | 2 | 4.94 |
| 正常 | 2 | 4.00 |
| 穢多 | 2 | 4.20 |
| それすら | 2 | 4.05 |
| 注目 | 2 | 3.52 |
| そうなんですか | 2 | 3.91 |
| 事にする | 2 | 3.43 |
| 抱え手 | 2 | 4.56 |
| も一つ | 2 | 4.34 |
| 重低音 | 2 | 4.88 |
| 犠牲 | 2 | 3.47 |
| バイブレーション | 2 | 5.48 |
| 拍子抜け | 2 | 4.22 |
| スリ | 2 | 4.58 |
| 洩れる | 2 | 4.58 |
| 固める | 2 | 3.80 |
| 早口 | 2 | 4.32 |
| 正面に | 2 | 3.77 |
| ドワーフ | 2 | 3.24 |
| 書 | 2 | 3.74 |
| 契約者 | 2 | 4.21 |
| 試行 | 2 | 5.09 |
| 大々的 | 2 | 4.28 |
| 焼き付け | 2 | 4.76 |
| ひらひら | 2 | 4.13 |
| 好き好んで | 2 | 4.60 |
| 厳密に言えば | 2 | 4.89 |
| プロジェクト | 2 | 4.54 |
| 碌な | 2 | 4.28 |
| 察す | 2 | 3.55 |
| 難い | 2 | 3.79 |
| 容易い | 2 | 3.61 |
| 遂げる | 2 | 4.02 |
| 束ねる | 2 | 4.31 |
| 煮付ける | 2 | 4.53 |
| 死ね | 2 | 3.67 |
| 古代文明 | 2 | 4.80 |
| 能天気 | 2 | 4.58 |
| コツ | 2 | 4.11 |
| 本気を出す | 2 | 4.93 |
| 子供のころ | 2 | 4.82 |
| 上手くいく | 2 | 4.30 |
| 繋げる | 2 | 3.94 |
| 達成感 | 2 | 4.49 |
| 据える | 2 | 4.01 |
| 閉じ込める | 2 | 3.69 |
| 回り | 2 | 3.63 |
| ぼやける | 2 | 4.36 |
| 受付 | 2 | 3.53 |
| 今のうち | 2 | 3.91 |
| 傷つける | 2 | 3.50 |
| 俄かに | 2 | 4.12 |
| 運 | 2 | 3.55 |
| 寄り道 | 2 | 4.38 |
| 滞在期間 | 2 | 5.06 |
| 籠る | 2 | 3.91 |
| 強敵 | 2 | 3.83 |
| 改める | 2 | 3.99 |
| 挙動 | 2 | 4.24 |
| 尚更 | 2 | 3.69 |
| 定規 | 2 | 5.24 |
| 混む | 2 | 4.22 |
| 当てはめる | 2 | 4.71 |
| 係員 | 2 | 4.59 |
| 試験的 | 2 | 4.94 |
| ばかりに | 2 | 3.19 |
| 合わせる | 2 | 3.24 |
| 各自 | 2 | 4.02 |
| 共にする | 2 | 4.31 |
| 折れ | 2 | 3.68 |
| 憤る | 2 | 4.40 |
| 関数 | 2 | 5.32 |
| はあっ | 2 | 3.75 |
| 瞑る | 2 | 3.85 |
| 三百 | 2 | 3.94 |
| 第七 | 2 | 4.04 |
| 付近 | 2 | 3.43 |
| 手短 | 2 | 4.51 |
| 何時かは | 2 | 3.89 |
| ぐるぐる | 2 | 4.01 |
| 治る | 2 | 3.61 |
| 刀 | 2 | 3.03 |
| キーパーソン | 2 | 5.86 |
| 引き金を引く | 2 | 4.78 |
| ブラック | 2 | 3.98 |
| 柔らかさ | 2 | 4.32 |
| 灯 | 2 | 3.92 |
| 依存 | 2 | 4.06 |
| まし | 2 | 3.94 |
| 突き | 2 | 3.40 |
| 族 | 2 | 2.64 |
| 両足 | 2 | 3.97 |
| 仮に | 2 | 3.45 |
| 凹凸 | 2 | 4.62 |
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