A boy named Ichijou Aoushin had lost sight of his goals after a senior he admired as a life goal disappeared without a trace. He gave up hope in reality and became absorbed in a game where he could become his ideal self. The game he was deeply immersed in was called Altastraum. It was a VRMMO game that a major game company was about to release, guaranteed to be a massive hit. He was fortunate enough to be selected as one of the few beta test players. It was a fantasy world game of swords and magic that he loved, and it was a game where a senior he had respected once played. The countless events he experienced in the beta test, the companions he had met and laughed with in that game, the magnificent nature and breathtaking scenery— there were many things that captivated him there. What was supposed to be an escape from reality, the VRMMO game, had become such a significant presence in his life that it could be called another reality. Yet, on the first day of official service, he became confused upon seeing his senior's figure, and Ichijou Aoushin begins to run in another world called Altastraum. [Title has been changed. Former title: The Another World Record of a Technology Engineer Gamer]
| Word | Frequency | Difficulty |
|---|---|---|
| ってことは | 4 | 3.48 |
| 後光 | 4 | 4.85 |
| 早速 | 4 | 3.13 |
| ついて行く | 4 | 3.82 |
| 崩れ落ちる | 4 | 3.64 |
| 施設 | 4 | 3.37 |
| 濡らす | 4 | 4.14 |
| 収まる | 4 | 3.44 |
| ポケット | 4 | 3.72 |
| 錯覚 | 4 | 3.81 |
| 集まり | 4 | 3.63 |
| あー | 4 | 2.91 |
| 感受性 | 4 | 5.20 |
| 危うい | 4 | 3.97 |
| みたいです | 4 | 3.46 |
| やって行く | 4 | 4.61 |
| あっさり | 4 | 3.15 |
| 無かろう | 4 | 3.79 |
| トカゲ | 4 | 3.85 |
| 含まれる | 4 | 4.20 |
| 上着 | 4 | 3.94 |
| 特化 | 4 | 3.71 |
| 決まって | 4 | 3.34 |
| 腕前 | 4 | 3.92 |
| 類 | 4 | 3.25 |
| その間 | 4 | 3.25 |
| 行われる | 4 | 3.62 |
| 装束 | 4 | 4.13 |
| 残さず | 4 | 4.35 |
| 竜 | 4 | 2.40 |
| 罠 | 4 | 3.13 |
| 付け足す | 4 | 4.44 |
| 〇 | 4 | 3.31 |
| 被害 | 4 | 3.14 |
| 地下 | 4 | 3.08 |
| 二人目 | 4 | 4.43 |
| 何時しか | 4 | 4.04 |
| 依頼主 | 4 | 4.33 |
| ゲームマスター | 4 | 5.34 |
| 二人とも | 4 | 3.32 |
| 同意 | 4 | 3.33 |
| オンラインゲーム | 4 | 4.96 |
| 手がかり | 4 | 4.18 |
| お世話 | 4 | 3.59 |
| 第三 | 4 | 3.46 |
| アクション | 4 | 4.28 |
| 傍 | 4 | 3.23 |
| 頑張れ | 4 | 3.70 |
| 遅れ | 4 | 3.37 |
| バカ | 4 | 3.23 |
| 話をする | 4 | 3.66 |
| 記録 | 4 | 3.45 |
| 行方 | 4 | 4.03 |
| 辺境 | 4 | 3.53 |
| 日間 | 4 | 3.78 |
| 柄 | 4 | 3.45 |
| 致命傷 | 4 | 3.81 |
| 話は別 | 4 | 4.02 |
| と言うもの | 4 | 4.29 |
| 必然 | 4 | 4.11 |
| 植う | 4 | 3.65 |
| 混乱 | 4 | 3.09 |
| 帰ってくる | 4 | 3.74 |
| 支える | 4 | 3.62 |
| 岩石 | 4 | 4.19 |
| 硬さ | 4 | 4.39 |
| 負荷 | 4 | 4.14 |
| 仕上げ | 4 | 3.99 |
| 発見 | 4 | 3.22 |
| 乗る | 4 | 2.77 |
| 万全 | 4 | 3.85 |
| 幸せ | 4 | 2.99 |
| 簡略化 | 4 | 4.81 |
| 廊下 | 4 | 3.30 |
| 悲しみ | 4 | 3.79 |
| その先 | 4 | 3.57 |
| のう | 4 | 3.38 |
| 一回転 | 4 | 4.41 |
| 扱う | 4 | 3.21 |
| 最も | 4 | 3.10 |
| 踏み出す | 4 | 3.82 |
| 鍛え | 4 | 3.51 |
| 戦場 | 4 | 3.04 |
| どういう風に | 4 | 4.61 |
| 後半 | 5 | 3.77 |
| 早々 | 5 | 3.54 |
| それより | 5 | 3.35 |
| どうぞ | 5 | 3.16 |
| 少しでも | 5 | 3.32 |
| 表示 | 5 | 3.45 |
| 押す | 5 | 3.40 |
| 諦める | 5 | 3.20 |
| 史話 | 5 | 4.29 |
| 転がる | 5 | 3.20 |
| 速さ | 5 | 3.57 |
| 価格 | 5 | 3.97 |
| 渦巻く | 5 | 3.90 |
| 形式 | 5 | 3.99 |
| 普及 | 5 | 4.19 |
| 本棚 | 5 | 4.10 |
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