A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 強いて言えば | 3 | 4.81 |
| イイ | 3 | 3.98 |
| 示しがつかない | 3 | 5.27 |
| なんざ | 3 | 4.10 |
| 気持ちよい | 3 | 4.24 |
| ギャン | 3 | 5.54 |
| 染みる | 3 | 4.35 |
| 押し流す | 3 | 4.57 |
| 己 | 3 | 3.00 |
| 前半 | 3 | 4.03 |
| 起伏 | 3 | 4.50 |
| 飛び退く | 3 | 4.13 |
| 千金 | 3 | 5.55 |
| バガス | 3 | 7.11 |
| 底知れない | 3 | 4.98 |
| 出店 | 3 | 4.30 |
| 転がす | 3 | 4.15 |
| ヅラ | 3 | 5.16 |
| 凝った | 3 | 4.55 |
| うようよ | 3 | 5.25 |
| 無力感 | 3 | 4.78 |
| 平静 | 3 | 4.08 |
| 切り分ける | 3 | 4.12 |
| 曇らせる | 3 | 4.27 |
| 不備 | 3 | 4.44 |
| 連れて行く | 3 | 4.00 |
| ミス | 3 | 3.74 |
| 助け合う | 3 | 4.71 |
| 失念 | 3 | 4.40 |
| 差し上げる | 3 | 4.01 |
| 手をだす | 3 | 5.67 |
| 遜色 | 3 | 5.09 |
| 体現 | 3 | 4.30 |
| 取り押さえる | 3 | 4.28 |
| 目ぼしい | 3 | 4.57 |
| 押し殺す | 3 | 4.91 |
| 一際 | 3 | 3.81 |
| 曇る | 3 | 4.17 |
| 毛色 | 3 | 4.68 |
| 昼間 | 3 | 3.71 |
| 取り放題 | 3 | 5.57 |
| 抜かり | 3 | 4.67 |
| ちょっと見 | 3 | 4.66 |
| 爆散 | 3 | 4.46 |
| 責任感 | 3 | 4.45 |
| 全快 | 3 | 4.41 |
| 烏滸がましい | 3 | 5.15 |
| 捩る | 3 | 4.69 |
| 譲る | 3 | 3.54 |
| 見放す | 3 | 4.54 |
| ズキズキ | 3 | 4.85 |
| という訳だ | 3 | 3.52 |
| サバイバル | 3 | 4.53 |
| 統合 | 3 | 4.15 |
| 丸呑み | 3 | 4.58 |
| 一人きり | 3 | 4.59 |
| 降りかかる | 3 | 4.53 |
| 手柄 | 3 | 4.01 |
| 見識 | 3 | 4.70 |
| 警告音 | 3 | 5.08 |
| 行く当て | 3 | 5.22 |
| 優遇 | 3 | 4.30 |
| どうしたものか | 3 | 4.04 |
| 手にいれる | 3 | 5.75 |
| お話し | 3 | 3.87 |
| 秘める | 3 | 3.75 |
| 空しく | 3 | 4.54 |
| 通り抜ける | 3 | 4.27 |
| ぴしゃり | 3 | 4.76 |
| 損害 | 3 | 4.06 |
| 狙いを定める | 3 | 4.77 |
| 当然のことながら | 3 | 4.55 |
| ご機嫌 | 3 | 4.03 |
| 乗り移る | 3 | 4.76 |
| 杉菜 | 3 | 4.53 |
| ハプニング | 3 | 4.88 |
| おーい | 3 | 4.00 |
| 五万と | 3 | 5.07 |
| 見違える | 3 | 4.66 |
| 25 | 3 | 3.95 |
| 別段 | 3 | 4.01 |
| そうなんですか | 3 | 3.91 |
| 2日 | 3 | 3.98 |
| 押し出す | 3 | 4.26 |
| 申し上げる | 3 | 3.65 |
| ちぐはぐ | 3 | 4.62 |
| 員 | 3 | 3.73 |
| 処じゃない | 3 | 4.62 |
| 口数 | 3 | 4.67 |
| 足跡 | 3 | 4.14 |
| 四足歩行 | 3 | 5.01 |
| 集る | 3 | 4.17 |
| ゴトリ | 3 | 5.50 |
| 手分け | 3 | 4.32 |
| この位 | 3 | 3.88 |
| 鍛え | 3 | 3.51 |
| 均し | 3 | 5.02 |
| 依頼料 | 3 | 4.72 |
| 健やか | 3 | 4.50 |
| お皿 | 3 | 4.30 |
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