A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 窘める | 3 | 4.27 |
| いつ頃 | 3 | 4.52 |
| 捩る | 3 | 4.69 |
| 呼ばわり | 3 | 4.19 |
| 週間 | 3 | 4.06 |
| 切らない | 3 | 4.45 |
| ご機嫌 | 3 | 4.03 |
| 曲がった | 3 | 4.30 |
| 履く | 3 | 3.90 |
| 援護射撃 | 3 | 4.64 |
| 優位性 | 3 | 4.68 |
| 毛布 | 3 | 3.89 |
| 無用 | 3 | 3.93 |
| 詰める | 3 | 3.86 |
| 苦い | 3 | 3.76 |
| 千金 | 3 | 5.55 |
| 憚る | 3 | 4.83 |
| やり辛い | 3 | 4.96 |
| 堰 | 3 | 4.88 |
| 四角 | 3 | 4.79 |
| 要人 | 3 | 4.30 |
| 招き入れる | 3 | 4.25 |
| 楽しげ | 3 | 3.83 |
| 童 | 3 | 4.38 |
| 手柄 | 3 | 4.01 |
| 貴方様 | 3 | 4.28 |
| 着込む | 3 | 4.06 |
| 見張り | 3 | 3.59 |
| 上り | 3 | 4.17 |
| 茶葉 | 3 | 4.36 |
| 働きかけ | 3 | 4.69 |
| 仮納 | 3 | 4.37 |
| 秘める | 3 | 3.75 |
| エール | 3 | 4.03 |
| 400 | 3 | 4.25 |
| 紹介状 | 3 | 4.34 |
| 検証 | 3 | 3.91 |
| だだっ広い | 3 | 4.77 |
| 根付く | 3 | 4.45 |
| 至らない | 3 | 4.36 |
| 度合い | 3 | 4.30 |
| 猛攻 | 3 | 4.23 |
| にしろ | 3 | 3.62 |
| 明かし | 3 | 4.41 |
| 一苦労 | 3 | 4.51 |
| しがみ付く | 3 | 4.39 |
| 接点 | 3 | 4.23 |
| まして | 3 | 3.82 |
| 諸説 | 3 | 4.99 |
| 敗れる | 3 | 4.26 |
| この位 | 3 | 3.88 |
| 電光石火 | 3 | 5.00 |
| 隣接 | 3 | 4.23 |
| 偏り | 3 | 4.59 |
| 似ても似つかない | 3 | 4.86 |
| 蟠り | 3 | 4.63 |
| 脚力 | 3 | 4.45 |
| 去り際 | 3 | 4.61 |
| 地名 | 3 | 4.70 |
| 閉まり | 3 | 5.02 |
| 貴国 | 3 | 4.60 |
| 減少 | 3 | 4.04 |
| ガラリ | 3 | 4.92 |
| 国章 | 3 | 5.50 |
| 緊急事態 | 3 | 4.23 |
| 厨房 | 3 | 3.70 |
| 馬鹿者 | 3 | 4.46 |
| 冷え | 3 | 4.00 |
| マッチ | 3 | 4.37 |
| 生き生き | 3 | 4.55 |
| 話し出す | 3 | 4.27 |
| ねじ込む | 3 | 4.60 |
| 極み | 3 | 4.29 |
| 目をそらす | 3 | 4.77 |
| 妥協 | 3 | 4.09 |
| 出迎え | 3 | 3.74 |
| ついつい | 3 | 4.02 |
| やんちゃ | 3 | 4.57 |
| 握り拳 | 3 | 4.71 |
| 錬磨 | 3 | 6.12 |
| 口振り | 3 | 4.66 |
| 物悲しい | 3 | 4.88 |
| リアクション | 3 | 4.20 |
| 毅然 | 3 | 4.60 |
| ちょうど今 | 3 | 4.98 |
| 水流 | 3 | 4.08 |
| 申し出 | 3 | 3.74 |
| 囚われ | 3 | 3.98 |
| 比喩 | 3 | 4.55 |
| 飾り気のない | 3 | 4.96 |
| キリがない | 3 | 4.72 |
| 元に戻る | 3 | 4.42 |
| お皿 | 3 | 4.30 |
| 引き裂く | 3 | 3.93 |
| 魔除け | 3 | 4.80 |
| 四足歩行 | 3 | 5.01 |
| 横暴 | 3 | 4.33 |
| 移動手段 | 3 | 4.43 |
| 拷問 | 3 | 3.89 |
| 相対する | 3 | 4.17 |
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