A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 力が抜ける | 3 | 4.68 |
| 嫌味 | 3 | 3.95 |
| 治療薬 | 3 | 4.87 |
| 実習 | 3 | 4.36 |
| 歴然 | 3 | 4.72 |
| 男らしい | 3 | 4.33 |
| 嫌に | 3 | 4.40 |
| おっちゃん | 3 | 3.89 |
| お節介 | 3 | 4.46 |
| こんなん | 3 | 4.29 |
| お越し | 3 | 4.30 |
| 先ほどから | 3 | 4.01 |
| 嘲笑い | 3 | 5.21 |
| 望ましい | 3 | 4.19 |
| 起伏 | 3 | 4.50 |
| 手を差し伸べる | 3 | 4.64 |
| 程々に | 3 | 4.17 |
| 如何な | 3 | 4.48 |
| 絡み | 3 | 4.14 |
| 我が国 | 3 | 3.61 |
| 持ち出し | 3 | 4.20 |
| 資質 | 3 | 4.04 |
| たとき | 3 | 5.35 |
| ギィギィ | 3 | 5.81 |
| 青くなる | 3 | 5.10 |
| 詰めが甘い | 3 | 5.21 |
| 遊びに行く | 3 | 4.54 |
| 応接間 | 3 | 4.41 |
| 反復 | 3 | 4.87 |
| お言葉 | 3 | 3.77 |
| 人為的 | 3 | 4.61 |
| 豆粒 | 3 | 4.97 |
| しま | 3 | 4.33 |
| 総力戦 | 3 | 4.84 |
| 妥協 | 3 | 4.09 |
| 待合 | 3 | 5.60 |
| 荒れ果てる | 3 | 4.65 |
| 最上位 | 3 | 4.32 |
| 見劣り | 3 | 4.61 |
| 酔いしれる | 3 | 4.85 |
| 咎める | 3 | 4.06 |
| 強張る | 3 | 4.73 |
| 目印 | 3 | 4.13 |
| 見栄え | 3 | 4.43 |
| 盟主 | 3 | 4.37 |
| 気質 | 3 | 4.16 |
| 習い | 3 | 4.30 |
| 1時間 | 3 | 4.04 |
| リスト | 3 | 3.92 |
| 鉢合わせ | 3 | 4.60 |
| 潜り | 3 | 3.90 |
| 一際 | 3 | 3.81 |
| 斜面 | 3 | 4.22 |
| 潰れる | 3 | 4.02 |
| 副長 | 3 | 4.24 |
| 取り上げる | 3 | 4.22 |
| 小い | 3 | 4.75 |
| 盗み見 | 3 | 4.92 |
| 踏みだす | 3 | 5.41 |
| 宥める | 3 | 3.82 |
| 一触即発 | 3 | 4.65 |
| こじ開ける | 3 | 4.53 |
| ちち | 3 | 5.06 |
| 堅気 | 3 | 5.05 |
| 省略 | 3 | 4.31 |
| 聞く耳 | 3 | 4.55 |
| 睨み合う | 3 | 4.31 |
| 薙ぎ倒す | 3 | 4.68 |
| 裾 | 3 | 3.75 |
| クラシック音楽 | 3 | 6.15 |
| 一丁前 | 3 | 5.21 |
| レストラン | 3 | 4.15 |
| 怠ける | 3 | 4.63 |
| 早まる | 3 | 4.36 |
| 巻き上げ | 3 | 4.33 |
| 仲間同士 | 3 | 4.96 |
| 神秘 | 3 | 4.25 |
| 己 | 3 | 3.00 |
| 十三 | 3 | 3.87 |
| 円形 | 3 | 4.14 |
| 皮切り | 3 | 4.53 |
| ヒト | 3 | 3.90 |
| 虚ろ | 3 | 4.12 |
| 勘ぐる | 3 | 4.86 |
| 蟠り | 3 | 4.63 |
| 到る | 3 | 3.77 |
| 死に際 | 3 | 5.04 |
| 感性 | 3 | 4.27 |
| ハプニング | 3 | 4.88 |
| テント | 3 | 3.58 |
| 資金 | 3 | 3.71 |
| 接点 | 3 | 4.23 |
| とろ | 3 | 4.63 |
| 散り | 3 | 4.34 |
| あふれ出る | 3 | 5.15 |
| 二価 | 3 | 4.42 |
| 巻き起こる | 3 | 4.58 |
| 悩ましい | 3 | 4.36 |
| もぐ | 3 | 4.36 |
| 息をつく | 3 | 4.34 |
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