A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 栄える | 2 | 4.70 |
| 食い違い | 2 | 5.14 |
| 憩い | 2 | 4.89 |
| 身を委ねる | 2 | 5.18 |
| 十六 | 2 | 4.05 |
| 下に見る | 2 | 5.49 |
| 目を引く | 2 | 4.57 |
| 映り | 2 | 4.46 |
| 具体性 | 2 | 5.42 |
| 中級 | 2 | 3.67 |
| かり出す | 2 | 5.65 |
| 言いたげ | 2 | 4.45 |
| 早計 | 2 | 4.78 |
| 引っこ抜く | 2 | 4.53 |
| 軍隊 | 2 | 3.83 |
| 案内役 | 2 | 4.30 |
| 努めて | 2 | 4.18 |
| 心強い | 2 | 3.94 |
| 力量 | 2 | 3.83 |
| 兼ねる | 2 | 4.09 |
| 真っ黒 | 2 | 3.92 |
| 大小 | 2 | 4.12 |
| きびきび | 2 | 4.75 |
| 本職 | 2 | 4.30 |
| バラ | 2 | 3.96 |
| 買い取り | 2 | 4.30 |
| 有力者 | 2 | 4.36 |
| 大型犬 | 2 | 4.86 |
| たんぽぽ | 2 | 5.62 |
| ちょくちょく | 2 | 4.37 |
| 幸先 | 2 | 4.95 |
| 領土 | 2 | 3.72 |
| ならでは | 2 | 4.24 |
| 直線 | 2 | 4.27 |
| 合否 | 2 | 5.27 |
| 臨場感 | 2 | 5.16 |
| 踞る | 2 | 4.67 |
| 国名 | 2 | 4.92 |
| せねば | 2 | 3.95 |
| 慈しむ | 2 | 4.50 |
| 和気藹々 | 2 | 4.75 |
| 得をする | 2 | 5.04 |
| 禁忌 | 2 | 4.09 |
| 編み出す | 2 | 4.36 |
| 芸術 | 2 | 4.24 |
| 生まれて初めて | 2 | 4.33 |
| ああ言った | 2 | 4.57 |
| 捕る | 2 | 4.56 |
| 著作 | 2 | 5.65 |
| 敵対的 | 2 | 4.71 |
| 乗じる | 2 | 4.38 |
| 不敵 | 2 | 3.91 |
| 繁殖力 | 2 | 4.84 |
| 卑怯 | 2 | 3.91 |
| 盆栽 | 2 | 5.53 |
| 形だけ | 2 | 4.47 |
| タコ殴り | 2 | 5.18 |
| 搬送 | 2 | 4.76 |
| 入れ替える | 2 | 4.40 |
| 色づく | 2 | 4.73 |
| 声かけ | 2 | 4.63 |
| 目論み | 2 | 5.00 |
| へぇー | 2 | 4.66 |
| 端から端まで | 2 | 4.92 |
| 出来る限り | 2 | 4.04 |
| 二組 | 2 | 4.59 |
| 圧 | 2 | 4.23 |
| 踏みつける | 2 | 4.08 |
| 凝る | 2 | 4.54 |
| 狂人 | 2 | 4.16 |
| 戦 | 2 | 2.90 |
| 山頂 | 2 | 4.24 |
| 上下左右 | 2 | 4.75 |
| 固める | 2 | 3.80 |
| 鎮め | 2 | 4.69 |
| 嫌気 | 2 | 4.62 |
| 時計屋 | 2 | 6.09 |
| 初期 | 2 | 3.92 |
| ヘラヘラ | 2 | 4.79 |
| ピース | 2 | 4.42 |
| 訴える | 2 | 3.79 |
| 換える | 2 | 4.90 |
| 無駄死に | 2 | 4.84 |
| 銃声 | 2 | 4.34 |
| 自殺行為 | 2 | 4.41 |
| ぬくぬく | 2 | 4.98 |
| 焦れる | 2 | 4.61 |
| 急かす | 2 | 4.12 |
| 厳格 | 2 | 4.41 |
| いつの日か | 2 | 4.75 |
| 総称 | 2 | 4.69 |
| 行動に移る | 2 | 4.92 |
| なす術 | 2 | 4.84 |
| 癖して | 2 | 4.94 |
| 緩和 | 2 | 4.36 |
| 相反 | 2 | 5.28 |
| 五月 | 2 | 4.31 |
| 固さ | 2 | 4.88 |
| はたまた | 2 | 4.22 |
| 責任者 | 2 | 3.92 |
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