A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 人となり | 2 | 4.50 |
| 立体 | 2 | 4.61 |
| 数個 | 2 | 4.62 |
| 総じて | 2 | 4.35 |
| 頭に血が上る | 2 | 5.51 |
| 蓄え | 2 | 4.11 |
| 滲み出る | 2 | 4.85 |
| 儒 | 2 | 4.86 |
| 溢し | 2 | 4.08 |
| 澄ます | 2 | 4.73 |
| 本職 | 2 | 4.30 |
| 清潔感 | 2 | 4.87 |
| 別次元 | 2 | 4.86 |
| 世話好き | 2 | 5.39 |
| 英雄譚 | 2 | 4.53 |
| お断り | 2 | 3.92 |
| 10000 | 2 | 4.91 |
| 未定 | 2 | 4.55 |
| 名実共に | 2 | 5.26 |
| 与する | 2 | 4.57 |
| インドア | 2 | 5.37 |
| 侮り | 2 | 4.80 |
| お供 | 2 | 4.18 |
| 引火 | 2 | 4.89 |
| 正式名称 | 2 | 4.69 |
| 何が何だか | 2 | 4.76 |
| うぉー | 2 | 5.68 |
| 打ち合い | 2 | 4.51 |
| 死んでも | 2 | 3.95 |
| 故意に | 2 | 4.74 |
| 絡み合う | 2 | 4.34 |
| 攻略 | 2 | 3.09 |
| 花飾り | 2 | 5.08 |
| アニメ | 2 | 3.92 |
| 中世 | 2 | 4.31 |
| 留め | 2 | 3.86 |
| 刃 | 2 | 2.93 |
| お買い得 | 2 | 5.21 |
| あらら | 2 | 4.64 |
| 追い返す | 2 | 4.28 |
| 短絡的 | 2 | 4.66 |
| 樅 | 2 | 4.57 |
| 一理ある | 2 | 4.41 |
| 勝手が違う | 2 | 5.00 |
| 裁き | 2 | 4.30 |
| 即答 | 2 | 3.92 |
| 必要ならば | 2 | 4.90 |
| 事が無い | 2 | 4.25 |
| ヨーロッパ | 2 | 4.34 |
| 極一部 | 2 | 4.91 |
| 多様性 | 2 | 4.91 |
| あしらい | 2 | 4.97 |
| 気前 | 2 | 5.39 |
| 容量 | 2 | 4.19 |
| 掘削 | 2 | 4.13 |
| 咄す | 2 | 4.99 |
| 右腕 | 2 | 3.47 |
| 立て髪 | 2 | 4.65 |
| 支払い | 2 | 4.02 |
| サボる | 2 | 4.17 |
| どちら共 | 2 | 4.73 |
| 大気 | 2 | 3.87 |
| 屑 | 2 | 4.22 |
| ロマン | 2 | 4.13 |
| 一滴 | 2 | 4.31 |
| 死を覚悟する | 2 | 5.51 |
| ごっそり | 2 | 4.48 |
| 食える | 2 | 3.97 |
| 第三者 | 2 | 4.19 |
| 下手をすれば | 2 | 4.07 |
| くすん | 2 | 4.97 |
| 走らせる | 2 | 4.16 |
| 他ならぬ | 2 | 4.27 |
| 蛮から | 2 | 6.29 |
| 撃ち合う | 2 | 5.11 |
| 王政 | 2 | 4.92 |
| 一定数 | 2 | 4.59 |
| 意気込み | 2 | 4.53 |
| 6人 | 2 | 4.30 |
| 記憶にない | 2 | 4.75 |
| 殺傷 | 2 | 4.58 |
| 標準 | 2 | 4.57 |
| ごくごく | 2 | 4.49 |
| 引き立てる | 2 | 4.95 |
| 打ち上げる | 2 | 4.63 |
| コクリ | 2 | 4.44 |
| 癜 | 2 | 6.18 |
| 我が家 | 2 | 3.70 |
| 有力者 | 2 | 4.36 |
| 寄り | 2 | 3.93 |
| 食前 | 2 | 4.85 |
| いつの日か | 2 | 4.75 |
| 煽り | 2 | 4.33 |
| 楔 | 2 | 4.30 |
| 特技 | 2 | 4.25 |
| 周回遅れ | 2 | 5.78 |
| かつてない | 2 | 4.53 |
| 反する | 2 | 4.38 |
| お似合い | 2 | 4.18 |
| ギョッと | 2 | 4.55 |
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