A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 上っ面 | 6 | 5.11 |
| それはない | 6 | 4.11 |
| パニック | 6 | 4.02 |
| 現実的 | 6 | 4.03 |
| 花開く | 6 | 4.83 |
| 事にする | 6 | 3.43 |
| 川向こう | 6 | 5.64 |
| 本体 | 6 | 3.63 |
| 我が君 | 6 | 4.88 |
| 収穫 | 6 | 3.65 |
| 馴染み深い | 6 | 4.99 |
| 立ちはだかる | 6 | 4.04 |
| 名字 | 6 | 4.50 |
| 深さ | 6 | 4.04 |
| 危害 | 6 | 4.16 |
| 枚数 | 6 | 4.68 |
| 自嘲 | 6 | 4.04 |
| 向こう側 | 6 | 3.66 |
| 潰れ | 6 | 4.06 |
| 國 | 6 | 4.88 |
| だに | 6 | 3.94 |
| 幻惑 | 6 | 4.47 |
| 鮫 | 6 | 4.45 |
| 呼び出す | 6 | 3.54 |
| 外国 | 6 | 4.10 |
| 引っ込める | 6 | 4.17 |
| 跳ね上がる | 6 | 4.06 |
| 何事か | 6 | 3.83 |
| 掛け | 6 | 3.00 |
| 交じり | 6 | 3.95 |
| 他我 | 6 | 3.20 |
| 引き上げる | 6 | 4.00 |
| 足掻く | 6 | 4.16 |
| 見抜く | 6 | 3.76 |
| 脈絡 | 6 | 4.74 |
| 突き出す | 6 | 3.65 |
| 強める | 6 | 4.25 |
| 蝮 | 6 | 4.13 |
| おさらい | 6 | 4.90 |
| 検討 | 6 | 3.86 |
| 阻害 | 6 | 3.91 |
| 砕け | 6 | 3.75 |
| 乗っ取る | 6 | 4.11 |
| 曲がる | 6 | 3.96 |
| 主導権 | 6 | 4.31 |
| 刻印 | 6 | 4.00 |
| 恨めしい | 6 | 4.22 |
| うわ | 6 | 3.47 |
| ふざける | 6 | 3.70 |
| 収まり | 6 | 4.23 |
| 常軌 | 6 | 4.93 |
| 落胆 | 6 | 4.10 |
| 寝床 | 6 | 4.05 |
| 解析 | 6 | 3.69 |
| 握り締める | 6 | 3.81 |
| 飛び立つ | 6 | 4.05 |
| 観測 | 6 | 4.12 |
| なりふり構わず | 6 | 4.94 |
| 実る | 6 | 4.32 |
| 用がある | 6 | 4.33 |
| 控える | 6 | 3.77 |
| 走り抜ける | 6 | 4.27 |
| 入手 | 6 | 3.64 |
| 現代 | 6 | 3.57 |
| 腐るほど | 6 | 4.84 |
| 隠密 | 6 | 3.98 |
| 両腕 | 6 | 3.60 |
| 目で追う | 6 | 4.71 |
| 人より | 6 | 4.23 |
| 単打 | 6 | 3.87 |
| たい | 6 | 4.03 |
| 注意事項 | 6 | 4.61 |
| 語り継ぐ | 6 | 4.53 |
| だけしか | 6 | 4.22 |
| 平均的 | 6 | 4.42 |
| 押しのける | 6 | 4.30 |
| 切り替える | 6 | 3.89 |
| 具に | 6 | 4.22 |
| 纏り付く | 6 | 4.72 |
| ダメージ | 6 | 3.08 |
| 数年前 | 6 | 4.25 |
| だっけ | 6 | 3.76 |
| 住民 | 6 | 3.58 |
| 筋 | 6 | 3.68 |
| 花々 | 6 | 4.57 |
| 歪み | 6 | 3.95 |
| 初めから | 6 | 3.96 |
| あれで | 6 | 3.75 |
| 表記 | 6 | 4.22 |
| 揉みくちゃ | 6 | 4.78 |
| 引き換え | 6 | 4.12 |
| 一双 | 6 | 3.97 |
| 背丈 | 6 | 4.08 |
| ピンク | 6 | 3.89 |
| 攻め | 6 | 3.44 |
| わくわく | 6 | 4.27 |
| 数分後 | 6 | 4.43 |
| とかで | 6 | 3.66 |
| 陣 | 6 | 3.20 |
| 兆候 | 6 | 4.38 |
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