A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| ましてや | 14 | 3.64 |
| 呼びかけ | 14 | 3.81 |
| 若しくは | 14 | 3.38 |
| むかっ | 14 | 4.68 |
| エネルギー | 14 | 3.55 |
| 真っ赤 | 14 | 3.24 |
| 切り上げ | 14 | 4.28 |
| 紫色 | 14 | 3.86 |
| 次第 | 14 | 3.34 |
| 生きていく | 14 | 3.95 |
| 何も無い | 14 | 4.17 |
| ど | 14 | 3.26 |
| 親子 | 14 | 3.74 |
| 破壊 | 14 | 2.94 |
| バランス | 14 | 3.55 |
| 木材 | 14 | 3.90 |
| ナイフ | 14 | 3.21 |
| こん | 14 | 3.58 |
| 操る | 14 | 3.32 |
| 担い | 14 | 3.71 |
| 魔術 | 14 | 2.65 |
| 承知 | 14 | 3.43 |
| 雑草 | 14 | 4.17 |
| 鼻差 | 14 | 3.82 |
| 貯める | 14 | 4.08 |
| 動作 | 14 | 3.43 |
| と思ったら | 14 | 3.50 |
| 不可能 | 14 | 3.19 |
| 神経 | 14 | 3.83 |
| かと言って | 14 | 3.61 |
| 何時まで | 14 | 3.82 |
| 小鳥 | 14 | 3.95 |
| 抜け出す | 14 | 3.74 |
| 味わう | 14 | 3.58 |
| 伏せ | 14 | 3.66 |
| かけ離れる | 14 | 4.28 |
| つーか | 14 | 3.86 |
| 何処まで | 14 | 3.49 |
| 品 | 14 | 3.26 |
| 指し | 14 | 4.00 |
| 雪原 | 14 | 4.50 |
| はっと | 14 | 3.91 |
| 目指し | 14 | 3.53 |
| 部 | 14 | 3.30 |
| 欄 | 14 | 4.08 |
| 役目 | 14 | 3.38 |
| いつも通り | 14 | 3.43 |
| 調べ | 14 | 3.20 |
| 困難 | 14 | 3.56 |
| 食堂 | 14 | 3.25 |
| 違いない | 14 | 3.16 |
| 塗装 | 14 | 3.70 |
| 桃色 | 14 | 4.09 |
| 柄 | 14 | 3.45 |
| 弱肉強食 | 14 | 4.66 |
| 現実味 | 14 | 4.48 |
| この辺り | 14 | 3.42 |
| お茶 | 14 | 3.11 |
| 言い残す | 14 | 4.02 |
| 六 | 14 | 3.10 |
| リーダー格 | 14 | 4.42 |
| 代わる | 14 | 3.81 |
| 上陸 | 14 | 4.19 |
| 虹 | 14 | 3.89 |
| 地獄 | 14 | 3.43 |
| 喜ぶ | 14 | 3.26 |
| 澄む | 14 | 3.92 |
| 体感 | 14 | 4.13 |
| どこにもない | 14 | 4.31 |
| 引っかかる | 14 | 3.71 |
| 誰でも | 14 | 3.66 |
| 早速 | 14 | 3.13 |
| 倍 | 14 | 3.38 |
| 懐かしい | 14 | 3.51 |
| 束 | 14 | 3.82 |
| 害意 | 14 | 4.52 |
| 大柄 | 14 | 4.04 |
| 遊び | 14 | 3.37 |
| 襲撃者 | 14 | 4.08 |
| 充分 | 14 | 3.42 |
| 膨らむ | 14 | 3.63 |
| 生存 | 14 | 4.05 |
| 良くある | 14 | 3.90 |
| 蛟 | 14 | 5.17 |
| お客さん | 14 | 3.75 |
| 子なし | 14 | 3.78 |
| 伐る | 14 | 3.95 |
| 降る | 14 | 3.80 |
| 様子を伺う | 14 | 4.70 |
| 比較 | 14 | 3.79 |
| 共有 | 14 | 3.70 |
| 方角 | 14 | 3.79 |
| 上がり | 14 | 3.47 |
| 収入 | 14 | 3.99 |
| 店員 | 14 | 3.61 |
| 地位 | 14 | 3.45 |
| からして | 14 | 3.45 |
| オレンジ色 | 14 | 4.35 |
| 一生 | 14 | 3.60 |
| 水瓶 | 14 | 4.72 |
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