A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| お香 | 25 | 3.15 |
| 餌 | 25 | 3.61 |
| どう考えても | 25 | 3.75 |
| 何やら | 25 | 3.19 |
| 森の奥 | 25 | 4.09 |
| 味 | 25 | 3.06 |
| この間 | 25 | 3.79 |
| 飛び交う | 25 | 4.04 |
| わけには行かない | 25 | 3.35 |
| 繋ぐ | 25 | 3.47 |
| しようとする | 25 | 3.56 |
| 行為 | 25 | 3.26 |
| 割と | 25 | 3.40 |
| とやら | 25 | 3.43 |
| アジト | 25 | 4.05 |
| 少々 | 25 | 3.17 |
| ゴミ | 25 | 3.82 |
| やれ | 25 | 3.27 |
| 手がかり | 25 | 4.18 |
| 落ち込む | 25 | 3.58 |
| 掴み | 25 | 3.47 |
| 構え | 25 | 3.16 |
| キッチン | 25 | 4.01 |
| 見事 | 25 | 3.20 |
| 災い | 25 | 4.29 |
| 皮膚 | 25 | 3.81 |
| 生かす | 25 | 3.68 |
| 横たわる | 25 | 3.82 |
| 裏腹 | 25 | 3.95 |
| 悪 | 25 | 3.28 |
| 像 | 25 | 3.61 |
| まとも | 25 | 3.58 |
| 尽くす | 25 | 3.43 |
| 戻り | 25 | 3.40 |
| 女の人 | 25 | 4.06 |
| 水面 | 25 | 3.79 |
| 蝕む | 25 | 4.24 |
| 見渡す | 25 | 3.63 |
| 崩れ | 25 | 3.56 |
| 行ける | 25 | 3.40 |
| 後ろ姿 | 25 | 4.00 |
| を通して | 25 | 3.48 |
| いつ | 25 | 3.24 |
| 落下 | 25 | 3.51 |
| 縁 | 25 | 3.49 |
| 11 | 25 | 3.88 |
| 辿り着く | 25 | 3.83 |
| 開き | 25 | 3.45 |
| 手おけ | 25 | 3.35 |
| 幾らでも | 25 | 3.46 |
| 潰す | 25 | 3.09 |
| 硬直 | 25 | 3.71 |
| でしょ | 25 | 3.03 |
| 爆破 | 26 | 4.28 |
| 8 | 26 | 3.28 |
| 争い | 26 | 3.58 |
| 蹴る | 26 | 3.28 |
| 焦る | 26 | 3.35 |
| 爪 | 26 | 3.21 |
| 構う | 26 | 3.29 |
| 死骸 | 26 | 4.00 |
| 性格 | 26 | 3.09 |
| 対峙 | 26 | 3.62 |
| ため息をつく | 26 | 3.95 |
| 日本 | 26 | 3.01 |
| いく日 | 26 | 4.07 |
| 触れ | 26 | 3.33 |
| 布 | 26 | 3.21 |
| 一般人 | 26 | 3.68 |
| 強者 | 26 | 3.73 |
| 何よりも | 26 | 3.56 |
| に過ぎない | 26 | 3.53 |
| 決断 | 26 | 3.64 |
| 体内 | 26 | 3.59 |
| 済ませる | 26 | 3.29 |
| ある意味 | 26 | 3.54 |
| 寄り添う | 26 | 3.85 |
| 出入り口 | 26 | 4.00 |
| 云える | 26 | 3.55 |
| ゲーム | 26 | 2.86 |
| 傷つく | 26 | 3.63 |
| これ程 | 26 | 3.39 |
| 表示 | 26 | 3.45 |
| やっぱ | 26 | 3.52 |
| 盛り上がる | 26 | 3.64 |
| 関わり | 26 | 3.90 |
| 水場 | 26 | 4.36 |
| 逆 | 26 | 3.48 |
| 察し | 26 | 3.45 |
| 枚 | 26 | 3.14 |
| 取引 | 26 | 3.61 |
| 振り払う | 26 | 3.79 |
| 歩む | 26 | 3.82 |
| 居 | 26 | 3.44 |
| ような気がする | 26 | 3.55 |
| 吹っ | 26 | 3.29 |
| 朝 | 26 | 2.96 |
| 立場 | 26 | 2.93 |
| 術 | 26 | 2.84 |
| 鳴戸 | 26 | 3.51 |
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