A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 切っての | 1 | 4.95 |
| 相場 | 1 | 4.08 |
| 機動力 | 1 | 4.06 |
| 詰問 | 1 | 4.56 |
| 迷彩 | 1 | 4.68 |
| 世智 | 1 | 6.18 |
| 起こり得る | 1 | 4.94 |
| 春一番 | 1 | 6.42 |
| 猪突猛進 | 1 | 4.92 |
| 儀式用 | 1 | 5.10 |
| ブチまける | 1 | 6.45 |
| 接木 | 1 | 6.23 |
| ガセ | 1 | 5.46 |
| 調停 | 1 | 4.86 |
| ひき付ける | 1 | 5.59 |
| 行ってき | 1 | 4.62 |
| 蛇行 | 1 | 4.81 |
| 真っ白い | 1 | 4.62 |
| 塀 | 1 | 4.19 |
| 高低差 | 1 | 4.94 |
| サッカーボール | 1 | 5.09 |
| 洗濯物 | 1 | 4.42 |
| 手始め | 1 | 4.97 |
| 果敢 | 1 | 4.53 |
| 2階 | 1 | 4.30 |
| あーあー | 1 | 4.69 |
| 聴く | 1 | 3.95 |
| グレイ | 1 | 3.81 |
| 真っ向 | 1 | 5.70 |
| 入り方 | 1 | 5.20 |
| 目を離す | 1 | 4.66 |
| 迎えいれる | 1 | 6.40 |
| 奉仕 | 1 | 4.38 |
| せり出す | 1 | 5.12 |
| 教え込む | 1 | 5.15 |
| ちょこちょこ | 1 | 4.54 |
| 無くちゃ | 1 | 4.97 |
| 巨躯 | 1 | 4.09 |
| 突き出た | 1 | 4.76 |
| 切っても切れない | 1 | 5.35 |
| チャーミング | 1 | 5.38 |
| ただ事 | 1 | 4.80 |
| 最良 | 1 | 4.41 |
| 大河 | 1 | 4.37 |
| 言いつけ | 1 | 4.31 |
| シ | 1 | 3.79 |
| 分け合う | 1 | 4.79 |
| 88 | 1 | 4.79 |
| ナレーション | 1 | 4.58 |
| フィーリング | 1 | 5.47 |
| 心得る | 1 | 4.50 |
| 猛る | 1 | 4.58 |
| 刺し傷 | 1 | 5.41 |
| 父さん | 1 | 3.49 |
| 手法 | 1 | 4.15 |
| 踏切 | 1 | 5.43 |
| 掠る | 1 | 4.53 |
| 宮殿 | 1 | 3.85 |
| くたばる | 1 | 4.66 |
| シャレ | 1 | 4.86 |
| 澄み切った | 1 | 5.01 |
| 消えさる | 1 | 6.48 |
| ただ者 | 1 | 4.95 |
| 晩酌 | 1 | 5.08 |
| 骨が折れる | 1 | 4.72 |
| 気はない | 1 | 3.75 |
| 荒唐無稽 | 1 | 4.60 |
| 十一 | 1 | 4.01 |
| あぶり出し | 1 | 5.48 |
| 意趣返し | 1 | 4.55 |
| 堂々巡り | 1 | 4.99 |
| 難くない | 1 | 6.05 |
| 壮とする | 1 | 5.20 |
| 胃袋 | 1 | 4.25 |
| 異空間 | 1 | 4.28 |
| そげ落とす | 1 | 7.59 |
| 露わ | 1 | 4.40 |
| おかず | 1 | 4.30 |
| かき氷 | 1 | 4.76 |
| 外因 | 1 | 4.31 |
| 障り | 1 | 5.32 |
| 白日 | 1 | 5.06 |
| 屈する | 1 | 4.46 |
| 遺伝子 | 1 | 4.41 |
| 発狂 | 1 | 4.38 |
| てんこ盛 | 1 | 6.29 |
| 鎖 | 1 | 3.53 |
| 翳む | 1 | 5.45 |
| 悪評 | 1 | 4.49 |
| トップレベル | 1 | 5.26 |
| 爪弾き | 1 | 5.26 |
| 荒れ屋 | 1 | 5.22 |
| さざめき | 1 | 5.54 |
| うん蓄 | 1 | 5.55 |
| 悔い | 1 | 4.43 |
| 竜馬 | 1 | 4.33 |
| 年代物 | 1 | 5.29 |
| 叩きこむ | 1 | 4.96 |
| 空中戦 | 1 | 4.22 |
| 狩りにいく | 1 | 5.87 |
Showing 1901 - 2000 of 20,017 words