A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| マグマ | 17 | 4.22 |
| キラキラ | 17 | 3.63 |
| 顔を上げる | 17 | 3.78 |
| 気にしない | 17 | 3.68 |
| 固まる | 17 | 3.33 |
| 到底 | 17 | 3.64 |
| 頭に浮かぶ | 17 | 4.79 |
| 心から | 17 | 3.54 |
| 仕掛け | 17 | 3.32 |
| 先導 | 17 | 3.91 |
| 広さ | 17 | 3.71 |
| 出ていく | 17 | 3.96 |
| がたい | 17 | 3.92 |
| 一方的 | 17 | 3.57 |
| 雲 | 17 | 3.58 |
| 豊か | 17 | 3.61 |
| 休憩 | 17 | 3.36 |
| 今でも | 17 | 3.56 |
| 緊張感 | 17 | 3.77 |
| 布団 | 17 | 3.68 |
| んー | 17 | 3.43 |
| 特化 | 17 | 3.71 |
| 言い合い | 17 | 4.35 |
| いいから | 17 | 3.49 |
| じゃねぇ | 17 | 3.48 |
| まじか | 17 | 3.76 |
| 真似 | 17 | 3.12 |
| たまに | 17 | 3.27 |
| 貸し | 17 | 3.38 |
| 何人か | 17 | 3.53 |
| 広がり | 17 | 3.86 |
| そっと | 17 | 3.14 |
| 銀貨 | 17 | 3.54 |
| 服装 | 17 | 3.58 |
| 叩き | 17 | 3.26 |
| 片腕 | 17 | 4.02 |
| ついて来る | 17 | 4.06 |
| 些細 | 17 | 3.89 |
| 当てはまる | 17 | 4.23 |
| 互い | 17 | 3.56 |
| 園 | 17 | 4.44 |
| 迎え | 17 | 3.35 |
| こぼれ落ちる | 17 | 4.44 |
| 大木 | 17 | 4.24 |
| 同然 | 17 | 3.78 |
| どちらにせよ | 17 | 4.08 |
| 確保 | 17 | 3.24 |
| 一面 | 17 | 3.79 |
| 日本人 | 17 | 3.58 |
| により | 16 | 2.99 |
| 顎 | 16 | 3.37 |
| 間隔 | 16 | 4.13 |
| お姉さん | 16 | 3.31 |
| お方 | 16 | 3.78 |
| 巨体 | 16 | 3.50 |
| 非常に | 16 | 2.99 |
| 押さえ | 16 | 3.44 |
| 不幸 | 16 | 3.66 |
| 欠点 | 16 | 3.93 |
| よー | 16 | 3.18 |
| 物語る | 16 | 4.20 |
| 斯うした | 16 | 3.79 |
| 確率 | 16 | 3.74 |
| 外す | 16 | 3.17 |
| カエル | 16 | 4.21 |
| お腹 | 16 | 3.37 |
| と言ってもいい | 16 | 3.85 |
| 放置 | 16 | 3.34 |
| 支障 | 16 | 3.99 |
| 耐性 | 16 | 3.20 |
| かよ | 16 | 3.36 |
| 罠 | 16 | 3.13 |
| 一連 | 16 | 3.96 |
| アレ | 16 | 3.12 |
| 無限 | 16 | 3.62 |
| 成功 | 16 | 3.02 |
| 参加 | 16 | 2.93 |
| 個人的 | 16 | 3.62 |
| 息子 | 16 | 3.14 |
| 鳴らす | 16 | 3.32 |
| とすると | 16 | 3.56 |
| 引っ | 16 | 3.62 |
| 逆さ | 16 | 4.64 |
| 押し寄せる | 16 | 3.80 |
| 銃 | 16 | 3.38 |
| 気の毒 | 16 | 4.08 |
| 横目 | 16 | 3.67 |
| 威圧感 | 16 | 3.89 |
| 至る | 16 | 3.38 |
| 所詮 | 16 | 3.65 |
| 考慮 | 16 | 3.63 |
| 釣り竿 | 16 | 4.90 |
| 狙い | 16 | 3.28 |
| 行ってくる | 16 | 3.79 |
| 幸い | 16 | 3.30 |
| 脅かす | 16 | 4.14 |
| 弾丸 | 16 | 3.63 |
| 振る舞う | 16 | 3.82 |
| 示し | 16 | 3.48 |
| 念のため | 16 | 3.66 |
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