A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 横目 | 16 | 3.67 |
| 弾丸 | 16 | 3.63 |
| 巨体 | 16 | 3.50 |
| だけでなく | 16 | 3.27 |
| 耐性 | 16 | 3.20 |
| 分かりやすい | 16 | 3.71 |
| 次々 | 16 | 3.28 |
| 村人 | 16 | 3.41 |
| 危険度 | 16 | 4.20 |
| 参加 | 16 | 2.93 |
| 押さえ | 16 | 3.44 |
| 振る舞う | 16 | 3.82 |
| 狙い | 16 | 3.28 |
| 威圧感 | 16 | 3.89 |
| 装飾 | 16 | 3.71 |
| 眠り | 16 | 3.57 |
| 鳴らす | 16 | 3.32 |
| 飛び散る | 16 | 3.93 |
| 向かい合う | 16 | 3.83 |
| なよ | 16 | 3.13 |
| 間隔 | 16 | 4.13 |
| 斯うした | 16 | 3.79 |
| 念のため | 16 | 3.66 |
| 広大 | 16 | 3.78 |
| 雑 | 16 | 4.04 |
| 段階 | 16 | 3.40 |
| により | 16 | 2.99 |
| 静粛 | 16 | 4.99 |
| 一連 | 16 | 3.96 |
| 一瞬にして | 16 | 3.88 |
| 至る | 16 | 3.38 |
| 幸い | 16 | 3.30 |
| 示し | 16 | 3.48 |
| 脱 | 16 | 4.72 |
| 宛 | 16 | 3.72 |
| 非常に | 16 | 2.99 |
| 差す | 16 | 3.65 |
| 脇 | 16 | 3.52 |
| 確率 | 16 | 3.74 |
| 寒気 | 16 | 4.19 |
| 真上 | 16 | 4.09 |
| 柵 | 16 | 3.75 |
| 本拠地 | 16 | 3.97 |
| 震わせる | 16 | 3.45 |
| 足取り | 16 | 3.71 |
| 考慮 | 16 | 3.63 |
| 成功 | 16 | 3.02 |
| アレ | 16 | 3.12 |
| 最低限 | 16 | 3.65 |
| 行ってくる | 16 | 3.79 |
| 閉じ込める | 16 | 3.69 |
| 陰 | 16 | 3.89 |
| 引きずる | 16 | 3.86 |
| 気の毒 | 16 | 4.08 |
| 引っ | 16 | 3.62 |
| よー | 16 | 3.18 |
| キャラクター | 16 | 3.96 |
| 参る | 16 | 3.61 |
| 支障 | 16 | 3.99 |
| 舵輪 | 16 | 5.16 |
| 放置 | 16 | 3.34 |
| 助手 | 16 | 3.99 |
| 飛び上がる | 16 | 3.88 |
| 銃 | 16 | 3.38 |
| 個人的 | 16 | 3.62 |
| 具合 | 16 | 3.52 |
| と言ってもいい | 16 | 3.85 |
| 気持ち悪い | 16 | 3.75 |
| 二度と | 16 | 3.48 |
| 責める | 16 | 3.82 |
| 勢家 | 16 | 3.43 |
| 液体 | 16 | 3.65 |
| ピヨピヨ | 16 | 5.59 |
| における | 16 | 3.46 |
| 胴体 | 16 | 3.61 |
| 嬢ちゃん | 16 | 3.76 |
| ども | 16 | 3.26 |
| かよ | 16 | 3.36 |
| 無限 | 16 | 3.62 |
| 混ざる | 16 | 3.62 |
| 身内 | 16 | 3.67 |
| 端から | 16 | 4.07 |
| 釣り竿 | 16 | 4.90 |
| 息子 | 16 | 3.14 |
| 顔つき | 16 | 3.83 |
| 誤 | 16 | 3.86 |
| 回し | 16 | 3.38 |
| 自慢 | 15 | 3.55 |
| 目的地 | 15 | 3.63 |
| 埃 | 15 | 3.99 |
| そこら辺 | 15 | 3.84 |
| となれば | 15 | 3.33 |
| 乗り越える | 15 | 3.64 |
| 極 | 15 | 3.68 |
| さあ | 15 | 3.10 |
| 理屈 | 15 | 3.71 |
| 欠け | 15 | 4.06 |
| 決めつける | 15 | 4.34 |
| 劇 | 15 | 3.91 |
| 実際のところ | 15 | 4.06 |
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