A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| むかっ | 14 | 4.68 |
| 結びつく | 14 | 4.46 |
| 小鳥 | 14 | 3.95 |
| リーダー格 | 14 | 4.42 |
| 弾 | 14 | 3.21 |
| 食堂 | 14 | 3.25 |
| 整備 | 14 | 3.62 |
| 部隊 | 14 | 2.88 |
| 魔術 | 14 | 2.65 |
| 作り上げる | 14 | 3.69 |
| 襲撃者 | 14 | 4.08 |
| 地獄 | 14 | 3.43 |
| 的確 | 14 | 3.87 |
| 澄む | 14 | 3.92 |
| 異物 | 14 | 4.38 |
| 雪原 | 14 | 4.50 |
| 子なし | 14 | 3.78 |
| 落ち着き | 14 | 3.71 |
| どうこう | 14 | 3.96 |
| と思ったら | 14 | 3.50 |
| 計算 | 14 | 3.48 |
| 水たまり | 14 | 4.72 |
| 嬉しそう | 14 | 3.06 |
| 収納 | 14 | 3.57 |
| 何処まで | 14 | 3.49 |
| 習性 | 14 | 4.38 |
| でなければ | 14 | 3.51 |
| 六 | 14 | 3.10 |
| 甘く | 14 | 3.72 |
| 施す | 14 | 3.52 |
| 掛かる | 14 | 3.07 |
| 調べ | 14 | 3.20 |
| 名乗る | 14 | 3.29 |
| 伐る | 14 | 3.95 |
| 動作 | 14 | 3.43 |
| 虹 | 14 | 3.89 |
| 埋まる | 14 | 3.77 |
| 到達 | 14 | 3.53 |
| 柄 | 14 | 3.45 |
| 配る | 14 | 3.69 |
| 戸惑い | 14 | 3.73 |
| 貴殿 | 14 | 3.96 |
| 代わる | 14 | 3.81 |
| 生きていく | 14 | 3.95 |
| 不可能 | 14 | 3.19 |
| 上陸 | 14 | 4.19 |
| 操る | 14 | 3.32 |
| 馬鹿に | 14 | 3.68 |
| 悩み | 14 | 3.65 |
| 役目 | 14 | 3.38 |
| 上がり | 14 | 3.47 |
| 指し | 14 | 4.00 |
| 蛟 | 14 | 5.17 |
| 一生 | 14 | 3.60 |
| 水瓶 | 14 | 4.72 |
| 倍 | 14 | 3.38 |
| お茶 | 14 | 3.11 |
| 発達 | 14 | 4.08 |
| 塗装 | 14 | 3.70 |
| 癖 | 14 | 3.79 |
| 何時まで | 14 | 3.82 |
| 神経 | 14 | 3.83 |
| ゴーレム | 14 | 2.97 |
| 害意 | 14 | 4.52 |
| 貯める | 14 | 4.08 |
| 現実味 | 14 | 4.48 |
| 黄 | 14 | 3.86 |
| 抜け出す | 14 | 3.74 |
| 上手 | 14 | 3.75 |
| 弾く | 14 | 3.37 |
| 相対 | 14 | 4.02 |
| 遊び | 14 | 3.37 |
| 懐かしい | 14 | 3.51 |
| 鼻差 | 14 | 3.82 |
| 外側 | 14 | 3.85 |
| 呼びかけ | 14 | 3.81 |
| 欄 | 14 | 4.08 |
| 地位 | 14 | 3.45 |
| エネルギー | 14 | 3.55 |
| 併せて | 14 | 3.96 |
| 重ねる | 14 | 3.62 |
| 混 | 14 | 4.85 |
| 思わしい | 14 | 4.50 |
| 誰でも | 14 | 3.66 |
| 三体 | 14 | 4.05 |
| 親子 | 14 | 3.74 |
| 比較 | 14 | 3.79 |
| 疲れた | 14 | 3.41 |
| 意味がある | 14 | 3.88 |
| 片隅 | 14 | 3.91 |
| さす | 14 | 4.26 |
| 承知 | 14 | 3.43 |
| 部 | 14 | 3.30 |
| つーか | 14 | 3.86 |
| 本格的 | 14 | 3.66 |
| いつも通り | 14 | 3.43 |
| 担い | 14 | 3.71 |
| ブレス | 14 | 3.51 |
| 何も無い | 14 | 4.17 |
| ナイフ | 14 | 3.21 |
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