A Japanese person, Haiwa Aki, was summoned as a "Gray Hero" to a parallel world. However, he was the only one among the 12 summoned heroes who took too long choosing his skills and was mistakenly transported to a different continent. The continent he was accidentally sent to was, worst of all, a inhuman demon realm called the "Continent of Finality"—a place that even the Demon King and heroes supposedly refuse to approach. A group of goblins so powerful they don't seem weak at all. An environment that changes rapidly and is unsuitable for survival. Abnormally high-level monsters surrounding the area. Having lived a life free from conflict in Japan, surviving on this continent is far too harsh. Aki walks down the path toward becoming something inhuman, relying on his skills and abilities as if being dyed by the Continent of Finality itself. As time passes, Haiwa Aki leaves the Continent of Finality having become the strongest. But what path does he now walk...? ※Since I am inexperienced, I may change settings and sentences due to lack of consideration or contradictions. I would be grateful if you would continue reading despite this. I would be happy to receive feedback of any kind. ※For update information, survival reports, and other detailed announcements, please follow the Twitter account '@chi_6umi'. ※This novel is also posted on 'Kakuyomu'.
| Word | Frequency | Difficulty |
|---|---|---|
| 寛容 | 1 | 4.40 |
| 突起 | 1 | 4.68 |
| 言い始める | 1 | 5.23 |
| 後処理 | 1 | 4.95 |
| 道々 | 1 | 5.13 |
| くい止める | 1 | 5.90 |
| 雑魚キャラ | 1 | 5.76 |
| 口添え | 1 | 4.73 |
| 地鳴り | 1 | 4.67 |
| うだつの上がらない | 1 | 5.75 |
| 荒れる | 1 | 4.47 |
| あたり一帯 | 1 | 5.63 |
| 本当の所 | 1 | 5.54 |
| 道路 | 1 | 4.07 |
| 遺族 | 1 | 4.75 |
| 目の当たりにする | 1 | 4.76 |
| 死後 | 1 | 4.22 |
| 嘔吐く | 1 | 6.06 |
| チャクラ | 1 | 5.69 |
| 飲酒 | 1 | 4.74 |
| 李下 | 1 | 4.23 |
| 武人 | 1 | 4.01 |
| ゲロ | 1 | 4.70 |
| 警戒感 | 1 | 5.05 |
| 飛竜 | 1 | 3.55 |
| ゴム | 1 | 4.14 |
| 物理法則 | 1 | 4.67 |
| 一人遊び | 1 | 5.66 |
| 惰性 | 1 | 5.07 |
| 絞め殺す | 1 | 5.14 |
| 仕事ぶり | 1 | 4.73 |
| 草むら | 1 | 4.45 |
| 息を殺す | 1 | 5.63 |
| 使いやすい | 1 | 4.59 |
| 不確か | 1 | 4.55 |
| 降りそそぐ | 1 | 5.23 |
| 二階建て | 1 | 4.63 |
| 少数精鋭 | 1 | 4.67 |
| ブチ切れ | 1 | 5.07 |
| 愛しの | 1 | 4.59 |
| 一新 | 1 | 4.95 |
| 充足感 | 1 | 5.14 |
| 芸がない | 1 | 5.30 |
| 一呼吸 | 1 | 4.59 |
| でき次第 | 1 | 5.28 |
| 鬼気迫る | 1 | 4.55 |
| ひもじい | 1 | 5.18 |
| 作務 | 1 | 5.70 |
| 瀬 | 1 | 4.61 |
| 迂濶 | 1 | 4.58 |
| 仰る | 1 | 3.51 |
| 定見 | 1 | 5.84 |
| 上手くいく | 1 | 4.30 |
| 振りかえる | 1 | 5.28 |
| 聖職者 | 1 | 4.08 |
| 携帯 | 1 | 3.79 |
| あんだ | 1 | 4.57 |
| 果物屋 | 1 | 5.31 |
| 煮えくり返る | 1 | 5.19 |
| 贔屓 | 1 | 4.30 |
| 寝台 | 1 | 3.85 |
| 埋蔵金 | 1 | 5.71 |
| 光輝く | 1 | 5.17 |
| 資料室 | 1 | 4.62 |
| 反旗 | 1 | 4.82 |
| プレイヤー | 1 | 3.10 |
| 時間的 | 1 | 4.22 |
| 昼夜 | 1 | 4.73 |
| 導きだす | 1 | 6.27 |
| 拍子 | 1 | 4.27 |
| 何処だって | 1 | 5.35 |
| 掴み合う | 1 | 5.45 |
| 落ち目 | 1 | 5.19 |
| 音をたてる | 1 | 5.30 |
| 借る | 1 | 4.44 |
| やつれる | 1 | 4.94 |
| 拉ぐ | 1 | 5.76 |
| すれ違いざま | 1 | 4.54 |
| 兄貴 | 1 | 3.52 |
| 遅め | 1 | 4.73 |
| 見あわせる | 1 | 6.89 |
| 本領 | 1 | 4.76 |
| 初動 | 1 | 4.83 |
| 本腰 | 1 | 4.84 |
| ため込む | 1 | 4.84 |
| 序盤 | 1 | 4.30 |
| 戦い抜く | 1 | 5.23 |
| 只只 | 1 | 7.05 |
| 悩み事 | 1 | 4.87 |
| 炭酸水 | 1 | 5.07 |
| 一礼 | 1 | 3.63 |
| 要約すれば | 1 | 5.31 |
| 密会 | 1 | 4.91 |
| 音を立てる | 1 | 4.40 |
| 環 | 1 | 4.59 |
| 練り上げる | 1 | 4.43 |
| 弔い | 1 | 4.93 |
| 手を下す | 1 | 5.05 |
| 悪戯小僧 | 1 | 5.35 |
| 横向き | 1 | 4.83 |
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