I was invited by my childhood friends to play the current hot topic VRMMORPG. At first, I wasn't planning to play it, but I was drawn to the fact that you could create various things, so I decided to play this game. This is a story in the style of an activity log of a common VRMMO. I wanted to write it, so I did. It feels like I'm late to the party, but I would be grateful if you could view it warmly. The content is mostly about production activities. Combat scenes are minimal, so I would appreciate it if you could keep that in mind while reading. I'm sure there are many parts where my knowledge is lacking, but thank you in advance. ※Please note that illustrations are included in the afterword of episodes marked with a ★.
| Word | Frequency | Difficulty |
|---|---|---|
| お互い | 15 | 3.30 |
| 強さ | 15 | 3.16 |
| さぁ | 15 | 3.31 |
| ヒント | 15 | 4.04 |
| 任せ | 15 | 3.02 |
| 品質 | 15 | 3.75 |
| 今では | 15 | 3.48 |
| 東 | 15 | 3.20 |
| 投げつける | 15 | 3.78 |
| 原石 | 15 | 4.52 |
| いえ | 15 | 2.75 |
| 大陸 | 15 | 2.89 |
| んで | 15 | 3.13 |
| 広さ | 15 | 3.71 |
| これだけ | 15 | 3.14 |
| レース | 15 | 3.92 |
| センチ | 15 | 3.67 |
| 投入 | 15 | 3.76 |
| 梨花 | 15 | 4.92 |
| 諦め | 15 | 3.28 |
| サン | 15 | 4.62 |
| 散打 | 15 | 3.67 |
| 組 | 15 | 3.29 |
| 切手 | 15 | 3.64 |
| ところを | 15 | 3.26 |
| 意識 | 15 | 2.77 |
| 意味 | 15 | 2.49 |
| 寄る | 15 | 3.37 |
| 一回 | 15 | 3.50 |
| 公算 | 15 | 4.78 |
| 怪物 | 15 | 3.50 |
| サークレット | 15 | 5.09 |
| 抜け | 15 | 3.20 |
| 問題ない | 15 | 3.12 |
| ゴースト | 15 | 4.14 |
| 反応 | 15 | 2.69 |
| なのです | 15 | 2.91 |
| 流れ | 15 | 2.90 |
| 様々 | 15 | 3.02 |
| キク | 15 | 4.29 |
| 西 | 15 | 3.22 |
| 削れる | 15 | 4.31 |
| 進化 | 15 | 3.48 |
| ほら | 15 | 3.02 |
| 誰 | 15 | 2.78 |
| 最低 | 15 | 3.50 |
| ながらも | 15 | 2.88 |
| 応援 | 15 | 3.41 |
| 仲間 | 15 | 2.81 |
| ビーズ | 15 | 5.03 |
| 探しに | 15 | 3.93 |
| 何回か | 15 | 4.25 |
| 逃げ | 16 | 3.21 |
| ってのは | 16 | 3.25 |
| 頑丈 | 16 | 3.66 |
| そちら | 16 | 3.02 |
| 針金 | 16 | 4.81 |
| 適当 | 16 | 3.17 |
| お疲れさま | 16 | 4.25 |
| 根 | 16 | 3.67 |
| 抔 | 16 | 2.04 |
| 短い | 16 | 3.10 |
| トレード | 16 | 4.97 |
| 千年 | 16 | 3.80 |
| 並ぶ | 16 | 3.38 |
| 挨拶 | 16 | 2.94 |
| 飛ばす | 16 | 3.20 |
| 城 | 16 | 2.75 |
| 所へ | 16 | 3.57 |
| 映る | 16 | 3.35 |
| 球 | 16 | 3.56 |
| 真っ直ぐ | 16 | 3.17 |
| 変化 | 16 | 2.90 |
| 取 | 16 | 3.79 |
| 代 | 16 | 2.96 |
| カタログ | 16 | 4.63 |
| 順に | 16 | 4.01 |
| 手に入る | 16 | 3.80 |
| 強 | 16 | 3.39 |
| 良さそう | 16 | 3.46 |
| 確率 | 16 | 3.74 |
| ああ | 16 | 2.23 |
| 下がる | 16 | 3.19 |
| そうだよね | 16 | 4.02 |
| 改めて | 16 | 3.04 |
| ものの | 16 | 2.77 |
| 加わる | 16 | 3.42 |
| ニヤニヤ | 16 | 3.81 |
| とにかく | 16 | 3.04 |
| バッチリ | 16 | 4.31 |
| 消費 | 16 | 3.31 |
| イス | 16 | 3.42 |
| 繋げる | 16 | 3.94 |
| 倒れ | 16 | 3.21 |
| 真珠 | 16 | 4.28 |
| 見習い | 16 | 3.52 |
| この人 | 16 | 3.25 |
| 一定 | 16 | 3.46 |
| 悔しい | 16 | 3.38 |
| どの | 16 | 3.16 |
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