Suddenly, Suzuki was blown into an unfamiliar room along with a flash of light. There, he finds himself forced to explore a labyrinth as a player. Through a bulletin board medium, he repeatedly shares and exchanges information with other players in the same situation as him, and proceeds with his exploration alongside a familiar spirit. This is a story of that journey. Suzuki himself is not the heroic type. He progresses, growing stronger slowly and steadily rather than rapidly. ※This work is a revised edition of the labyrinth and bulletin board from a previous work, as the title suggests. There are many differences from before, but the overall flow of the story remains the same. The previous work is here: http://ncode.syosetu.com/n1799br/
| Word | Frequency | Difficulty |
|---|---|---|
| 冊子 | 2 | 4.32 |
| 敏感 | 2 | 4.01 |
| 押し出す | 2 | 4.26 |
| パッと | 2 | 4.16 |
| 破廉恥 | 2 | 4.81 |
| 月 | 2 | 2.91 |
| 向かい | 2 | 3.46 |
| 別途 | 2 | 4.51 |
| 感じがする | 2 | 3.93 |
| 索敵 | 2 | 3.82 |
| 出かける | 2 | 3.56 |
| 見逃し | 2 | 3.99 |
| 触れ合う | 2 | 4.26 |
| テニスウェア | 2 | 6.64 |
| 埒が明かない | 2 | 4.71 |
| 褐炭 | 2 | 5.11 |
| 挙げる | 2 | 3.85 |
| 敗因 | 2 | 4.16 |
| に連れ | 2 | 3.76 |
| 抱き付く | 2 | 5.04 |
| 原型 | 2 | 4.35 |
| 工夫 | 2 | 3.92 |
| ほうが良い | 2 | 3.44 |
| 満たない | 2 | 4.09 |
| 連呼 | 2 | 4.59 |
| 的屋 | 2 | 4.38 |
| 小心者 | 2 | 4.75 |
| 書き出す | 2 | 5.07 |
| 無闇やたら | 2 | 5.03 |
| 見当が付かない | 2 | 5.55 |
| ウィンドウ | 2 | 3.96 |
| 省く | 2 | 4.27 |
| 食べ始める | 2 | 4.62 |
| 考え付く | 2 | 4.72 |
| 帯剣 | 2 | 4.81 |
| なさる | 2 | 3.34 |
| 寝る間も惜しんで | 2 | 5.26 |
| 直刃 | 2 | 5.24 |
| 間引き | 2 | 4.89 |
| 使用人 | 2 | 3.36 |
| 毛布 | 2 | 3.89 |
| 彼方 | 2 | 2.51 |
| 法衣 | 2 | 4.36 |
| 冠る | 2 | 4.78 |
| 突きつける | 2 | 3.74 |
| 新 | 2 | 3.32 |
| 有効打 | 2 | 4.73 |
| 日課 | 2 | 4.28 |
| へぇ | 2 | 3.58 |
| ここぞ | 2 | 4.24 |
| 生暖かい | 2 | 4.42 |
| 低め | 2 | 4.49 |
| 成果 | 2 | 3.51 |
| 別として | 2 | 4.40 |
| 怨念 | 2 | 4.38 |
| 入り浸る | 2 | 4.70 |
| 鐘 | 2 | 3.93 |
| 理想的 | 2 | 4.31 |
| 風化 | 2 | 4.68 |
| 区切る | 2 | 4.21 |
| ダンジョン | 2 | 2.91 |
| 都護 | 2 | 4.17 |
| 号泣 | 2 | 4.61 |
| カオス | 2 | 4.30 |
| 重大 | 2 | 3.95 |
| ホットミルク | 2 | 5.11 |
| 変わり | 2 | 3.44 |
| 正義 | 2 | 3.67 |
| 態勢 | 2 | 3.95 |
| ゲーム感覚 | 2 | 5.29 |
| ニヤリ | 2 | 3.76 |
| 初陣 | 2 | 4.46 |
| 合間 | 2 | 3.95 |
| 食欲 | 2 | 3.96 |
| 隠し持つ | 2 | 4.42 |
| 伴う | 2 | 3.51 |
| 迂回 | 2 | 4.05 |
| 自由時間 | 2 | 4.67 |
| 足首 | 2 | 4.15 |
| 使いこなす | 2 | 4.01 |
| 犯罪者 | 2 | 3.88 |
| 守り | 2 | 3.46 |
| 助け出す | 2 | 4.28 |
| サムズアップ | 2 | 4.64 |
| 口調 | 2 | 3.14 |
| タックル | 2 | 4.50 |
| 尿 | 2 | 5.20 |
| すんなり | 2 | 4.06 |
| ラインナップ | 2 | 4.88 |
| 球根 | 2 | 5.13 |
| 極める | 2 | 4.04 |
| 繰り広げる | 2 | 3.72 |
| 何気なく | 2 | 4.23 |
| 意思の疎通 | 2 | 4.87 |
| 売り切れる | 2 | 5.11 |
| 掛け合う | 2 | 4.60 |
| 節々 | 2 | 4.86 |
| 安全地帯 | 2 | 4.52 |
| 重複 | 2 | 4.67 |
| 受け入れる | 2 | 3.42 |
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