The protagonist, who worked at a game company, is reborn into the world of their own company's game. In the world of an otome game, the protagonist resists, but is defeated by the coercive force and the condemned villain is removed, leading to a harem ending. The reason the protagonist resisted the scenario was...
| Word | Frequency | Difficulty |
|---|---|---|
| 思う | 1 | 1.61 |
| 抱き締める | 1 | 3.91 |
| 仏様 | 1 | 5.07 |
| 筋肉 | 1 | 3.40 |
| 守る | 1 | 2.66 |
| ない | 1 | 1.61 |
| 良い | 1 | 2.17 |
| 目 | 1 | 1.99 |
| 障害 | 1 | 3.91 |
| 撫でる | 1 | 2.95 |
| 重力 | 1 | 3.68 |
| 誰も | 1 | 2.77 |
| 参加者 | 1 | 3.85 |
| 素早い | 1 | 3.27 |
| のです | 1 | 2.21 |
| 全て | 1 | 2.32 |
| 取り | 1 | 3.16 |
| 夜通し | 1 | 4.72 |
| も | 1 | 1.04 |
| 謹んで | 1 | 4.67 |
| 続いて | 1 | 3.13 |
| そして | 1 | 1.87 |
| 逃れ | 1 | 3.96 |
| 感謝 | 1 | 2.96 |
| 貴公子 | 1 | 4.46 |
| へ | 1 | 1.95 |
| ハーレム | 1 | 3.91 |
| 貴族 | 1 | 2.46 |
| 虐げる | 1 | 4.25 |
| 申し訳 | 1 | 3.60 |
| 暮 | 1 | 2.46 |
| 籍 | 1 | 4.51 |
| 解放 | 1 | 3.11 |
| 争覇 | 1 | 3.62 |
| 愛し合う | 1 | 4.54 |
| 出席者 | 1 | 4.65 |
| お前 | 1 | 2.16 |
| 学園 | 1 | 2.98 |
| 剥がす | 1 | 3.97 |
| 行動 | 1 | 2.64 |
| なのです | 1 | 2.91 |
| 両腕 | 1 | 3.60 |
| 抑え | 1 | 3.28 |
| なんだ | 1 | 2.26 |
| 頭 | 1 | 2.23 |
| 張る | 1 | 3.09 |
| 文句 | 1 | 3.23 |
| さあ | 1 | 3.10 |
| 見送る | 1 | 3.37 |
| 話 | 1 | 1.96 |
| 連れ出す | 1 | 3.97 |
| 師団 | 1 | 3.88 |
| それは | 1 | 1.95 |
| そんな | 1 | 1.84 |
Showing 201 - 254 of 254 words