The protagonist, who worked at a game company, is reborn into the world of their own company's game. In the world of an otome game, the protagonist resists, but is defeated by the coercive force and the condemned villain is removed, leading to a harem ending. The reason the protagonist resisted the scenario was...
| Word | Frequency | Difficulty |
|---|---|---|
| 哭く | 1 | 2.05 |
| 連れ出す | 1 | 3.97 |
| 学園 | 1 | 2.98 |
| 貴公子 | 1 | 4.46 |
| 引き寄せる | 1 | 3.72 |
| 為す | 1 | 3.89 |
| 突入 | 1 | 3.63 |
| 怖気 | 1 | 4.46 |
| 世界 | 1 | 2.18 |
| 抱き締める | 1 | 3.91 |
| あれ | 1 | 2.23 |
| 覚醒 | 1 | 3.73 |
| 愛し合う | 1 | 4.54 |
| 文句 | 1 | 3.23 |
| 冷たい | 1 | 3.11 |
| それは | 1 | 1.95 |
| 生活 | 1 | 2.93 |
| と言っても | 1 | 3.05 |
| のだ | 1 | 1.65 |
| と言う | 1 | 1.58 |
| 素早い | 1 | 3.27 |
| 以内 | 1 | 2.31 |
| 感謝 | 1 | 2.96 |
| 言える | 1 | 2.62 |
| 抑え | 1 | 3.28 |
| 気持ち | 1 | 2.61 |
| 体 | 1 | 2.15 |
| 行動 | 1 | 2.64 |
| 転生 | 1 | 3.23 |
| 射手 | 1 | 3.08 |
| 謹んで | 1 | 4.67 |
| 思う | 1 | 1.61 |
| 避ける | 1 | 3.08 |
| お願いだから | 1 | 4.33 |
| ー | 1 | 2.29 |
| 卒業 | 1 | 3.55 |
| お | 1 | 2.11 |
| ハーレム | 1 | 3.91 |
| 押し付け | 1 | 3.70 |
| 入学 | 1 | 3.63 |
| 守る | 1 | 2.66 |
| 育て | 1 | 3.61 |
| 叶う | 1 | 3.54 |
| 様に | 1 | 1.76 |
| 良い | 1 | 2.17 |
| 争覇 | 1 | 3.62 |
| 奪う | 1 | 2.94 |
| 甲 | 1 | 4.00 |
| 誰にも | 1 | 3.40 |
| 剥奪 | 1 | 4.36 |
| 腐女子 | 1 | 4.99 |
| 夜通し | 1 | 4.72 |
| 申し訳 | 1 | 3.60 |
| ノーマル | 1 | 4.47 |
Showing 201 - 254 of 254 words