The protagonist, who worked at a game company, is reborn into the world of their own company's game. In the world of an otome game, the protagonist resists, but is defeated by the coercive force and the condemned villain is removed, leading to a harem ending. The reason the protagonist resisted the scenario was...
| Word | Frequency | Difficulty |
|---|---|---|
| 体 | 1 | 2.15 |
| 籍 | 1 | 4.51 |
| ぞ | 1 | 2.08 |
| お願いだから | 1 | 4.33 |
| 行動 | 1 | 2.64 |
| 叶う | 1 | 3.54 |
| あれ | 1 | 2.23 |
| 全員 | 1 | 2.61 |
| 逃れ | 1 | 3.96 |
| 一縷 | 1 | 5.23 |
| 追放 | 1 | 3.96 |
| 転生 | 1 | 3.23 |
| へ | 1 | 1.95 |
| 哀れ | 1 | 3.81 |
| なんだ | 1 | 2.26 |
| 何か | 1 | 2.12 |
| 走る | 1 | 2.77 |
| 行程 | 1 | 4.49 |
| 出来る | 1 | 2.15 |
| 助ける | 1 | 3.17 |
| 致す | 1 | 3.43 |
| 申し訳 | 1 | 3.60 |
| 以内 | 1 | 2.31 |
| 見送る | 1 | 3.37 |
| 力任せ | 1 | 4.17 |
| 盛大 | 1 | 3.60 |
| クリエイター | 1 | 5.45 |
| 伸ばす | 1 | 3.00 |
| 引っ張る | 1 | 3.35 |
| 物語 | 1 | 3.37 |
| 誰にも | 1 | 3.40 |
| 暮 | 1 | 2.46 |
| 問屋 | 1 | 4.83 |
| 仏様 | 1 | 5.07 |
| し | 1 | 1.60 |
| 引き寄せる | 1 | 3.72 |
| 気持ち | 1 | 2.61 |
| 息 | 1 | 2.82 |
| その事 | 1 | 3.14 |
| 重力 | 1 | 3.68 |
| 劇 | 1 | 3.91 |
| 両腕 | 1 | 3.60 |
| ここ | 1 | 2.11 |
| 受け | 1 | 2.61 |
| 平民 | 1 | 3.37 |
| 進んで | 1 | 3.07 |
| 席 | 1 | 2.98 |
| 抱き締める | 1 | 3.91 |
| 撫でる | 1 | 2.95 |
| 鳥肌が立つ | 1 | 4.97 |
| 愛し合う | 1 | 4.54 |
| ですか | 1 | 2.36 |
| 同情 | 1 | 3.64 |
| 彼 | 1 | 2.13 |
Showing 201 - 254 of 254 words