Ryou is delighted to be reincarnated into the fantastical world of Phi, where he thinks he’ll get to live a quiet life learning to use his newfound water magic. Going with the flow here, however, means something very different. Ryou is immediately pitted against the wild lands he winds up in and the slew of deadly monsters that call the remote subcontinent home. You’d think he’d forget about taking it easy when he’s stuck fighting for his life, but lucky for Ryou, he’s naturally optimistic, clever, and blessed with the hidden “Eternal Youth” trait. Twenty years pass in the blink of an eye, and each encounter along the way pushes him one step closer to the pinnacle of human magic. Little does he realize that’s only the opening chapter of his tale. A fateful meeting soon thrusts Ryou to the forefront of history, forever changing the course of his life... Thus begins the adventures of the strongest water magician the world has ever seen—who also likes to do things at his own pace! (Source: J-Novel Club)
| Word | Frequency | Difficulty |
|---|---|---|
| 防御力 | 1 | 3.62 |
| 何とでも | 1 | 4.38 |
| 探索 | 1 | 3.12 |
| もので | 1 | 2.67 |
| 滞る | 1 | 4.49 |
| 残留 | 1 | 4.61 |
| 生存率 | 1 | 4.82 |
| 硬い | 1 | 3.44 |
| 集団 | 1 | 3.19 |
| 先輩 | 1 | 2.70 |
| 魂 | 1 | 3.01 |
| 冒険 | 1 | 3.54 |
| やろう | 1 | 3.16 |
| 率先 | 1 | 4.16 |
| 食事 | 1 | 2.84 |
| 採寸 | 1 | 4.67 |
| 型 | 1 | 3.01 |
| あん | 1 | 3.35 |
| 勃つ | 1 | 4.12 |
| 緩和 | 1 | 4.36 |
| 連れて行く | 1 | 4.00 |
| 付く | 1 | 2.78 |
| 近寄る | 1 | 3.45 |
| 広場 | 1 | 3.31 |
| 深刻 | 1 | 3.83 |
| 企て | 1 | 4.73 |
| よく言う | 1 | 4.67 |
| 大広間 | 1 | 4.02 |
| 怪しい | 1 | 3.32 |
| 案 | 1 | 3.57 |
| コウモリ | 1 | 4.38 |
| 甘い | 1 | 3.09 |
| かえ | 1 | 4.40 |
| 顕す | 1 | 5.62 |
| お邪魔 | 1 | 4.08 |
| 組み合わせ | 1 | 3.68 |
| 読書 | 1 | 4.10 |
| 濃度 | 1 | 4.22 |
| 物見 | 1 | 4.68 |
| 性格 | 1 | 3.09 |
| 格闘 | 1 | 3.84 |
| 飲み | 1 | 3.48 |
| 刀伊 | 1 | 3.64 |
| 負う | 1 | 3.33 |
| という物 | 1 | 2.99 |
| 案じる | 1 | 4.03 |
| 湿地帯 | 1 | 4.74 |
| のせいで | 1 | 3.33 |
| 緑 | 1 | 3.32 |
| 管理 | 1 | 3.26 |
| 決戦 | 1 | 3.75 |
| 温める | 1 | 3.98 |
| 足止め | 1 | 3.76 |
| 赤毛 | 1 | 4.00 |
| 染め上げる | 1 | 4.28 |
| トータル | 1 | 5.30 |
| 時計塔 | 1 | 4.84 |
| 鉱石 | 1 | 3.67 |
| 無礼 | 1 | 3.80 |
| 話せる | 1 | 3.64 |
| 一大事 | 1 | 4.41 |
| 対策 | 1 | 3.35 |
| 叱 | 1 | 4.08 |
| 二価 | 1 | 4.42 |
| 才 | 1 | 3.78 |
| 尽くし | 1 | 3.64 |
| えへへ | 1 | 3.96 |
| 物なら | 1 | 3.68 |
| 筈がない | 1 | 3.40 |
| 対処法 | 1 | 4.40 |
| 負け惜しみ | 1 | 4.74 |
| 以下 | 1 | 3.49 |
| 決行 | 1 | 4.41 |
| 申請 | 1 | 4.03 |
| 下物 | 1 | 3.27 |
| 他の追随を許さない | 1 | 5.23 |
| 基本的に | 1 | 3.18 |
| 隊 | 1 | 3.05 |
| 手を出す | 1 | 3.90 |
| 早々 | 1 | 3.54 |
| 転じる | 1 | 4.22 |
| アハハハ | 1 | 4.64 |
| リラックス | 1 | 4.29 |
| 吉 | 1 | 3.85 |
| お話し中 | 1 | 5.55 |
| 任 | 1 | 4.16 |
| 増加 | 1 | 3.35 |
| まあいいか | 1 | 4.36 |
| 焦り | 1 | 3.71 |
| 消失 | 1 | 3.86 |
| 何故か | 1 | 2.92 |
| 引きずり込む | 1 | 4.40 |
| 女将 | 1 | 3.96 |
| 末 | 1 | 3.86 |
| 呼び方 | 1 | 4.05 |
| 2日 | 1 | 3.98 |
| 番 | 1 | 3.26 |
| 霊 | 1 | 3.53 |
| バカ野郎 | 1 | 4.86 |
| あっての | 1 | 4.12 |
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