My name is Hayama Misuzu, a first-year middle school girl who possesses memories of my previous life. The world of this life bears a striking resemblance to an adult otome game for those under eighteen that I played in my previous life—one marked with a disclaimer. Satsuki, a female college student living next door at the Miso residence, is the heroine of that otome game, and I was cast in the role of her advisor. At least, within the game. However, living in this current life, this is not a game system but a reality governed by laws, physics, and common sense. While I desperately wanted to avoid the absurd, horrifying, and crimson developments that could occur like in that game, it seems Satsuki has become infatuated with one of the capture targets—an associate professor—and has stepped onto his romantic heroine route. Well, that can't be helped. Once you've entered a route, there's nothing for it. In the game's romantic maneuvering between the heroine and capture target, there's basically nothing I can do as the advisor cast in this reality. Or rather, I don't remember the content of the choices at all. So all I can do is pray that she doesn't choose the wrong option. Believing in Satsuki's heroine power! Since I lack the ability to provide information like in the game, the bare minimum of my role as an advisor is to—I've resolved to hold back the other half of the associate professor route, the flashy senior. But the problem standing before me is merciless. Just who exactly is this "flashy senior" who harbors the potential to transform into a criminal?
| Word | Frequency | Difficulty |
|---|---|---|
| お断り | 3 | 3.92 |
| 気楽 | 3 | 3.87 |
| 頭を下げる | 3 | 3.46 |
| 一撃 | 3 | 2.89 |
| 怒涛 | 3 | 4.45 |
| 溜まる | 3 | 3.63 |
| 有りそう | 3 | 3.51 |
| 染める | 3 | 3.96 |
| 初耳 | 3 | 4.20 |
| そっくり | 3 | 3.72 |
| 集まり | 3 | 3.63 |
| 茶葉 | 3 | 4.36 |
| にこり | 3 | 4.08 |
| 講じる | 3 | 4.46 |
| 肴 | 3 | 4.52 |
| 何々 | 3 | 4.30 |
| ドロドロ | 3 | 4.44 |
| スーツ姿 | 3 | 4.79 |
| 垓 | 3 | 3.39 |
| ヴァーチャルリアリティ | 3 | 5.47 |
| 一文 | 3 | 4.49 |
| 感謝 | 3 | 2.96 |
| 申し出る | 3 | 4.15 |
| 親切 | 3 | 4.00 |
| 芸 | 3 | 4.22 |
| 本題 | 3 | 3.82 |
| クリーム | 3 | 4.23 |
| 示唆 | 3 | 4.01 |
| 双子葉 | 3 | 4.24 |
| 打ち合わせ | 3 | 3.80 |
| 診断 | 3 | 4.50 |
| スコーン | 3 | 4.90 |
| 刺激 | 3 | 3.60 |
| 自慢げ | 3 | 4.25 |
| 十一時 | 3 | 5.05 |
| ぶらぶら | 3 | 4.50 |
| 是非とも | 3 | 3.92 |
| 頭を抱える | 3 | 4.29 |
| 教職員 | 3 | 5.31 |
| 礼 | 3 | 3.28 |
| 叫び声 | 3 | 3.71 |
| 経験則 | 3 | 4.70 |
| お伺い | 3 | 4.36 |
| どう考えても | 3 | 3.75 |
| 押しのける | 3 | 4.30 |
| 成ってない | 3 | 4.15 |
| おおい | 3 | 4.63 |
| 手際良く | 3 | 5.29 |
| 妖艶 | 3 | 4.23 |
| 義理の母 | 3 | 5.67 |
| 状 | 3 | 3.61 |
| 思索 | 3 | 4.75 |
| ダッシュ | 3 | 3.84 |
| エントランス | 3 | 4.55 |
| パネェ | 3 | 5.49 |
| お願い事 | 3 | 5.30 |
| 望ましい | 3 | 4.19 |
| 祝い | 3 | 4.04 |
| 何が何だか | 3 | 4.76 |
| 人気がある | 3 | 4.50 |
| 頃合い | 3 | 4.23 |
| 章 | 3 | 3.61 |
| 逃れ | 3 | 3.96 |
| 目敏い | 3 | 4.88 |
| クリムゾン | 3 | 4.86 |
| 付け加え | 3 | 4.39 |
| お姫様 | 3 | 3.64 |
| 取り止める | 3 | 5.48 |
| 引率 | 3 | 4.61 |
| 奇声 | 3 | 4.34 |
| 一見したところ | 3 | 5.68 |
| 遠回し | 3 | 4.39 |
| 消毒液 | 3 | 5.30 |
| 迎え入れる | 3 | 4.01 |
| もうちょっと | 3 | 3.64 |
| もう一人 | 3 | 3.48 |
| 抜け出す | 3 | 3.74 |
| 追い付く | 3 | 4.20 |
| こんな風に | 3 | 3.80 |
| 良いとして | 3 | 4.23 |
| 王道 | 3 | 4.45 |
| 仰天 | 3 | 4.60 |
| 細い | 3 | 3.34 |
| 思いとどまる | 3 | 4.79 |
| 半 | 3 | 3.51 |
| 杞憂 | 3 | 4.21 |
| 始終 | 3 | 4.86 |
| ぎゅうぎゅう | 3 | 4.82 |
| アバター | 3 | 4.25 |
| こっから | 3 | 4.55 |
| 言いくるめる | 3 | 4.75 |
| 静謐 | 3 | 4.54 |
| 仰け反る | 3 | 4.32 |
| エロ | 3 | 4.02 |
| 参加者 | 3 | 3.85 |
| 釣る | 3 | 3.87 |
| 行動原理 | 3 | 4.89 |
| からすると | 3 | 3.77 |
| 病み上がり | 3 | 4.74 |
| 鉢合わせ | 3 | 4.60 |
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